Difference between revisions of "Gods and Monsters Chargen"
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+ | ==Source Material== | ||
[[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | We will be using the '''Savage Worlds Adventure Edition Core Book''' and the '''Savage Worlds Adventure Edition Super Powers Companion''' for this game. | ||
+ | |||
+ | ==Setting Rules== | ||
+ | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | '''Born A Hero:''' Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges). | ||
+ | |||
+ | '''Fanatics:''' Henchmen/Sidekicks may take the hit for Wild Card NPCs as appropriate. | ||
+ | |||
+ | '''Heroes Never Die:''' As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit. | ||
+ | |||
+ | '''High Adventure:''' Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores). | ||
+ | |||
+ | '''More Trait Points:''' PCs begin with '''6''' attribute points instead of 5 and '''15''' skill points instead of 12. Additionally, '''Focus''' is treated as a '''Core Skill''', starting at '''d4''' instead of Untrained. ''This skill is required to activate certain super powers.'' | ||
+ | |||
+ | ==Racial Template== | ||
+ | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | PCs use the Human racial template. | ||
+ | |||
+ | ==Campaign Requirements== | ||
+ | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | PCs have '''Secret Identity''' as a drawback outside their normal elected hindrances, and start play with the '''Super Powers''' edge at power level 2 [30pts]. | ||
+ | |||
+ | ==Hindrances== | ||
+ | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | Because we will be posting as-available in action scenes, the '''Hesitant''' hindrance is unavailable to take. | ||
+ | |||
+ | '''Young''' is also off the table, because, though things are not likely to escalate beyond PG-13, I don't want to run minors in an adult game. | ||
+ | |||
+ | ==Rank and Advances== | ||
+ | [[SWADE:_Gods_and_Monsters|< < < Back to Main Page]] | ||
+ | |||
+ | PCs start play as '''Novices''', but they have two '''Advances''' under their belts to spend during chargen. |
Revision as of 22:03, 14 May 2024
Source Material
We will be using the Savage Worlds Adventure Edition Core Book and the Savage Worlds Adventure Edition Super Powers Companion for this game.
Setting Rules
Born A Hero: Heroes may ignore the Rank qualifications for Edges during chargen (excluding Legendary Edges).
Fanatics: Henchmen/Sidekicks may take the hit for Wild Card NPCs as appropriate.
Heroes Never Die: As implied, things that should kill you somehow don't. Wild Card NPCs get similar benefit.
High Adventure: Spend a Bennie to gain a one time use of a combat edge of your rank or lower if you otherwise meet its prerequisites (excluding Trait scores).
More Trait Points: PCs begin with 6 attribute points instead of 5 and 15 skill points instead of 12. Additionally, Focus is treated as a Core Skill, starting at d4 instead of Untrained. This skill is required to activate certain super powers.
Racial Template
PCs use the Human racial template.
Campaign Requirements
PCs have Secret Identity as a drawback outside their normal elected hindrances, and start play with the Super Powers edge at power level 2 [30pts].
Hindrances
Because we will be posting as-available in action scenes, the Hesitant hindrance is unavailable to take.
Young is also off the table, because, though things are not likely to escalate beyond PG-13, I don't want to run minors in an adult game.
Rank and Advances
PCs start play as Novices, but they have two Advances under their belts to spend during chargen.