Difference between revisions of "Running Sheet Henry"
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− | =='''Points{}'''== | + | =='''Points{176}'''== |
+ | |||
+ | '''''Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage''''' | ||
− | |||
− | |||
− | |||
− | |||
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===''Advancement''=== | ===''Advancement''=== | ||
+ | *Storage: 15 No plans but probably statistics | ||
− | =='''Statistics{}'''== | + | =='''Statistics{35}'''== |
− | *Psyche: | + | *Psyche: 20 |
*Strength: 5 | *Strength: 5 | ||
*Endurance:5 | *Endurance:5 | ||
*Warfare:5 | *Warfare:5 | ||
− | =='''Powers {( | + | =='''Powers {70(115)}'''== |
− | *(50)Pattern | + | *(50)Pattern - Not yet gained |
− | *(10)25 Shape Shift | + | *(10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus |
*(5)10 Sorcery | *(5)10 Sorcery | ||
*(10)10 Conjuration | *(10)10 Conjuration | ||
+ | *(15)10 Woven Logrus | ||
+ | *10 partial trump | ||
+ | *5 Shadow Magic | ||
− | =='''Skills { | + | =='''Skills {20}'''== |
− | ********** | + | *3 Fashion |
+ | *1 Fabric Arts | ||
+ | *1 Dance | ||
+ | *1 Dueling | ||
+ | *2 Card Games | ||
+ | *2 Gambling Games | ||
+ | *2 Piano | ||
+ | *2 Cooking | ||
+ | *2 Thievish Skills | ||
+ | *1 Horsemanship | ||
+ | *1 | ||
+ | *1 | ||
+ | *1 | ||
+ | *1 | ||
+ | ==='''Thievish Skills'''. 8 Pips=== | ||
+ | *[[Henry's Thievish Skills]] | ||
+ | ====Henry' Thievish Tops'''==== | ||
+ | * Alchemy-Chemist | ||
+ | * Dagger Throwing Accuracy 15% | ||
+ | * Dagger Range Extension x2 | ||
+ | * Entertaining +C | ||
+ | * Fist Attack +3 | ||
+ | * Juggle +60% | ||
+ | * Move Silently +40% | ||
+ | * Pick Locks 75% | ||
+ | * Pick Pockets 75% | ||
+ | * Sap 50% | ||
+ | * Sleight of Hand 90% | ||
+ | * Tightrope Walk 75% | ||
+ | * Streetwise 20% | ||
+ | * Bow Accuracy +15% | ||
+ | * Brawling +3 | ||
+ | * Climbing (Walls, Obstacles, etc.) +80% | ||
+ | * Dagger Sure Strike x3 | ||
+ | * Spot Hidden Items & Beings 15% | ||
+ | * Jimmy Portals 50% | ||
+ | * Play Dead 50% | ||
+ | * Start Fires 50% | ||
=='''Allies & Enemies {16/16 = 0}'''== | =='''Allies & Enemies {16/16 = 0}'''== | ||
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=='''Companions'''== | =='''Companions'''== | ||
+ | |||
+ | =='''Items'''{37(63)}== | ||
+ | ==='''Henry's Outfit''' (22)=== | ||
+ | |||
+ | *4 Amber Vitality | ||
+ | *2 Double Speed 5 transfer: Never be late!! | ||
+ | *2 Amber Stamina | ||
+ | *2 Combat Reflexes. 5 transfer | ||
+ | *4 Invulnerable. | ||
+ | *4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag | ||
+ | *1 Ability-Proof vs Drowning. | ||
+ | *1 Ability-Pouch of holding. 2'x 2' | ||
+ | *1 Ability- Call to Don/Return to closet | ||
+ | *1 Ability- Clean at will. 5 Transfer. | ||
+ | **22 | ||
+ | |||
+ | ===='''Walking Stick''' 10==== | ||
+ | [[File:Henry cane.jpg|300px]] | ||
+ | *4 pip Deadly Damage blade. | ||
+ | *2 Double Speed due to metal lightness. | ||
+ | *1 Pip Combat training specific to this blade. | ||
+ | *2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact | ||
+ | *1 Ability-Call to hand | ||
+ | **10 total | ||
+ | |||
+ | ===='''Henry's Shoes'''. 13==== | ||
+ | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
+ | *2 VS Guns. Expresses protecting feet from ground debris. | ||
+ | *2 Double Damage. When used for kicking. | ||
+ | *1 Self Healing. Damage to the boots is easy to repair | ||
+ | *4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time. | ||
+ | |||
+ | ==='''Lighter''' 2=== | ||
+ | [[File:Henry lighter.jpg|125px]] | ||
+ | *1 Ability: Create Fire in desired small fashion. | ||
+ | *1 Ability: Call to Hand | ||
+ | **2 | ||
+ | |||
+ | ==='''Cigar Case''' 5=== | ||
