Difference between revisions of "Pirates of the Baltic Sea: Astra"

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(Untrained Skills 30px|d4)
(Distinctions/SFX 32px|d8)
 
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=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
 
=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
 
'''Drive''' [[file:d12a.png|24px|d12]]
 
'''Drive''' [[file:d12a.png|24px|d12]]
 +
:''Evasive Maneuvers'' [[file:d6a.png|20px|d6]]
 +
:''Need for Speed'' [[file:d6a.png|20px|d6]]
  
 
'''Fly''' [[file:d8a.png|24px|d8]]
 
'''Fly''' [[file:d8a.png|24px|d8]]
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=Distinctions/SFX [[file:d8a.png|32px|d8]]=
 
=Distinctions/SFX [[file:d8a.png|32px|d8]]=
'''Mechani-Tech -''' ''You can fix damned near anything, or you can use your skills to fuck shit up.''
+
'''Agent Provocateur'''  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
  
:[[File:Check002.png|24px]] '''Ghost in the Machine:''' ''Sometimes ''Fixing'' a thing means teaching it to do something it was never meant to do.'' When subverting the original purpose of a system or device, spend 1pp to roll your '''Trick''' die and add it to your total on any ''Craft, Fix'', or ''Operate'' action.
+
:[[File:Check002.png|24px]] '''Devil on the Shoulder:''' Spend 1 PP to double Trick or Influence when persuading someone to do something illegal.
 
 
:[[File:Check002.png|24px]] '''Duct Tape and Bubble Gum:''' ''Ain't a perfect fix, but she'll hold! (Hear me, baby? -hold).'' When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.
 
 
----
 
----
Highlighted Skills: Craft | Fix | Operate
+
Highlighted Skills: Influence | Sneak | Trick
 
----
 
----
  
  
'''Clockwork Orphan -''' ''You lost your hands and your family on the same day. Eventually you got new hands.''
+
'''Alliance Spy'''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 +
 +
:[[File:Check002.png|24px]] '''Alliance Agenda:''' When you’re interacting with any Alliance personnel, spend 1 PP to reveal that you outrank them or function at a more important level than they do.
 
----
 
----
Highlighted Skills: Know | Notice | Treat
+
Highlighted Skills: Shoot | Sneak | Trick
 
----
 
----
  
  
'''Slip of a Girl -''' ''You're good at getting into and fitting into places and situations you maybe shouldn't.''
+
'''Free Spirit'''  
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
----
 
----
Highlighted Skills: Move | Sneak | Trick
+
Highlighted Skills: Drive | Fly | Move
 
----
 
----
  
 
=Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
 
=Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=
'''Steady Hands:''' [[file:d8a.png|24px|d8]] Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . ''human''. They don't flinch or shake, and they don't hesitate. No matter what is going on around you, your hands know what they are about.
+
'''False Identity''' [[file:d6a.png|24px|d6]]  
 +
 
 +
'''James Bond Wristwatch:''' [[file:d6a.png|24px|d6]]
 +
 
 +
=Background/Bio=
 +
Not much is known for certain, about Astra Andasca- whatever her true name and history might be. She is almost certainly Finnish, and very likely served in the Navy for a period; some might speculate that she continues to do so, clandestinely.
  
'''Datalink Implant:''' [[file:d8a.png|24px|d8]] You have a cortical implant that lets you connect to wireless systems.
+
It is exceedingly difficult to pin her down to a particular identity. Data is difficult to obtain, and files are heavily redacted, often containing contradictory information.
  
'''Master Mechanic's Tool Kit:''' [[file:d6a.png|24px|d6]] You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.
+
aliases/legends include: Ani Skell, Security Officer, Finnish Navy; Arya Aland, ecoterrorist group infiltration; Astrid Andunie, Archaeologist and treasure hunter; Asti Asbjorn, Privateer; Andja Aesir, Investigative Journalist; Adja Anduin, Medic; Astra Andasca, Close Protection/ Bounty Hunter, Former Naval Aviator; Cdr. Airica Arvid, Science Officer, Finnish Navy; various others (not all are fully backstopped).
  
=Background/Bio=
+
Present Legend: Astra Andasca attended the academy, and served in the Finnish Navy for three terms, as a helo pilot in the Coastal Brigade- primarily reconnaissance and special ops. (While she has ostensibly retired her naval commission, much of her contract work is still in the service of Finnish Naval Intelligence interests, and she effectively maintains her rank of Commander).
To listen to her prata and peep her skryt, most folk tend to assume Mac is new city Mariehamn, sprung from the streets with gutterstain and plascrete in her DNA, but it's none of it true. She's old city pedigree born to parents in academia and the privilege of old money and status.
 
  
She knows the expectations and etiquettes of proper society. She won't use them. But she knows them.
+
In the private sector, she has served as private pilot and security, close protection, and even taken on select bounties.
  
The attack on the school had been so old world America, but it had happened. It had happened here. And she had lost everything. Friends. Her parents.
+
Original Dossier for Ani Skell legend:
 +
Obtained a degree in Law Enforcement, minoring in Oceanography and Arctic Studies, in return for a commission in the Finnish Navy. As a Cadet, Ani served under the Security Officer aboard the last icebreaker before it was decommissioned, in the very last of the dwindling polar ice.
  
Her hands.
+
Following graduation from the Academy in Helsinki, Ani was recruited directly into the Intelligence division, where she received training in the more esoteric arts of clandestine service. Her sheer presence in undercover scenarios balanced her utter lack, in the more technological studies that might otherwise be expected of her. When a role required it, she found she could learn the jargon, and bluster her way through.
  
