Difference between revisions of "Gods and Monsters Chargen"

From RPGnet
Jump to: navigation, search
(Created page with "__NOTOC__ < < < Back to Main Page")
 
(Hindrances)
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
==Source Material==
 
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
We will be using the '''Savage Worlds Adventure Edition Core Book''' and the '''Savage Worlds Adventure Edition Super Powers Companion''' for this game.
 +
 +
==Setting Rules==
 +
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
'''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).
 +
 +
'''Fanatics:''' Henchmen/Sidekicks may take the hit for Wild Card NPCs as appropriate.
 +
 +
'''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
 +
 +
'''High Adventure:''' Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).
 +
 +
'''More Trait Points:'''  PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12.  Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained. ''This skill is required to activate certain super powers.''
 +
 +
==Racial Template==
 +
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
PCs use the Human racial template.
 +
 +
==Campaign Requirements==
 +
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
PCs have '''Secret Identity''' as a drawback outside their normal elected hindrances, and start play with the '''Super Powers''' edge at power level 2 [30pts].
 +
 +
==Hindrances==
 +
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
Because we will be posting as-available in action scenes, the '''Hesitant''' hindrance is unavailable to take.
 +
 +
'''Young''' is also off the table, because, though things are not likely to escalate beyond PG-13, I don't want to run minors in an adult game.
 +
 +
==Rank and Advances==
 +
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]]
 +
 +
PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend during chargen.

Revision as of 22:03, 14 May 2024

Source Material

< < < Back to Main Page

We will be using the Savage Worlds Adventure Edition Core Book and the Savage Worlds Adventure Edition Super Powers Companion for this game.

Setting Rules

< < < Back to Main Page

Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).

Fanatics: Henchmen/Sidekicks may take the hit for Wild Card NPCs as appropriate.

Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.

High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).

More Trait Points: PCs begin with 6 attribute points instead of 5 and 15 skill points instead of 12. Additionally, Focus is treated as a Core Skill, starting at d4 instead of Untrained. This skill is required to activate certain super powers.

Racial Template

< < < Back to Main Page

PCs use the Human racial template.

Campaign Requirements

< < < Back to Main Page

PCs have Secret Identity as a drawback outside their normal elected hindrances, and start play with the Super Powers edge at power level 2 [30pts].

Hindrances

< < < Back to Main Page

Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take.

Young is also off the table, because, though things are not likely to escalate beyond PG-13, I don't want to run minors in an adult game.

Rank and Advances

< < < Back to Main Page

PCs start play as Novices, but they have two Advances under their belts to spend during chargen.