+ | [[File:Henry's Cigar case.jpg|150px]] | ||
+ | *2 VS Guns | ||
+ | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | ||
+ | *1 Ability: Refill Cigar spaces from the Cigar box at home. | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | **5 Henry. | ||
+ | |||
+ | ==='''Cigar Box''' 7=== | ||
+ | [[File:Henry's cigar box.jpg|150px]] | ||
+ | *2 Vs Guns | ||
+ | *1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | ||
+ | *1 Ability: Items withing can be summoned remotely | ||
+ | *1 Ability: Keep Contents fresh. | ||
+ | *2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow | ||
+ | **7 Henry | ||
+ | |||
+ | ==='''Henry's Guns''' (28)=== | ||
+ | [[File:Henry'a guns.jpg|200px]] | ||
+ | |||
+ | Henry caries two of these in a shoulder holster rig. | ||
+ | Weapon is a Desert Eagle, .357. 9 rnd clip | ||
+ | |||
+ | *4 Invulnerable | ||
+ | *2 Double Damage. If used as a club. | ||
+ | *2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons. | ||
+ | *2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | *1 Ability: Cleanse on Demand | ||
+ | *1 Ability: Load while in command. | ||
+ | **14 x 3=42. Mandor & Fiona | ||
+ | ====Clips (5)==== | ||
+ | *2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd, | ||
+ | *1 Ability: Call to Hand/ Return | ||
+ | *1 Ability: Cleanse on Demand | ||
+ | *1 Ability: Load while in gun is in use or clips are out of weapon. | ||
+ | **5 x5 Horde=15 Mandor & Fiona | ||
+ | |||
+ | ===='''Henry's Ammunition''' (8) ==== | ||
+ | *1 Mobility: | ||
+ | *1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | ||
+ | *8 Extraordinarily Deadly Damage | ||
+ | *2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades | ||
+ | *1 Ability. : Call to Hand by box. Return | ||
+ | **13. x3 =29 horde. Henry & Mandor | ||
=='''Shadow-Galatea-10 pips'''== | =='''Shadow-Galatea-10 pips'''== | ||
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***** | ***** | ||
− | ==''' | + | =='''Stuff{-1}'''== |
− | * | + | *-1 Bad stuff |
− | |||
− | |||
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− | |||
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=='''Miscellanea'''== | =='''Miscellanea'''== |
Latest revision as of 15:24, 27 February 2024
Henry Michael Bariman Sawall
Father: Mandor Sawall
Mother:Fiona of Amber
Children:
Description:
Hobbies:
Contents
Ranks[edit]
Points{176}[edit]
Total:176 = 35 Stats+{70(115)} Powers+20 Skills+{37(63)} Items +0/0 allies/Enemies -1 Stuff+15 Storage
Advancement[edit]
- Storage: 15 No plans but probably statistics
Statistics{35}[edit]
- Psyche: 20
- Strength: 5
- Endurance:5
- Warfare:5
Powers {70(115)}[edit]
- (50)Pattern - Not yet gained
- (10)25 Shape Shift: Taught by Mandor before assaying the Woven Logrus
- (5)10 Sorcery
- (10)10 Conjuration
- (15)10 Woven Logrus
- 10 partial trump
- 5 Shadow Magic
Skills {20}[edit]
- 3 Fashion
- 1 Fabric Arts
- 1 Dance
- 1 Dueling
- 2 Card Games
- 2 Gambling Games
- 2 Piano
- 2 Cooking
- 2 Thievish Skills
- 1 Horsemanship
- 1
- 1
- 1
- 1
Thievish Skills. 8 Pips[edit]
Henry' Thievish Tops[edit]
- Alchemy-Chemist
- Dagger Throwing Accuracy 15%
- Dagger Range Extension x2
- Entertaining +C
- Fist Attack +3
- Juggle +60%
- Move Silently +40%
- Pick Locks 75%
- Pick Pockets 75%
- Sap 50%
- Sleight of Hand 90%
- Tightrope Walk 75%
- Streetwise 20%
- Bow Accuracy +15%
- Brawling +3
- Climbing (Walls, Obstacles, etc.) +80%
- Dagger Sure Strike x3
- Spot Hidden Items & Beings 15%
- Jimmy Portals 50%
- Play Dead 50%
- Start Fires 50%
Allies & Enemies {16/16 = 0}[edit]
Allies-16[edit]
various
Enemies-16[edit]
various
Companions[edit]
Items{37(63)}[edit]
Henry's Outfit (22)[edit]
- 4 Amber Vitality
- 2 Double Speed 5 transfer: Never be late!!
