Difference between revisions of "Running Sheet Melvin"
(→Powers {34(55) }) |
(→Powers {34(55) }) |
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Line 28: | Line 28: | ||
*Warfare: Amber/15 | *Warfare: Amber/15 | ||
− | =='''Powers {34( | + | =='''Powers {34(85) }'''== |
*(50) Ambir pattern imprint- Travel in Shadow. | *(50) Ambir pattern imprint- Travel in Shadow. | ||
*20 Power Words : [[Melvin's Spells]] | *20 Power Words : [[Melvin's Spells]] | ||
Line 35: | Line 35: | ||
*10 Limited Conjuration | *10 Limited Conjuration | ||
*0 Cantrips :[[Melvin's Spells]] | *0 Cantrips :[[Melvin's Spells]] | ||
+ | *(30) Raise Aspect- Changes Stats | ||
=='''Skills {35}'''== | =='''Skills {35}'''== |
Revision as of 13:45, 2 April 2024
Melvin
Father:Unknown
Mother: unknown
Children: none
Description: Appears and acts as a 14 year old. Proper. Quiet. Well mannered.
Hobbies:
- Embroidery. Reading. Illumination & calligraphy.
Contents
Ranks
Knight of Amber. Graduate of Rasak. (Rank unknown to general public) Earl of Amber-Fief Holder. Land traded for an excellent apartment next to Floras with a small door to the Sea View Gardens.
Points{175}
Total: 175 = {35(203)} Stats+{34(55)} Powers+35 Skills+ {31(43)}Items +(+0/0 allies/Enemies) +0 Shadows+5 Stuff +35 Storage
Statistics {35(203)}
- Psyche: 12/65
- Strength: 3/60
- Endurance:21/63
- Warfare: Amber/15
Powers {34(85) }
- (50) Ambir pattern imprint- Travel in Shadow.
- 20 Power Words : Melvin's Spells
- (5) Attuned to Jewel of Judgement.
- 4 Thievish Skills :Melvin's Spells
- 10 Limited Conjuration
- 0 Cantrips :Melvin's Spells
- (30) Raise Aspect- Changes Stats
Skills {35}
- 3 Academics
- 2 Literacy Languages
- 2 mathematics
- 2 history
- 2
- 2 Writing
- 1 Calligraphy
- 1
- 2 Art-Illumination.
- 2 Parkour
- Acrobatics
- 1 Pip Skill-Gymnastics
- 2 Horsemanship - Long Range riding.
- 1 Pip Skill-Military Horsemanship
- 1 Memory Skills
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {31(43)}
- Tome (35)
Nasty Place Graduate Blade (8)
- 4 Deadly Damage
- 1 Rack Spell-1 Return to Hand/Return to Forge on death
- 2 n/n forms; belt knife or eating knife, longsword, rapier, cooking knife.
- Shadow Wide *4 Benedict
Melvin's Outfit. 16
- 4 Engine Speed 5 transfer
- 2 Amber Stamina 5 transfer
- 4 Invulnerable
- 1 Ability-Arm/Disarm
- 2 N/N Forms:
- 1 Ability-Pouch of holding. 2'x 2'
- 1 Ability-Pouch of holding. 3'x 7'
- 1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer
- 16
Melvin's Shoes. 15
- 4 Double Speed. 5 Transfer. Expresses as really easy to run in and runs magically fast.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 4 Limited Shapechange: Allows Melvin to shift shoes to the need of terrain. Otherwise look like Amber short sloop boots.
Randon's messenger.
Shadows{0}
Stuff{5}
- 5 Good Stuff