Difference between revisions of "Hunters: Chargen"
(Created page with "__NOTOC__ < < < Back to Main Page") |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | =Prime Trait Sets= | ||
+ | |||
+ | ==Mastery== | ||
+ | d10/d8/d6/d6 | ||
+ | |||
+ | Composure - Self Control/willpower | ||
+ | |||
+ | Guile - manipulative to straightforward | ||
+ | |||
+ | Presence - awkward to confident | ||
+ | |||
+ | Rapport - sensitive to callous | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Forms and Roles== | ||
+ | d10/d8/d6/d6/d6/d4 | ||
+ | |||
+ | Abjuration/Unmaking | ||
+ | |||
+ | Conjuration/Making | ||
+ | |||
+ | Divination/Knowing | ||
+ | |||
+ | Evocation/Challenging | ||
+ | |||
+ | Illusion/Deceiving | ||
+ | |||
+ | Transmutation/Shaping | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Distinctions== | ||
+ | '''Birthright:''' The Fel have mostly faded from the world, and the Fae are still trying to reclaim it from the tribes of Man. Apprentices of the Guild are either Human, Half Fel, or Half Fae. More than that, they are in the fight to prevent the Fae from enslaving the world again. What is your stake in the fight? How are you significant in the tapestry of the world? | ||
+ | |||
+ | ''Examples'' of Birthright distinctions might include: Redeeming the Elves (Half Fae)? Last of the Giantkin (Half Fel)? High King's Sword (Human)? Kitsune (Half Fae)? Son of the Oni (Half Fel)? Mark of the Mystic (Human)? | ||
+ | |||
+ | :'''Human''' birthrights are untouched by Fel or Fae ancestry. Because they are less susceptible to its negative magical influence, Humans may spend a pp to step back their '''Iron''' stress track and step up either Fatigue or Discouragement once per active (non-downtime) scene. | ||
+ | |||
+ | :'''Half Fel''' birthrights have the blood of a Fel creature in their ancestry. This ancestry usually leaves a mark in the form of unusual size, scales, molten eyes, or even tails. Because they are naturally hardy, Half Fel may spend a pp to step back their '''Fatigue''' stress track and step up either Iron or Discouragement once per active (non-downtime) scene. | ||
+ | |||
+ | :'''Half Fae''' birthrights have the blood of a Fae creature in their ancestry. This ancestry usually leaves a mark in the form of slight build, sharp ears, or color changing eyes or skin. Because they are socially nimble, Half Fae may spend a pp to step back their '''Discouragement''' stress track and step up either Iron or Fatigue once per active (non-downtime) scene. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Social Role:''' How do you rank in the pecking order? What is your place in the hierarchy of apprentices? So many interactions both in and out of the guild are social in nature. Where do you fit in? | ||
+ | |||
+ | ''Examples'' of Social Role distinctions might include: Do You Know Who my Father Is? Little Miss Know it All? The Jock? The Scamp? Queen Bee? Kiss with a Fist? Research Nerd? | ||
+ | |||
+ | ---- | ||
+ | |||
+ | '''Special Studies:''' While each apprentice serves the Guild as a whole, apprentices with unique talents or perceived potential are chosen for special studies within the guild. | ||
+ | |||
+ | ''Examples'' of Special Studies distinctions might include: Dueling? Travel? Glyphs and Wards? Structural Defense? Human/Fae Relations? Languages of Magic? Fel Beasts? | ||
+ | ---- | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | =Secondary Traits= | ||
+ | |||
+ | ==Elemental Affinity== | ||
+ | '''Earth:''' | ||
+ | |||
+ | '''Air:''' | ||
+ | |||
+ | '''Fire:''' | ||
+ | |||
+ | '''Water:''' | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Relationships== | ||
+ | |||
+ | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | ||
+ | |||
+ | ==Familiar Spirit== | ||
+ | |||
[[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] | [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]] |
Revision as of 19:59, 14 January 2024
Prime Trait Sets
Mastery
d10/d8/d6/d6
Composure - Self Control/willpower
Guile - manipulative to straightforward
Presence - awkward to confident
Rapport - sensitive to callous
Forms and Roles
d10/d8/d6/d6/d6/d4
Abjuration/Unmaking
Conjuration/Making
Divination/Knowing
Evocation/Challenging
Illusion/Deceiving
Transmutation/Shaping
Distinctions
Birthright: The Fel have mostly faded from the world, and the Fae are still trying to reclaim it from the tribes of Man. Apprentices of the Guild are either Human, Half Fel, or Half Fae. More than that, they are in the fight to prevent the Fae from enslaving the world again. What is your stake in the fight? How are you significant in the tapestry of the world?
Examples of Birthright distinctions might include: Redeeming the Elves (Half Fae)? Last of the Giantkin (Half Fel)? High King's Sword (Human)? Kitsune (Half Fae)? Son of the Oni (Half Fel)? Mark of the Mystic (Human)?
- Human birthrights are untouched by Fel or Fae ancestry. Because they are less susceptible to its negative magical influence, Humans may spend a pp to step back their Iron stress track and step up either Fatigue or Discouragement once per active (non-downtime) scene.
- Half Fel birthrights have the blood of a Fel creature in their ancestry. This ancestry usually leaves a mark in the form of unusual size, scales, molten eyes, or even tails. Because they are naturally hardy, Half Fel may spend a pp to step back their Fatigue stress track and step up either Iron or Discouragement once per active (non-downtime) scene.
- Half Fae birthrights have the blood of a Fae creature in their ancestry. This ancestry usually leaves a mark in the form of slight build, sharp ears, or color changing eyes or skin. Because they are socially nimble, Half Fae may spend a pp to step back their Discouragement stress track and step up either Iron or Fatigue once per active (non-downtime) scene.
Social Role: How do you rank in the pecking order? What is your place in the hierarchy of apprentices? So many interactions both in and out of the guild are social in nature. Where do you fit in?
Examples of Social Role distinctions might include: Do You Know Who my Father Is? Little Miss Know it All? The Jock? The Scamp? Queen Bee? Kiss with a Fist? Research Nerd?
Special Studies: While each apprentice serves the Guild as a whole, apprentices with unique talents or perceived potential are chosen for special studies within the guild.
Examples of Special Studies distinctions might include: Dueling? Travel? Glyphs and Wards? Structural Defense? Human/Fae Relations? Languages of Magic? Fel Beasts?
Secondary Traits
Elemental Affinity
Earth:
Air:
Fire:
Water: