Difference between revisions of "Zine Version-General artifacts"

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(Clothes)
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=='''Weapons'''==
 
=='''Weapons'''==
 
 
==='''General's Cavalry Blade-16 pips'''===
 
==='''General's Cavalry Blade-16 pips'''===
 
 
Mithril Blade (The Cavalry Blade)
 
Mithril Blade (The Cavalry Blade)
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
Line 14: Line 10:
  
 
==='''Admiral's Navy Blade -21'''===
 
==='''Admiral's Navy Blade -21'''===
 
 
Mithril Blade (The Navy Blade)
 
Mithril Blade (The Navy Blade)
 
Used by admirals on duty.
 
Used by admirals on duty.
Line 25: Line 20:
  
 
==='''Musketeers dueling blades-  11 pips'''===
 
==='''Musketeers dueling blades-  11 pips'''===
 
 
*2 Double Speed 2 -Transfer 5
 
*2 Double Speed 2 -Transfer 5
 
*2 Combat Reflexes 2-Transfer 5
 
*2 Combat Reflexes 2-Transfer 5
Line 39: Line 33:
 
Magically prepared to be improved on.
 
Magically prepared to be improved on.
  
=='''War Saddle''' 8==
+
==='''Duncan's Dragonhorn recurve Bow'''. ===
*2 Danger Sense
+
*2 Double Speed
*1 Retain Rider in combat. Saddle illegal in jousts
+
*2 Combat Reflexes
 
+
*2 Vs Guns
 +
*2 Summon to Hand.
 +
*1 Self Heal.
 +
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 +
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
==='''Long Bow'''===
 
==='''Long Bow'''===
 
*2 Double Speed
 
*2 Double Speed
Line 56: Line 54:
 
40 Arrows
 
40 Arrows
 
x3 Horde.
 
x3 Horde.
 
 
==='''Fighting  Blade-5 pips'''===
 
==='''Fighting  Blade-5 pips'''===
 
*4 Deadly Damage  
 
*4 Deadly Damage  
Line 73: Line 70:
  
 
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
==''Musical Instruments'''===
 +
==='''Recorder-5'''===
 +
 +
A 9 hole recorder . perfect pitch
 +
*4 Invulnerable-Basically unbreakable.
 +
*1 rack a spell-Volume control
 +
 +
(Usable for any style of instrument you find suitable. )
 +
  
 
=='''Clothes'''==
 
=='''Clothes'''==
Line 100: Line 106:
 
This is the standard Armor of full service Rangers of Arden.
 
This is the standard Armor of full service Rangers of Arden.
  
==''Musical Instruments'''===
+
==='''Dragon Bracer-34'''===
=='''Recorder-5'''==
+
 
 +
*9-Invulnerable- Transfer 5
 +
*14-Regeneration-Transfer 10
 +
*11 Ability- Immune to Poison-Transfer 10
 +
 
 +
 
 +
== ='''War Bracer''' 6===
  
A 9 hole recorder . perfect pitch
+
*2 VS Guns- Transfer 5
*4 Invulnerable-Basically unbreakable.
+
*1 Self Heal
*1 rack a spell-Volume control
+
*2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
 +
*1 Ability-Call to don/Return
 +
==='''War Bracer'''  6===
  
(Usable for any style of instrument you find suitable. )
+
*2 VS Guns- Transfer 5
 +
*1 Self Heal
 +
*2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
 +
*1 Ability-Call to don/Return
  
=='''Harp-6 pips'''==
+
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
Line 116: Line 133:
 
**6 pips
 
**6 pips
  
 
+
==='''Blue Guitar'''  3==
=='''Blue Guitar'''  3==
 
 
*1 Extra Hard
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Molded to Duncan.  Always in tune.
Line 125: Line 141:
 
