Difference between revisions of "Cam"
(→Attributes) |
(→Skills) |
||
Line 17: | Line 17: | ||
==Skills== | ==Skills== | ||
− | '''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file: | + | '''Athletics''' [[file:d6a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || '''Stealth''' [[file:d4a.png|24px]] || '''Fighting''' [[file:d6a.png|24px]] || '''Repair''' [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Skill Cost: 8+2 |
==Hindrances== | ==Hindrances== |
Revision as of 12:46, 23 May 2024
Contents
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts || Spirit || Strength || Vigor || Attribute Cost: 8
Derived Stats
Pace || Parry || Size || Toughness ()
Skills
Athletics || Notice + || Stealth || Fighting || Repair + || Skill Cost: 8+2
Hindrances
Quirk: X - Minor -
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Tentacles (1)
- Tentacle (1)
- Reach (1)
- Nonlethal (-1)
Gear
Toolkit nestled inside chassis.