The Protectorate of Adasona: Difference between revisions
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The Protectorate of Adasona is a steppes region of shadow near Amber and accessible to through a treacherous path through the Ice Wastes. Mostly cool the unending shadow has a series of low mountain ridges inter-spaced by rocky grasslands ad cold fresh water lakes and rivers. | The '''Protectorate of Adasona''' is a steppes region of shadow near Amber and accessible to through a treacherous path through the Ice Wastes. Mostly cool the unending shadow has a series of low mountain ridges inter-spaced by rocky grasslands ad cold fresh water lakes and rivers. | ||
=='''People'''== | |||
The people of '''Adasona''' are nomadic with only a few permanent cities known, the largest and most well known is '''Khyruras''', which sits on the path through shadow. The path is dry and difficult to traverse. | |||
===Puberty=== | |||
The average Adasonan is born Chaos ranked in all four stats and has 1 pip of good stuff. At puberty they gain 30 pips to spend on stats, powers, skills, & Stuff. Teen years are troublesome and they often gain bad stuff of a few pips. | |||
===Adulthood=== | |||
Around 18,19 or 20 most cool out unless they have done something terrible. They gain 40 pips to spend on stats, powers, skills, & Stuff. | |||
==story== | |||
This was a personal shadow of a player in the '''First Arc'''. I liked the idea he had for the realm so here it is. |
Latest revision as of 21:30, 9 April 2024
The Protectorate of Adasona is a steppes region of shadow near Amber and accessible to through a treacherous path through the Ice Wastes. Mostly cool the unending shadow has a series of low mountain ridges inter-spaced by rocky grasslands ad cold fresh water lakes and rivers.
People[edit]
The people of Adasona are nomadic with only a few permanent cities known, the largest and most well known is Khyruras, which sits on the path through shadow. The path is dry and difficult to traverse.
Puberty[edit]
The average Adasonan is born Chaos ranked in all four stats and has 1 pip of good stuff. At puberty they gain 30 pips to spend on stats, powers, skills, & Stuff. Teen years are troublesome and they often gain bad stuff of a few pips.
Adulthood[edit]
Around 18,19 or 20 most cool out unless they have done something terrible. They gain 40 pips to spend on stats, powers, skills, & Stuff.
story[edit]
This was a personal shadow of a player in the First Arc. I liked the idea he had for the realm so here it is.