Difference between revisions of "MacKenzie B"

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(Signature Assets 32px|d624px)
(Distinctions/SFX 32px|d8)
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Ghost in the Machine:''' ''Sometimes ''Fixing'' a thing means teaching it to do something it was never meant to do.'' When subverting the original purpose of a system or device, spend 1pp to roll your '''Trick''' die and add it to your total on any ''Craft, Fix'', or ''Operate'' action.
 
:[[File:Check002.png|24px]] '''Ghost in the Machine:''' ''Sometimes ''Fixing'' a thing means teaching it to do something it was never meant to do.'' When subverting the original purpose of a system or device, spend 1pp to roll your '''Trick''' die and add it to your total on any ''Craft, Fix'', or ''Operate'' action.
:[[File:Check002.png|24px]] '''Duct Tape and Bubble Gum:''' ''Ain't a perfect fix, but she'll hold! (Hear me, baby? You gotta hold).'' When you slap on a jury-rig patch, step back a mechanical or system based complication.
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:[[File:Check002.png|24px]] '''Duct Tape and Bubble Gum:''' ''Ain't a perfect fix, but she'll hold! (Hear me, baby? Hold).'' When you slap on a jury-rig patch, step back a mechanical or system based complication.
 
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Highlighted Skills: Craft | Fix | Operate
 
Highlighted Skills: Craft | Fix | Operate

Revision as of 16:57, 12 January 2024

MacKenzie Anne Bjôrn

Macmech0006.png

Don't throw that out. It'll make good shrapnel.

Attributes d6Arrow03.png

Physical d10 || Mental d8 || Social d6 ||


Trained Skills d6Arrow03.png

Move d6 || Notice d6 || Sneak d6 ||


Craft d8 || Know d8 / Rumors d6 || Treat d8 ||


Fix d10 ||Operate d10 / Security Systems d6 || Trick d10 ||


Untrained Skills d4

Drive d4 | Fight d4 | Fly d4 | Focus d4 | Influence d4 | Labor d4 | Perform d4 | Shoot d4 | Survive d4 | Throw d4

Distinctions/SFX d8

Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Ghost in the Machine: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Check002.png Duct Tape and Bubble Gum: Ain't a perfect fix, but she'll hold! (Hear me, baby? Hold). When you slap on a jury-rig patch, step back a mechanical or system based complication.

Highlighted Skills: Craft | Fix | Operate



Clockwork Orphan - You're some cybersurgeon's discarded experiment.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Know | Notice | Treat



Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Move | Sneak | Trick


Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Mamas Little Helpers d6 You have a team of micro-drones that can get into spaces you can't and act as extra sets of eyes or hands.

Background/Bio