**Remember Any Song its played and repeat it at will..
 
**Remember Any Song its played and repeat it at will..
 
=='''Misc'''==
 
=='''Misc'''==
 +
=='''Stone Soup Kitchens-55 pips'''==
 +
[[File:Stone Soup Kitchens.jpg|250 px]]
 +
 +
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).
 +
 +
*4 Amber Vitality.
 +
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 +
*2 Amber Stamina.   
 +
*4 Invulnerable.
 +
*4 Tongues. Cooks knowledge.
 +
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 +
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 +
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 +
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 +
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 +
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 +
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 +
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 +
Total 55
 +
 +
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 +
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 +
 +
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
 +
*1 Mobility-Speed-Efficient
 +
*1 Extra Hard-Unbreakable glass.
 +
*1 Alt Form-Upright to brew, Flat to store.
 +
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 +
*1 Ability-Proof against poison.
 +
**5 Pips
 +
 +
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 +
 +
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common is silver, bronze and Rearden
 +
 +
=='''Camp Chair'''==
 +
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 +
*1 Ability: on/off display personal,device
 +
*1 Ability: Cleanse on,demand
 +
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 +
**5 pips
 +
 +
common among the Rangers
 +
 +
==='''War Saddle''' 8===
 +
*2 Danger Sense
 +
*1 Retain Rider in combat. Saddle illegal in jousts
 
   
 
   
=='''Van Real Glasses'''==
+
==='''Van Real Glasses'''===
  
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.  
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.  
  
==='''''Non Magical-2 pips'''''===
+
===='''''Non Magical-2 pips'''''====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,  
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,  
 
etc
 
etc
==='''''Magical-6 pips'''''===
+
===='''''Magical-6 pips'''''====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability – See through Invisibly.  
 
*1 ability – See through Invisibly.  
Line 139: Line 202:
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
*1 Ability-Binocular/Microscope vision
 
=='''Fighting  Blade-5 pips'''==
 
 
*4 Deadly Damage
 
*1-ability: Return to Hand/Return to Forge on death
 
 
A basic and dangerous fighting weapon anyone might have.
 
 
=='''Trident Dagger-10'''==
 
[[File:Trident dagger.jpg|300 px]]
 
 
Trident Dagger
 
*4} Deadly Damage
 
*4}Invulnerable to Damage
 
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
 
*1}Rack Spell-Return to hand
 
 
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 
  
 
=='''Dragon Bracer-34'''==
 
=='''Dragon Bracer-34'''==
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** 12 Main Arrows. Quiver holds,40 arrows
 
** 12 Main Arrows. Quiver holds,40 arrows
  
=='''Stone Soup Kitchens-55 pips'''==
 
[[File:Stone Soup Kitchens.jpg|250 px]]
 
 
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).
 
 
*4 Amber Vitality.
 
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 
*2 Amber Stamina.   
 
*4 Invulnerable.
 
*4 Tongues. Cooks knowledge.
 
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
 
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
 
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
 
*1 Mobility-Speed-Efficient
 
*1 Extra Hard-Unbreakable glass.
 
*1 Alt Form-Upright to brew, Flat to store.
 
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 
*1 Ability-Proof against poison.
 
**5 Pips
 
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
 
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common is silver, bronze and Rearden
 
 
=='''Camp Chair'''==
 
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 
*1 Ability: on/off display personal,device
 
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 
**5 pips
 
 
common among the Rangers
 
  
 
=='''War Blade'''==
 
=='''War Blade'''==
Line 299: Line 301:
 
**2 Ability- Return to Hand  
 
**2 Ability- Return to Hand  
 
**2 Ability-Replay Illusions of events it was present for.  
 
**2 Ability-Replay Illusions of events it was present for.  
***Total 30 x 2=60
+
***Total 30 x 2=60  
 
+
=='''Motorcycles'''==
=='''Gerard's Blue Harley-65'''==
+
==='''Gerard's Blue Harley-65'''===
 
*'''2 Chaos Vitality'''
 
*'''2 Chaos Vitality'''
 
*'''16 Extraordinary Movement'''.  Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
 
*'''16 Extraordinary Movement'''.  Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
Line 321: Line 323:
 
   
 
   
  
=='''Corwin's Personal Motorcycle'''==
+
==='''Corwin's Personal Motorcycle'''===
 
*2 Chaos Vitality
 
*2 Chaos Vitality
 
*4 Extraordinary Movement.
 
