Difference between revisions of "Running Sheet Ireana Jesby"

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(Cigar Box 7)
(Pente Plains Smoke Kit. 7)
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** 7
 
** 7
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 +
===='''Van Real Glasses'''====
 +
[[File:Glasses.jpg|300 px]]
 +
 +
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 +
 +
====='''''Magical-6 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 +
*1 ability – See through Invisibly.
 +
*1 ability -See through Illusions. 
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
  
 
=='''Shadows{6}'''==
 
=='''Shadows{6}'''==

Revision as of 02:39, 7 June 2024

{?}

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • Hellmaiden Hendrake
  • Hendrake Catrunner.
  • Priestess - Cult of Benedict
  • Knight of Amber- Graduate of Rasak

Points{}

Total: = 45 Stats+ Powers+ 25 Skills+ Items +(+0/0 allies/Enemies) +6 Shadows+2 Stuff +25 Storage

Advancement

  • Storage 25:

Statistics {45}

  • Psyche: 15
  • Strength: 10
  • Endurance:10
  • Warfare:20

Powers {39 }

Skills {25}

  • 2
    • 1
    • 1
  • 2
    • 1
    • 1
  • 2
    • 1
    • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2 HM-
    • 1 HM-
    • 1 HM-
  • 2 HM-
    • 1 HM-
    • 1 HM-
  • 1 HM-
  • 1 HM-

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Hellcat 1

Hellcat 2

Hellcat 3

Hellcat 4

Hellcat 5

Hellcat 6

Items {()}

Jesby-Ireana's Blade.Vastarin(37)

  • 2 Chaos Vitality
  • 4 Engine Speed. When on moving in peace or war or cooking.
  • 4 Combat Mastery Transfer 5
  • 4 Deadly Damage
  • 2 Able to Speak. "Vastarin" Remembers ever son it has heard and can repeat it. Remembers every recipient it has heard or read by being in physical contact to.
  • 2 Danger Sense. Transfer 5
  • 1 Mold Shadow Stuff
  • 4 Regeneration. Transfer 10
  • 4 Limited Shape Shift:Long sword, kitchen chopping knife, kitchen carving knife, kitchen 7" knife, kitchen paring knife, oysters/clam blade. Bread knife,any foul news in food
  • 4 N/N spells.  :Ireana's spells
  • 1 Ability: Detect poison, rot,or anything foil in food or during 500'
  • 1 Ability: Cleanse everything within 50'
  • 2 Ability- Call to Hand /Return
  • 2 Ability-Replay Illusions of events it was present for.
    • Total 37

"Vastarin" is a foodie. Irena is one two. The two of them can make a snack or a feat in a jiffy.


Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (12)

BenBlade1.jpg

  • 2 vitality
  • 2 Mobility
  • 4 Deadly Damage
  • 1 N/N Forms: Rasak k knife. Various kitchen knives.
  • 2 N/N Spells: Ireana's Spells
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 12
Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

Elite's Hat-8 pips

200px

  • 4 Pip Invulnerable
  • 1 Ability- Only she can remove it.
  • 2 N/N Forms: sack hat, slouch hat,Cavalier hat
  • 1 Ability: Call/return
    • 8

Walking set

Borrows boots, clamshell greeves,

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Boots(12)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4 x3=12 Benedict

Blades(2-16)

Short Swords 578850beaa930fcd57b92e4426d3d5d6 large.jpg

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Lyre-6 pips

A small stringed lyre made of some unknown wood. Mithril strings.

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Ability-Variable amplification
    • 6 pips

Lighter 6

Henry lighter.jpg

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2 x3 Horde=6 Henry

Cigar Case 5

Henry's Cigar case.jpg

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill Cigar spaces from the Cigar box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Henry.

Cigar Box 7

Henry's cigar box.jpg

  • 2 Vs Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Items within can be summoned remotely by the owner.
  • 1 Ability: Keep Contents fresh.
  • 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
    • 7 Henry

This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.

Pente Plains Smoke Kit. 7

Herb Container and smoking pipe.

Penteplains cig holder.jpg

  • 1 Animal Vitality
  • 1 Double Stamina
  • 2 Vs Guns
  • 1 alt-form-Not a single alternate form. Item's general appearance can be personalized.
    • Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
  • 1 Ability-Transfer from connected container.
  • 1 Ability-Light Stick. Will light herb in the pip or light as a flame.
    • 7

Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized.

Van Real Glasses

Glasses.jpg

Non Magical-2 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Magical-6 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Shadows{6}

Stuff{2}

  • 2 Good stuff

WC&LGA

[[]]

Miscellany

Graduation Benefits

Items

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.


Abilities

Stats

  • Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
  • Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
  • Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance

Skills

  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.