Difference between revisions of "Running Sheet Bak Dala"

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(Points{})
(Items {(74)})
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=='''Items {(74)}'''==
+
=='''Items {24(74)}'''==
 +
==='''Ranger Horse-''Rattles'''''===
 +
Horses of the line developed by Julian with the assistance of Morganstern.
 +
*4 Amber Vitality
 +
*4 Engine Speed
 +
*4 Endless Stamina.  Horse natural act as a 4 pip horse but its rider needs to train those two pips in himself
 +
*4 Combat Mastery
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Tongues:Not actual conversations and generally only with its bonded rider.
 +
*2 Danger Sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse, Black Horse, White Horse, Green Horse.
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
 
==='''War Blade'''. 9===
 
==='''War Blade'''. 9===
Line 61: Line 79:
 
*1 Ability-Call to hand
 
*1 Ability-Call to hand
 
**9 total
 
**9 total
 +
==='''Trident Dagger-10'''===
 +
[[File:Trident dagger.jpg|300 px]]
 +
 +
Trident Dagger
 +
*4} Deadly Damage
 +
*4}Invulnerable to Damage
 +
*1}Rack a spell-
 +
*1}Rack Spell-Return to hand
 +
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
  
 
==='''Ranger Suit'''(38)===
 
==='''Ranger Suit'''(38)===
Line 70: Line 98:
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
*2 N/N:-Sleeping bag,Brigandine armor, Ranger coat
+
*2 N/N:-Sleeping bag, Brigantine armor, Ranger coat
 
*1 Ability-Grow to suite the individual owner.  
 
*1 Ability-Grow to suite the individual owner.  
 
*1 Ability-Pouch of Holding. 2'x2'x2'
 
*1 Ability-Pouch of Holding. 2'x2'x2'
Line 98: Line 126:
 
*1 Ability: Return to quiver cleaned.
 
*1 Ability: Return to quiver cleaned.
 
** 40 Main Arrows. Quiver holds,40 arrows
 
** 40 Main Arrows. Quiver holds,40 arrows
 +
 +
==='''War Saddle''' 5===
 +
*2 Danger Sense. 5 TRANSFER.
 +
*1 Retain Rider in combat. Saddle illegal in jousts
 +
*1 Ability: Saddle on Demand/ Return.
 +
*1 Cleanse Animal of Demand.
  
 
=='''Camp Chair''' 5==
 
=='''Camp Chair''' 5==

Revision as of 23:09, 23 February 2024

Bak Dala

Elite bak dala.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = 108 Stats+14 Powers+20 Skills+ Items +(+2/2 allies/Enemies) +0 Shadows+1 Stuff +35 Storage

Statistics {108}

  • Psyche: 15
  • Strength: 31
  • Endurance:45
  • Warfare: 17

Powers {14}

  • 10 Power Words
  • 2 Thievish Skills
  • 1 Cantrips
  • 1 Low Order Margery

Skills {20}

  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {24(74)}

Ranger Horse-Rattles

Horses of the line developed by Julian with the assistance of Morganstern.

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina. Horse natural act as a 4 pip horse but its rider needs to train those two pips in himself
  • 4 Combat Mastery
  • 4 Invulnerable
  • 4 Deadly Damage
  • 4 Tongues:Not actual conversations and generally only with its bonded rider.
  • 2 Danger Sense
  • 4 Seek in Shadow
  • 2 Mold Shadow Folk
  • 4 Regeneration
  • 2 N/N: Coloration camouflage, Draft Horse, Stable Horse, Black Horse, White Horse, Green Horse.
  • 2 Bonds to a Rider.
  • 1 Ability: Cleanse
  • 1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats

Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches

War Blade. 9

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder's half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

Trident Dagger-10

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-
  • 1}Rack Spell-Return to hand

The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one.

Ranger Suit(38)

  • 2 Amber Vitality. 5 transfer
  • 2 Double Speed. 5 transfer
  • 2 Amber Stamina. 5 transfer
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 2 N/N:-Sleeping bag, Brigantine armor, Ranger coat
  • 1 Ability-Grow to suite the individual owner.
  • 1 Ability-Pouch of Holding. 2'x2'x2'
  • 1 Ability-Pouch of Holding. 2'x2'x8'
    • 38 Pips

x3 Horde-114-Julian & Council.

This is the standard Armor of full service Rangers of Arden.

Arden Recurve Bow (27)

Bow-short.jpg

  • 2 Double Speed. 5 transfer
  • 2 Amber Stamina. 5 transfer
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable
  • 2 N/N: Recurve, quarter staff, tent pole,
  • 1 Ability-Arm/Disarm
  • 1 Ability-Load returning arrows in combat
    • 27 pips

X3 Horde. (81) Julian

Arden Arrows (9)

  • 2 Vitality
  • 2 Vs guns
  • 2 rapid heal
  • 2 N/N: Manticore tips, bear tips, hunting tips, target tips
  • 1 Ability: Return to quiver cleaned.
    • 40 Main Arrows. Quiver holds,40 arrows

War Saddle 5

  • 2 Danger Sense. 5 TRANSFER.
  • 1 Retain Rider in combat. Saddle illegal in jousts
  • 1 Ability: Saddle on Demand/ Return.
  • 1 Cleanse Animal of Demand.

Camp Chair 5

  • 2 Vs Guns: Supports big men in Armor with someone in their lap.
  • 1 Ability: on/off display personal,device
  • 1 Ability: Cleanse on,demand
  • 1 alt form: wood box the size of a deck of cards. Box is unopenable
    • 5 pips

common among the Rangers

Boots. 12

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair

Shadows{0}

Stuff{1}

  • 1 Good Stuff

Miscellany