The social system was good, but no one ''really'' wanted to take in a burden of a girl, and she inevitably slipped through the cracks. If not for Cutty, a disgraced cybersurgeon stripped of his license and living on the streets of new city, things might have ended badly for her.
+
Ultimately, she achieved the rank of Lieutenant Commander, before going rogue. Her love of the ocean and its creatures, on the brink of extinction, led her to embrace an emerging anarchic streak- and remain embedded within the ecoterrorist organization she had been infiltrating. The security service, it seemed, had no intention of enforcing any environmental protocols whatsoever. It became clear that both governments and corporations had given up on the terrestrial homeland of Earth. Ani was not ready to give up this particular fight. Not yet.
  
Instead a whole new world opened up - a world where the liabilities of her life had the potential to become assets.
+
While working undercover inside a terrorist cell, she crossed a number of lines, and has never looked back. Except to check for a tail, but that mode of tradecraft is mostly outdated. Ani now continues her fight where she may, while working to make ends meet with a motley assortment of hackers and outsiders, pirates all.
  
She learned computers and machines, building and fixing them as easy as breathing.
+
Maintaining her ties with Dead Zone, she assists with enforcing the Helsinki Convention on the Protection of the Marine Environment of the Baltic Sea Area, now in a more effective (though extralegal) capacity.
  
She would come to understand Cutty and the other familiar adults that drifted in and out of her life were criminals, but by then they were also family, and the real criminals were the ones despoiling the world around her for profit.
+
'''Tattoo:''' Traditional Raja emblem, derived from the old Finnish Border Guard, inked on her right upper arm.

Latest revision as of 14:07, 15 January 2024

Astra Andasca[edit]

Astra0001.png

Attributes d6Arrow03.png[edit]

Physical d8 || Mental d8 || Social d8 ||


Trained Skills d6Arrow03.png[edit]

Drive d12

Evasive Maneuvers d6
Need for Speed d6

Fly d8

Influence d123

Move d8

Shoot d6

Sneak d6

Trick d10

Untrained Skills d4[edit]

Craft d4 | Fight d4 | Fix d4 | Focus d4 | Know d4 | Labor d4 | Notice d4 | Operate d4 | Perform d4 | Survive d4 | Throw d4 | Treat d4 |

Distinctions/SFX d8[edit]

Agent Provocateur

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Devil on the Shoulder: Spend 1 PP to double Trick or Influence when persuading someone to do something illegal.

Highlighted Skills: Influence | Sneak | Trick



Alliance Spy

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Alliance Agenda: When you’re interacting with any Alliance personnel, spend 1 PP to reveal that you outrank them or function at a more important level than they do.

Highlighted Skills: Shoot | Sneak | Trick



Free Spirit

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Highlighted Skills: Drive | Fly | Move


Signature Assets d6Arrow03.png[edit]

False Identity d6

James Bond Wristwatch: d6

Background/Bio[edit]

Not much is known for certain, about Astra Andasca- whatever her true name and history might be. She is almost certainly Finnish, and very likely served in the Navy for a period; some might speculate that she continues to do so, clandestinely.

It is exceedingly difficult to pin her down to a particular identity. Data is difficult to obtain, and files are heavily redacted, often containing contradictory information.

aliases/legends include: Ani Skell, Security Officer, Finnish Navy; Arya Aland, ecoterrorist group infiltration; Astrid Andunie, Archaeologist and treasure hunter; Asti Asbjorn, Privateer; Andja Aesir, Investigative Journalist; Adja Anduin, Medic; Astra Andasca, Close Protection/ Bounty Hunter, Former Naval Aviator; Cdr. Airica Arvid, Science Officer, Finnish Navy; various others (not all are fully backstopped).

Present Legend: Astra Andasca attended the academy, and served in the Finnish Navy for three terms, as a helo pilot in the Coastal Brigade- primarily reconnaissance and special ops. (While she has ostensibly retired her naval commission, much of her contract work is still in the service of Finnish Naval Intelligence interests, and she effectively maintains her rank of Commander).

In the private sector, she has served as private pilot and security, close protection, and even taken on select bounties.

Original Dossier for Ani Skell legend: Obtained a degree in Law Enforcement, minoring in Oceanography and Arctic Studies, in return for a commission in the Finnish Navy. As a Cadet, Ani served under the Security Officer aboard the last icebreaker before it was decommissioned, in the very last of the dwindling polar ice.

Following graduation from the Academy in Helsinki, Ani was recruited directly into the Intelligence division, where she received training in the more esoteric arts of clandestine service. Her sheer presence in undercover scenarios balanced her utter lack, in the more technological studies that might otherwise be expected of her. When a role required it, she found she could learn the jargon, and bluster her way through.

Ultimately, she achieved the rank of Lieutenant Commander, before going rogue. Her love of the ocean and its creatures, on the brink of extinction, led her to embrace an emerging anarchic streak- and remain embedded within the ecoterrorist organization she had been infiltrating. The security service, it seemed, had no intention of enforcing any environmental protocols whatsoever. It became clear that both governments and corporations had given up on the terrestrial homeland of Earth. Ani was not ready to give up this particular fight. Not yet.

While working undercover inside a terrorist cell, she crossed a number of lines, and has never looked back. Except to check for a tail, but that mode of tradecraft is mostly outdated. Ani now continues her fight where she may, while working to make ends meet with a motley assortment of hackers and outsiders, pirates all.

Maintaining her ties with Dead Zone, she assists with enforcing the Helsinki Convention on the Protection of the Marine Environment of the Baltic Sea Area, now in a more effective (though extralegal) capacity.

Tattoo: Traditional Raja emblem, derived from the old Finnish Border Guard, inked on her right upper arm.