Brahnamin's Characters: Stick: Difference between revisions
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=Ur-Druid :: Cleric/Bard= | =Dwarven Ur-Druid :: Cleric/Bard= | ||
''"The words of the gods became people. What then shall our words become?"'' | ''"The words of the gods became people. What then shall our words become?"'' | ||
[[File: | |||
[[File:Druiddwarf00003.png|350px|right]] | |||
==Base Matrix== | ==Base Matrix== | ||
Bard L4 | Cleric L1 | '''Bard''' L4 '''| Cleric''' L1 | ||
'''Alignment''' CN | |||
'''AC''' 18 | '''HP''' | '''AC''' 18 | '''HP''' 38 | '''Initiative''' +0 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60' | ||
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==Abilities/Saves== | ==Abilities/Saves== | ||
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6) | |||
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison | |||
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==Combat | ==Combat== | ||
'''Armor Proficiencies:''' Light, Medium, Heavy, Shield | |||
:'''Chain''' + '''Shield''' [AC 18] | |||
'''Weapon Proficiencies:''' Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple | |||
:'''Quarterstaff:''' +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | ''Versatile'' (1d8) | |||
::[+3 to hit/1d6+0 damage w/o ''Shillelagh''] | |||
:'''Dagger:''' +4 [to hit] | 1d4+1 [damage] | ''Finesse/Light/Thrown'' [20/60] | |||
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==Feats== | ==Magic== | ||
'''Bard Sp Att:''' +6 | '''Cleric Sp Att:''' +6 | '''Bard Sp DC:''' 14 | '''Cleric Sp DC:''' 14 | '''Spell Slots: L1''' <u>4</u> / '''L2''' <u>3</u> / '''L3''' <u>2</u> | |||
'''Cantrips:''' | |||
:Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion | |||
'''Known Bard Spells:''' | |||
:'''L1:''' Disguise Self, Faerie Fire, Feather Fall | |||
:'''L2:''' Blindness/Deafness, Heat Metal, Invisibility, Knock | |||
'''Prepared Cleric Spells:''' | |||
:'''L1:''' Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals | |||
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==Feats/Features== | |||
'''Telepathic:''' 60'/LOS/Creature must know your language to understand. | |||
:: '''Detect Thoughts:''' Once per Long Rest | |||
---- | |||
'''Bardic Inspiration''' [d6] 3x/long rest | |||
:'''Cutting Words:''' BI die subtracted from Att/Dmg/Ability [reaction] | |||
'''Song of Rest:''' Bonus 1d6 hp per short rest if HD expended to regain hp. | |||
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==Skills/Tools/Tongues== | ==Skills/Tools/Tongues== | ||
'''Str | '''Str >>''' '''Athletics''' [+3] | ||
'''Dex | '''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3] | ||
'''Int | '''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3] | ||
'''Wis | '''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4] | ||
'''Cha | '''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4] | ||
---- | ---- | ||
'''Music Instruments:''' Lute | Flute | Drum | '''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies | ||
---- | ---- | ||
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish | '''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish | ||
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==Background== | ==Background== | ||
''' | '''Acolyte''' | '''Feature:''' Shelter of the Faithful | ||
---- | ---- | ||
:'''Trait:''' | :'''Trait:''' I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky. | ||
---- | ---- | ||
:'''Ideal:''' I | :'''Ideal:''' I will stand for those who cannot, and if I fall, I will keep fighting. | ||
---- | ---- | ||
:'''Bond:''' I am the Power that Preserves | :'''Bond:''' I am the Heart of the Wildwood, the Power that Preserves. | ||
---- | ---- | ||
:'''Flaw:''' I am an untended fire in a dry and brittle land. May the | :'''Flaw:''' I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers. | ||
---- | ---- | ||
[[Brahnamin%27s_Characters|< < < Back to Main Page]] | [[Brahnamin%27s_Characters|< < < Back to Main Page]] |
Latest revision as of 00:47, 14 November 2023
Dwarven Ur-Druid :: Cleric/Bard[edit]
"The words of the gods became people. What then shall our words become?"
Base Matrix[edit]
Bard L4 | Cleric L1
Alignment CN
AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'
Abilities/Saves[edit]
STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 17 / +3 Save (+3) || CHA 16 / +3 Save (+6)
Dwarven Resilience: Poison resistance + advantage on saves vs poison
Combat[edit]
Armor Proficiencies: Light, Medium, Heavy, Shield
- Chain + Shield [AC 18]
Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
- Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
- [+3 to hit/1d6+0 damage w/o Shillelagh]
- Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]
Magic[edit]
Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2
Cantrips:
- Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion
Known Bard Spells:
- L1: Disguise Self, Faerie Fire, Feather Fall
- L2: Blindness/Deafness, Heat Metal, Invisibility, Knock
Prepared Cleric Spells:
- L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals
Feats/Features[edit]
Telepathic: 60'/LOS/Creature must know your language to understand.
- Detect Thoughts: Once per Long Rest
Bardic Inspiration [d6] 3x/long rest
- Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]
Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.
Skills/Tools/Tongues[edit]
Str >> Athletics [+3]
Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]
Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]
Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]
Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]
Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies
Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish
Wealth/Equipment[edit]
Background[edit]
Acolyte | Feature: Shelter of the Faithful
- Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.
- Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.
- Bond: I am the Heart of the Wildwood, the Power that Preserves.
- Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.
Backstory: