Difference between revisions of "MacKenzie"
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'''Slip of a Girl -''' ''You're good at getting into and fitting into places and situations you maybe shouldn't you shouldn't.'' | '''Slip of a Girl -''' ''You're good at getting into and fitting into places and situations you maybe shouldn't you shouldn't.'' | ||
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] | ||
− | :[[File:Check002.png|24px]] '''Ghost in the Machine:''' ''You are so good at blending in, it's scary'' Spend | + | :[[File:Check002.png|24px]] '''Ghost in the Machine:''' ''You are so good at blending in, it's scary.'' Spend 1pp to state a fact about a location or situation and why that helps you blend in. Take it as a [[file:d8a.png|24px|d8]] scene asset. |
Highlighted Skills: Move | Sneak | Trick | Highlighted Skills: Move | Sneak | Trick |
Revision as of 09:37, 9 January 2024
MacKenzie Bjôrn :: Breaker
Don't throw that out. It'll make good shrapnel.
Attributes ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
|| Physical || Mental
|| Social
||
Trained Skills ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
- Security Systems
Untrained Skills ![d4](/images/thumb/2/27/D4a.png/30px-D4a.png)
Fight | Fly
| Focus
| Influence
| Labor
| Notice
| Perform
| Shoot
| Survive
| Treat
Distinctions/SFX ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Gremlin: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Highlighted Skills: Craft | Fix | Know
Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't you shouldn't.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Ghost in the Machine: You are so good at blending in, it's scary. Spend 1pp to state a fact about a location or situation and why that helps you blend in. Take it as a
scene asset.
Highlighted Skills: Move | Sneak | Trick
Adrenaline Junkie - You ain't met an edge you didn't want to push.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Highlighted Skills: Drive | Operate | Throw
Signature Assets ![d6](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![Arrow03.png](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
Grenades. So Many Grenades Mac has a number of homemade IEDs on her person at any given time.
Mamas Little Helpers Mac has a team of micro-drones that can get into spaces she can't and act as extra sets of eyes or hands.
Background/Bio
Describe your character here