Difference between revisions of "Pirates of the Baltic Sea: Astra"

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(Distinctions/SFX 32px|d8)
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=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
 
=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
 
'''Drive''' [[file:d12a.png|24px|d12]]
 
'''Drive''' [[file:d12a.png|24px|d12]]
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:''Evasive Maneuvers'' [[file:d6a.png|20px|d6]]
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:''Need for Speed'' [[file:d6a.png|20px|d6]]
  
 
'''Fly''' [[file:d8a.png|24px|d8]]
 
'''Fly''' [[file:d8a.png|24px|d8]]

Revision as of 13:56, 15 January 2024

Astra Andasca

Astra0001.png

Attributes d6Arrow03.png

Physical d8 || Mental d8 || Social d8 ||


Trained Skills d6Arrow03.png

Drive d12

Evasive Maneuvers d6
Need for Speed d6

Fly d8

Influence d123

Move d8

Shoot d6

Sneak d6

Trick d10

Untrained Skills d4

Craft d4 | Fight d4 | Fix d4 | Focus d4 | Know d4 | Labor d4 | Notice d4 | Operate d4 | Perform d4 | Survive d4 | Throw d4 | Treat d4 |

Distinctions/SFX d8

Agent Provocateur

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Devil on the Shoulder: Spend 1 PP to double Trick or Influence when persuading someone to do something illegal.
Check002.png Duct Tape and Bubble Gum: Ain't a perfect fix, but she'll hold! (Hear me, baby? -hold). When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.

Highlighted Skills: Influence | Sneak | Trick



Alliance Spy

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Alliance Agenda: When you’re interacting with any Alliance personnel, spend 1 PP to reveal that you outrank them or function at a more important level than they do.

Highlighted Skills: Shoot | Sneak | Trick



Free Spirit

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Drive | Fly | Move


Signature Assets d6Arrow03.png

Steady Hands: d8 Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . human. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.

Datalink Implant: d8 You have a cortical implant that lets you connect to wireless systems.

Master Mechanic's Tool Kit: d6 You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.

Background/Bio

To listen to her prata and peep her skryt, most folk tend to assume Mac is new city Mariehamn, sprung from the streets with gutterstain and plascrete in her DNA, but it's none of it true. She's old city pedigree born to parents in academia and the privilege of old money and status.

She knows the expectations and etiquettes of proper society. She won't use them. But she knows them.

The attack on the school had been so old world America, but it had happened. It had happened here. And she had lost everything. Friends. Her parents.

Her hands.

The social system was good, but no one really wanted to take in a burden of a girl, and she inevitably slipped through the cracks. If not for Cutty, a disgraced cybersurgeon stripped of his license and living on the streets of new city, things might have ended badly for her.

Instead a whole new world opened up - a world where the liabilities of her life had the potential to become assets.

She learned computers and machines, building and fixing them as easy as breathing.

She would come to understand Cutty and the other familiar adults that drifted in and out of her life were criminals, but by then they were also family, and the real criminals were the ones despoiling the world around her for profit.