Difference between revisions of "Yancy Blue"

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(Abilities/Saves)
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==Abilities/Saves==
 
==Abilities/Saves==
'''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 10 / '''+0''' Save (+3) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 10 / '''+0''' Save (+3) || '''WIS''' 17 / '''+3''' Save (+3) || '''CHA''' 16 / '''+3''' Save (+6)
+
'''STR''' 14 / '''+2''' Save (+4) || '''DEX''' 14 / '''+2''' Save (+4) || '''CON''' 14 / '''+2''' Save (+2) || '''INT''' 12 / '''+1''' Save (+1) || '''WIS''' 14 / '''+2''' Save (+2) || '''CHA''' 12 / '''+1''' Save (+1)
  
'''Dwarven Resilience:''' Poison resistance + advantage on saves vs poison
+
'''Fey Ancestry:''' Advantage on charm saves. Immune to magical sleep.
  
 
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Revision as of 06:51, 14 November 2023

Halfdwarven Ranger

"Wolf in sheep's clothing? You mean a poodle?"

HalfdwarvenRanger0003.png

Base Matrix

Ranger L1 | Alignment LN

AC 18 | HP 12 | Initiative +2 | Proficiency +2 | Size M | Speed 30 | Darkvision 60'

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Abilities/Saves

STR 14 / +2 Save (+4) || DEX 14 / +2 Save (+4) || CON 14 / +2 Save (+2) || INT 12 / +1 Save (+1) || WIS 14 / +2 Save (+2) || CHA 12 / +1 Save (+1)

Fey Ancestry: Advantage on charm saves. Immune to magical sleep.

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Combat

Armor Proficiencies: Light, Medium, Heavy, Shield

Chain + Shield [AC 18]

Weapon Proficiencies: Battle Axe, Hand Axe, Light Hammer. War Hammer, Long Sword, Short Sword, Rapier, Hand Crossbow, All Simple

Quarterstaff: +6 [to hit] | 1d8+3 [damage] | 1d4+4 [bonus damage] | Versatile (1d8)
[+3 to hit/1d6+0 damage w/o Shillelagh]
Dagger: +4 [to hit] | 1d4+1 [damage] | Finesse/Light/Thrown [20/60]

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Magic

Bard Sp Att: +6 | Cleric Sp Att: +6 | Bard Sp DC: 14 | Cleric Sp DC: 14 | Spell Slots: L1 4 / L2 3 / L3 2

Cantrips:

Shillelagh, Thaumaturgy, Spare the Dying, Guidance, Prestidigitation, Mage Hand, Minor Illusion

Known Bard Spells:

L1: Disguise Self, Faerie Fire, Feather Fall
L2: Blindness/Deafness, Heat Metal, Invisibility, Knock

Prepared Cleric Spells:

L1: Animal Friendship, Cure Wounds, Inflict Wounds, Healing Word, Detect Magic, Speak with Animals


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Feats/Features

Telepathic: 60'/LOS/Creature must know your language to understand.

Detect Thoughts: Once per Long Rest

Bardic Inspiration [d6] 3x/long rest

Cutting Words: BI die subtracted from Att/Dmg/Ability [reaction]

Song of Rest: Bonus 1d6 hp per short rest if HD expended to regain hp.

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Skills/Tools/Tongues

Str >> Athletics [+3]

Dex >> Acrobatics [+1] | Sleight of Hand [+1] | Stealth [+3]

Int >> Arcana [+1] | History [+1/+6 Stonecunning] | Investigation [+3/P13] | Nature [+3] | Religion [+3]

Wis >> Animal Handling [+6] | Insight [+6] | Medicine [+4] | Perception [+6] | Survival [+4]

Cha >> Deception [+4] | Intimidation [+6] | Performance [+4] | Persuasion [+4]


Music Instruments: Lute | Flute | Drum | Other Toold: Brewers Supplies


Spoken/Written Languages: Common | Dwarvish | Giantish | Orcish


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Wealth/Equipment

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Background

Acolyte | Feature: Shelter of the Faithful


Trait: I was always treated poorly outside the grove for my free spirit but accepted within as a unique creation. This continues to inform my dealings with all who dwell beneath the sky.

Ideal: I will stand for those who cannot, and if I fall, I will keep fighting.

Bond: I am the Heart of the Wildwood, the Power that Preserves.

Flaw: I am an untended fire in a dry and brittle land. May the Mother forgive the danger I represent to her and hers.

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Backstory:



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Appearance

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