Difference between revisions of "Brahnamin's Characters: Stick"

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(Base Matrix)
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__NOTOC__
 
__NOTOC__
=Ur-Druid :: Cleric/Bard=
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=Dwarven Ur-Druid :: Cleric/Bard=
 
''"The words of the gods became people. What then shall our words become?"''
 
''"The words of the gods became people. What then shall our words become?"''
[[File:Druiddwarf00001.png|350px|right]]
 
  
==Class/LV/ALN==
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[[File:Druiddwarf00003.png|350px|right]]
'''Bard''' L4 '''| Cleric''' L1 '''| LN'''
 
  
 
==Base Matrix==
 
==Base Matrix==
'''AC''' 18 | '''HP''' 38 | '''Initiative''' +1 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60'
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'''Bard''' L4 '''| Cleric''' L1
 +
 
 +
'''Alignment''' CN
 +
 
 +
'''AC''' 18 | '''HP''' 38 | '''Initiative''' +0 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 (15) | '''Darkvision''' 60'
  
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
  
 
==Abilities/Saves==
 
==Abilities/Saves==
 +
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6)
 +
 +
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison
  
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
  
==Combat/Magic==
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==Combat==
 +
'''Armor Proficiencies:''' Light, Medium, Heavy, Shield
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:'''Chain''' + '''Shield''' [AC 18]
 +
 
 +
'''Weapon Proficiencies:''' Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple
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:'''Quarterstaff:''' +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | ''Versatile'' (1d8)
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::[+3 to hit/1d6+0 damage w/o ''Shillelagh'']
 +
:'''Dagger:''' +4 [to hit] | 1d4+1 [damage] | ''Finesse/Light/Thrown'' [20/60]
  
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
  
==Feats==
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==Magic==
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'''Bard Sp Att:''' +6 | '''Cleric Sp Att:''' +6 | '''Bard Sp DC:''' 14 | '''Cleric Sp DC:''' 14 | '''Spell Slots: L1''' <u>4</u> / '''L2''' <u>3</u> / '''L3''' <u>2</u>
 +
 
 +
'''Cantrips:'''
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:Shillelagh, Thaumaturgy, Spare the Dying,  Guidance, Prestidigitation, Mage Hand, Minor Illusion
 +
 
 +
'''Known Bard Spells:'''
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:'''L1:''' Disguise Self, Faerie Fire, Feather Fall
 +
:'''L2:''' Blindness/Deafness, Heat Metal, Invisibility, Knock
 +
 
 +
'''Prepared Cleric Spells:'''
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:'''L1:''' Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals
 +
 
 +
 
 +
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 +
 
 +
==Feats/Features==
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'''Telepathic:''' 60'/LOS/Creature must know your language to understand.
 +
:: '''Detect Thoughts:''' Once per Long Rest
 +
----
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'''Bardic Inspiration''' [d6] 3x/long rest
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:'''Cutting Words:''' BI die subtracted from Att/Dmg/Ability [reaction]
 +
 
 +
'''Song of Rest:''' Bonus 1d6 hp per short rest if HD expended to regain hp.
  
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
  
 
==Skills/Tools/Tongues==
 
==Skills/Tools/Tongues==
'''Str ||''' '''Athletics''' [+3]
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'''Str >>''' '''Athletics''' [+3]
  
'''Dex ||''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]
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'''Dex >>''' Acrobatics [+1] | Sleight of Hand [+1] | '''Stealth''' [+3]
  
'''Int ||''' Arcana [+1] | History [+1] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]  
+
'''Int >>''' Arcana [+1] | History [+1/+6 Stonecunning] | '''Investigation''' [+3/P13] | '''Nature''' [+3] | '''Religion''' [+3]  
  
'''Wis ||''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]  
+
'''Wis >>''' '''Animal Handling''' [+6] | '''Insight''' [+6] | Medicine [+4] | '''Perception''' [+6] | Survival [+4]  
  
'''Cha ||''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
+
'''Cha >>''' Deception [+4] | '''Intimidation''' [+6] | Performance [+4] | Persuasion [+4]
 
----
 
----
'''Music Instruments:''' Lute | Flute | Drum
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'''Music Instruments:''' Lute | Flute | Drum | '''Other Toold:''' Brewers Supplies
 
----
 
----
 
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
 
'''Spoken/Written Languages:''' Common | Dwarvish | Giantish | Orcish
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==Background==
 
==Background==
'''Outlander''' | '''Origin:''' Exile | '''Feature:''' Wanderer
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'''Acolyte''' | '''Feature:''' Shelter of the Faithful
 
----
 
----
:'''Trait:''' The midwife carried me into the wildwood to die. This continues to inform my dealings with all who dwell beneath the sky.   
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:'''Trait:''' I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.   
 
----
 
----
:'''Ideal:''' I pay for my life with the lives of others, spending them or saving them in service to the wildwood.
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:'''Ideal:''' I will stand for those who cannot, and if I fall, I will keep fighting.
 
----
 
----
:'''Bond:''' I am the Power that Preserves. I will stand until I fall. Then I will fight on from my belly.
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:'''Bond:''' I am the Heart of the Wildwood, the Power that Preserves.
 
----
 
----
:'''Flaw:''' I am an untended fire in a dry and brittle land. May the earth forgive me.
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:'''Flaw:''' I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.
 
----
 
----
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]
 
[[Brahnamin%27s_Characters|< < < Back to Main Page]]

Latest revision as of 17:47, 13 November 2023

Dwarven Ur-Druid :: Cleric/Bard[edit]

"The words of the gods became people. What then shall our words become?"

Druiddwarf00003.png

Base Matrix[edit]

Bard L4 | Cleric L1

Alignment CN

AC 18 | HP 38 | Initiative +0 | Proficiency +3 | Size M | Speed 25 (15) | Darkvision 60'

< < < Back to Main Page

Abilities/Saves[edit]

STR 10 / +0 Save (+0) || DEX 10 / +0 Save (+3) || CON 14 / +2 Save (+2) || INT 10 / +0 Save (+3) || WIS 17 / +3 Save (+3) || CHA 16 / +3 Save (+6)

Dwarven Resilience: Poison resistance + advantage on saves vs poison

< < < Back to Main Page

Combat[edit]

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

< < < Back to Main Page

Magic[edit]

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips:

Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion

Known Bard Spells:

L1: Disguise Self, Faerie Fire, Feather Fall
L2: Blindness/Deafness, Heat Metal, Invisibility, Knock

Prepared Cleric Spells:

L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


< < < Back to Main Page

Feats/Features[edit]

Telepathic: 60'/LOS/Creature must know your language to understand.

Detect Thoughts: Once per Long Rest

Bardic Inspiration [d6] 3x/long rest

Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]

Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.

< < < Back to Main Page

Skills/Tools/Tongues[edit]

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


< < < Back to Main Page

Wealth/Equipment[edit]

< < < Back to Main Page

Background[edit]

Acolyte | Feature: Shelter of the Faithful


Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.

Bond: I am the Heart of the Wildwood, the Power that Preserves.

Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.

< < < Back to Main Page



Backstory:



< < < Back to Main Page

Appearance[edit]

< < < Back to Main Page