Difference between revisions of "Brahnamin's Characters: Stick"

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(Magic)
(Skills/Tools/Tongues)
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'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]
 
'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]
  
'''Int >>''' Arcana [+1] | History [+1] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]  
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'''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]  
  
 
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]  
 
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]  
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'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
 
'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
 
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----
'''Music Instruments:''' Lute | Flute | Drum
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'''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies
 
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----
 
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
 
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish

Revision as of 15:27, 13 November 2023

Dwarven Ur-Druid :: Cleric/Bard

"The words of the gods became people. What then shall our words become?"

Druiddwarf00003.png

Base Matrix

Bard L4 | Cleric L1 | LN

AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'

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Abilities/Saves

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 16 / +3 Save (+3) || CHA 16 / +3 Save (+6)

Dwarven Resilience: Poison resistance + advantage on saves vs poison

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Combat

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

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Magic

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips: Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion


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Feats

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Skills/Tools/Tongues

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


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Wealth/Equipment

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Background

Outlander | Origin: Exile | Feature: Wanderer


Trait: The midwife carried me into the wildwood to die. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I pay for my life with the lives of others, spending them or saving them in service to the wildwood.

Bond: I am the Power that Preserves. I will stand until I fall. Then I will fight on from my belly.

Flaw: I am an untended fire in a dry and brittle land. May the earth forgive me.

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Backstory:



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Appearance

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