*4 Extraordinary Movement.
Line 337: Line 339:
 
   
 
   
  
=='''Brand's Personal Motorcycle'''==
+
==='''Brand's Personal Motorcycle'''===
 
*2 Chaos Vitality
 
*2 Chaos Vitality
 
*4 Extraordinary Movement.
 
*4 Extraordinary Movement.
Line 351: Line 353:
 
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
 
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
=='''Caine's Personal Motorcycle 26'''==
+
==='''Caine's Personal Motorcycle 26'''===
 
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.  
 
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.  
 
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''

Revision as of 12:55, 23 February 2024

Weapons

General's Cavalry Blade-16 pips

Mithril Blade (The Cavalry Blade)

  • A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
  • 9} Engine Speed 4 - Speed 4-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife
  • 1} Rack Spell-Return to hand

Admiral's Navy Blade -21

Mithril Blade (The Navy Blade) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-short knife with serrated back for fish cleaning.
  • 1} ability-Return to hand

Musketeers dueling blades- 11 pips

  • 2 Double Speed 2 -Transfer 5
  • 2 Combat Reflexes 2-Transfer 5
  • 4 Deadly Damage
  • 1 Mold Stuff-Find in Shadow if lost.
  • 1 Ability-Call to hand/ Return
  • 1 Ability-Cleanse

Marshal's Baton-4 pips

  • 2 Double damage
  • 1 Ability-Stun
  • 1 Ability-call to Hand

Magically prepared to be improved on.

Duncan's Dragonhorn recurve Bow.

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 2 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Long Bow

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Arrows 3

  • 2 Vs Guns.
  • 1 Ability: Return to Quiver.

40 Arrows x3 Horde.

Fighting Blade-5 pips

  • 4 Deadly Damage
  • 1-ability: Return to Hand/Return to Forge on death

A basic and dangerous fighting weapon anyone might have.

Trident Dagger-10

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-Ink Wound-Causes a black discoloration after healing
  • 1}Rack Spell-Return to hand

The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one.

Musical Instruments'=

Recorder-5

A 9 hole recorder . perfect pitch

  • 4 Invulnerable-Basically unbreakable.
  • 1 rack a spell-Volume control

(Usable for any style of instrument you find suitable. )


Clothes

Boots. 13

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 1 Vs Weapons. 5 Transfer

Ranger Boots

Ranger Suit. 36.

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-
    • 36 Pips

x3 Horde-108-Julian

This is the standard Armor of full service Rangers of Arden.

Dragon Bracer-34

  • 9-Invulnerable- Transfer 5
  • 14-Regeneration-Transfer 10
  • 11 Ability- Immune to Poison-Transfer 10


=War Bracer 6=

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return

War Bracer 6

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return

Harp-6 pips

A small stringed lap harp made of walnut and ebony. Mithril strings.

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Rack a spell-Variable amplification
    • 6 pips

=Blue Guitar 3

  • 1 Extra Hard
  • 1 Ability-Molded to Duncan. Always in tune.
  • 1 Ability-Summon to Hand.
  • Spasa of Music-Ufgutha
    • Remember Any Song its played and repeat it at will..

Misc

Stone Soup Kitchens-55 pips

Stone Soup Kitchens.jpg

A camp set. Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).

  • 4 Amber Vitality.
  • 1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner.
  • 2 Amber Stamina.
  • 4 Invulnerable.
  • 4 Tongues. Cooks knowledge.
  • 2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
  • 4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only.
  • 4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated.
  • 4 Limited Shapechange. All items can grow in size. Change shape as needed.
  • 4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
  • 4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Tankards, skillets, Iron bars.
  • 4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
  • 2 Named and Numbered Spells. Can hold 12 cooking related spells.

