Difference between revisions of "Malakai Ruskin"

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(Special Abilities)
(Malakai Ruskin ::)
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Revision as of 06:36, 1 June 2024

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Malakai Ruskin ::

Mal 2.jpg

...

Ancestry :: Duster

Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Agility), Adaptable

Attributes

Agility D10a.png || Smarts D6a.png || Spirit D8a.png || Strength D4a.png || Vigor D6a.png || Wealth D6a.png

Derived Stats

Pace D6a.png || Parry D4a.png || Size D0a.png || Toughness D5b.png (Armour pending)

Core Skills

Athletics D8a.png || Common Knowledge D6a.png || Notice D6a.png || Persuasion D8a.png || Stealth D8a.png || Piloting/Boating D4a.png

Other Skills

Fighting D4a.png || Focus D8a.png || Healing D6a.png || Survival D4a.png

Hindrances

Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs non-Dusters.
Cautious - Minor - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
Loyal (Black Sheep and crew) - Minor - While he's not happy using violence, Malakai will absolutely put his life on the line for the Black Sheep and its crew.
Pacifist - Minor - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
Phobia - Minor - TBC - Whenever the Malakai is in the presence of his phobia he subtracts 1 from all his Trait rolls.
(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.

Edges and Powers

Free Runner - Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.
Arcane Background (Gifted) (15 pp)
Shape Change (modified) Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
Elan - +2 when spending a Benny to reroll a Trait. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless using another Benny to reroll the Vigor check.

Special Abilities

Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
Languages Known - Trade Tongue, Ting, Pidgin

Advances

Edge: Elan

Equipment

Casual clothes and walking boots Goggles Survival knife equivalent?? Some sort of club/baton Some sort of leather duster for armour

Armor

Weaponry

Gear

Carried

Stowed

Bio

When Malakai was a child a violent dust storm wiped out the settlement he lived in. By the time help came he'd been alone for several weeks, surviving on what he could scavenge from the ruins - or catch in newly-discovered animal forms.

There was some disagreement on what to do with him. He had no known family and was now obviously a Duster, but had started out as Human as everyone else. How could they give a defenceless child to the ravages of the Wilds? So he was passed into the dubious care of Copper Flats chapter of The Society for the Rehabilitation of the Dust-Afflicted, a group of do-gooders who were convinced that Dusters could be normal productive members of society if only they'd forsake the weird powers the dust had given them.

The rest of his childhood was unhappy. While the Society provided him with lodging and an education, any use of powers or "unbecoming behaviour" was punished. When he was fifteen he stowed away on visiting airship the Black Sheep in cat form. Since he had nowhere else to go except back to the Society, the Captain agreed to keep him on as an "apprentice", and he's been with the crew ever since.

Power Detail

Shape Change​
Rank: Novice| Power Points: Special | Range: Self | Duration: 30 mins/5 rounds
Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
A character’s held and worn items are assumed into the new form and reappear when the power ends.
While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
Modifiers​
None