Zeitgeist: The Gears of Revolution/Magic Items: Difference between revisions

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===Chapter 2===
===Chapter 2===


[[File:1609260533794.png]]  [[File:CanaryCoalMineAmulet.png]]
[[File:1609260533794.png]]  [[File:CanaryCoalMineAmulet.png]] [[File:Cracked_Cauldronzeit.png]]  [[File:Messenger_Windzeit.png]]  [[File:Messenger_Windzeit.png]]  [[File:ZG_Adventure_Two_Items_2.png]]  [[File:ZG_Adventure_Two_Items_3.png]]  [[File:ZG_Adventure_Two_Items_4.png]]  [[File:ZG_Adventure_Two_Items_5.png]]  [[File:ZG_Adventure_Two_Items_6.png]]
 
===Chapter 3===
[[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]]
 
===Chapter 4===
[[File:Lucky_Dice_Ki_Focus.png]] [[File:Headband_Roaming_Thoughts.png]] [[File:Demonic_Weapon.png]] [[File:Razorburst.png]] [[File:Butcher's Girdle.png]] [[File:Amulet_of_the_Impeccable_Spy.png]]
 
===Chapter 5===
[[File:1691026250935.png]] [[File:1691026259849.png]] [[File:1691026229140.png]] [[File:1691026220600.png]] [[File:1691026277084.png]] [[File:1691026209820.png]] [[File:1693363972842.png]]
 
===New Rituals===
[[File:Detect_Planar_Energyzeit.png]]
 
===New Techniques===
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
 
* Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
* Reflex. If the attack hits, the attacker can slide the creature 2 squares.
* Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.

Latest revision as of 17:07, 8 September 2023

Home Page

New Magic Items[edit]

Chapter 1[edit]

Chapter 2[edit]

Chapter 3[edit]

Chapter 4[edit]

Chapter 5[edit]

New Rituals[edit]

New Techniques[edit]

A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.

  • Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
  • Reflex. If the attack hits, the attacker can slide the creature 2 squares.
  • Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.