Total 55

Dolkian Syphon Coffee Maker (5 Pips)

A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Tosian rearden coffee pot.jpgDolkian silver.jpgBonze Coffee maker.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
    • 5 Pips

Some versions have a 2 pip Named and Numbered Forms that makes it change size.

Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common is silver, bronze and Rearden

Camp Chair

  • 2 Vs Guns: Supports big men in Armor with someone in their lap.
  • 1 Ability: on/off display personal,device
  • 1 Ability: Cleanse on,demand
  • 1 alt form: wood box the size of a deck of cards. Box is unopenable
    • 5 pips

common among the Rangers

War Saddle 8

  • 2 Danger Sense
  • 1 Retain Rider in combat. Saddle illegal in jousts

Van Real Glasses

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,

etc

Magical-6 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Dragon Bracer-34

  • 9-Invulnerable- Transfer 5
  • 14-Regeneration-Transfer 10
  • 11 Ability- Immune to Poison-Transfer 10


War Bracer 6

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return


Duncan's Dragonhorn recurve Bow.

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 2 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Arrows

  • 2 Vitality
  • 2 Vs guns
  • 2 rapid heal
  • 2 N/N: Manticore tips, bear tips, hunting tips, target tips
  • 1 Ability: Return to quiver cleaned.
    • 12 Main Arrows. Quiver holds,40 arrows


War Blade

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

War Bow & Quiver-7

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

A elite weapon for Archers.

Defender Blades

  • 1 Confers Mobility -Hovers in combat
  • 2 Double Speed. 5 Transfers
  • 2 Vs Guns-Hard to destroy
  • 2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
  • 2 Shadow Beacon-Shadow Trail.


A well known style of magical weapon popular in Black Zone worlds.

Blade of Colossal Excavation

  • 2 Chaos Vitality-Feels eager to be used
  • 4 Engine Speed-Moves swiftly and exacting.
  • 4 Combat Mastery ( Light an easy to use)
  • 8 Extraordinary damage-
  • 4 Tongues- Sense of Purpose. No actual intellect.
  • Cannot be shapechanged.


Arloxedra's Ashtry

  • ashtray.
    • 4 Invulnerable
    • 4 Deadly Damage
    • 1 Mold Shadow Stuff(findable in shadow)
    • 1 Alt/Form Ashtray/Frisbee of death,
    • 4 Ability-Attracts smoke, scents, ash,
    • 4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
    • 1 Ability-Call to hand,

Venki's Lullaby Harps

Various description..

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 4 Ability-Ultra Sleep
  • 1 ability-Variable amplification.


Vance's Blade -Angasrt

    • 2 Chaos Vitality
    • 4 Engine Speed Transfer 5
    • 4 Combat Mastery Transfer 5
    • 4 Deadly Damage
    • 1 Able to Speak
    • 2 Danger Sense Transfer 5
    • 1 Mold Shadow Stuff
    • 4 Limited Shape Shift
    • 4 Rack & Use Spells
    • 2 Ability- Return to Hand
    • 2 Ability-Replay Illusions of events it was present for.
      • Total 30 x 2=60

Motorcycles

Gerard's Blue Harley-65

  • 2 Chaos Vitality
  • 16 Extraordinary Movement. Holds its riders to it. May carry 4 humans. Creates a protective sphere against speed effects to the riders
  • 2 Amber Stamina
  • 1 Combat training
  • 8 Armor Ruggedly Invulnerable. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow Will seek its rider if separated
  • 4 Mold Reality Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 10-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 4 Limited Shape shift. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.

Empowered.

  • The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)


Corwin's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration.
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions


Brand's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions

Caine's Personal Motorcycle 26

  • 2 Combat Training. Design efficient for a combat Vehicle. Weaponry positions well placed. Primary forward Weapon Pod. 2 secondary side Pods. Rear Pod for liquid dispensers.
  • 4 Invulnerable. Transfer 5 While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 1 Mold stuff. Makes its road smoother when needed
  • 4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.

x2 n/n 26 total