- 2 Amber Stamina
- 2 Combat Reflexes. 5 transfer
- 4 Invulnerable.
- 4 Limited Shapechange: Allows him to modify the suit to fit the need: Brooks Brothers Suit, Armani Tuxedo, Construction work. Sleeping bag
- 1 Ability-Proof vs Drowning.
- 1 Ability-Pouch of holding. 2'x 2'
- 1 Ability- Call to Don/Return to closet
- 1 Ability- Clean at will. 5 Transfer.
- 22
Walking Stick 10[edit]
- 4 pip Deadly Damage blade.
- 2 Double Speed due to metal lightness.
- 1 Pip Combat training specific to this blade.
- 2 N/N: Elegant Walking stick, Long Sword & Poinard, 7" Carved Dowel appearing to be a native American artifact
- 1 Ability-Call to hand
- 10 total
Henry's Shoes. 13[edit]
- 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 4 Limited Shapechange.\: Allows Henry to shift shoes to the need and the style. Helps him not liik like he is wearing the same shoes all the time.
Lighter 2[edit]
- 1 Ability: Create Fire in desired small fashion.
- 1 Ability: Call to Hand
- 2
Cigar Case 5[edit]
- 2 VS Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Refill Cigar spaces from the Cigar box at home.
- 1 Ability: Call to Hand/ Return
- 5 Henry.
Cigar Box 7[edit]
- 2 Vs Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Items withing can be summoned remotely
- 1 Ability: Keep Contents fresh.
- 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
- 7 Henry
Henry's Guns (28)[edit]
Henry caries two of these in a shoulder holster rig. Weapon is a Desert Eagle, .357. 9 rnd clip
- 4 Invulnerable
- 2 Double Damage. If used as a club.
- 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
- 2 N/N: 357 Cal, 50 Cal, 44 cal, 22 cal
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in command.
- 14 x 3=42. Mandor & Fiona
Clips (5)[edit]
- 2 N/N: 375 cal-9nd,50 cal-7 rnd,44 cal-8rnd, 22 cal.20 rnd,
- 1 Ability: Call to Hand/ Return
- 1 Ability: Cleanse on Demand
- 1 Ability: Load while in gun is in use or clips are out of weapon.
- 5 x5 Horde=15 Mandor & Fiona
Henry's Ammunition (8)[edit]
- 1 Mobility:
- 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
- 8 Extraordinarily Deadly Damage
- 2 N/N: 357. cal, 50. cal,44. cal,22. cal, Explosive Grenade, Smoke Grenade, Flash/Bangs Grenades
- 1 Ability. : Call to Hand by box. Return
- 13. x3 =29 horde. Henry & Mandor
Shadow-Galatea-10 pips[edit]
Galatea
- 1 personal Shadow
- 4 Control of Destiny and Environs.
- 2 Access control
- 1 Block Trump and Pattern
- 2 Time ratio. 20 Days in Galatea to 1 in Amber. *5 days in Galatea to 1 in Antheris
Stuff{-1}[edit]
- -1 Bad stuff
Miscellanea[edit]