Difference between revisions of "Melvin's Spells"
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Psyche 12= 28 of 39 cantrips | Psyche 12= 28 of 39 cantrips | ||
+ | *0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 13:09, 2 April 2024
Lord Melvin's Spells
Attuned to Jewel of Judgement.
Contents
Ambir pattern imprint
Thievish Skills 4
1
2
3
4
Thievish Tops
Cantrips 0
Psyche 12= 28 of 39 cantrips
- 0 Skill in Cantrip means he has learned cantrips, not made a study of them and cannot create his own cantrips.
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |