Difference between revisions of "Skaati"

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==Skaati :: Dvergr Hexblade==
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[[The_Sheltered_Hand#Player_Characters|< < < Back to the Wiki]]
''"The words of the gods became people. What then shall our words become?"''
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==Skaati :: Tarat Hexblade==
[[File:Skaatifinal0002.png|300px|right]]
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:''"The words of the gods became people. What then shall '''our''' words become?"''
'''Warlock''' L5 | '''Alignment''' LN
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[[File:Skaatifinal0002.png|300px]]
  
'''AC''' 15 | '''HP''' 43 | '''Initiative''' +2 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 | '''Devil Sigh''' 120'
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==Base Matrix==
 +
'''Warlock''' (Hexblade) L5 / '''Fighter''' L1 | '''Alignment''' LN
 +
 
 +
'''AC''' 16 | '''HP''' 46 | '''Initiative''' +3 | '''Proficiency''' +3 | '''Size''' M | '''Speed''' 25 | '''Devil's Sight''' 120'
  
 
==Abilities/Saves==
 
==Abilities/Saves==
'''STR''' 14 / '''+2''' / Save (+4) || '''DEX''' 14 / '''+2''' / Save (+4) || '''CON''' 14 / '''+2''' / Save (+2) || '''INT''' 12 / '''+1''' / Save (+1) || '''WIS''' 14 / '''+2''' / Save (+2) || '''CHA''' 12 / '''+1''' / Save (+1)
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'''STR''' 10 / '''+0''' / Save (+0) || '''DEX''' 16 / '''+3''' / Save (+3) || '''CON''' 15 / '''+2''' / Save (+2) || '''INT''' 8 / '''-1''' / Save (-1) || '''WIS''' 12 / '''+1''' / Save (+4) || '''CHA''' 18 / '''+4''' / Save (+7)
 
 
'''Fey Ancestry:''' Advantage on charm saves. Immune to magical sleep.
 
  
'''Note:''' Using the '''Customizing Ability Scores''' variant [PHB p13] Yancy's base ability scores were '''STR:''' 12 | '''DEX:''' 13 | '''CON:''' 13 | '''INT:''' 12 | '''WIS:''' 13 | '''CHA:'''12 || ('''27''' build points). Then I swapped the +2 that half elves get in Charisma per the PHB [p39] to Strength using the '''Ability Score Increases''' option from Tasha's [p7] to bump STR to 14 and allocated the two open +1 bumps [PHB p39] to DEX and CON bringing them each to 14. Wisdom also gets a +1 bump from the Telepathy feat [Tasha's p81] bringing it to 14 as well.
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==Tarat Features==
 +
'''Poison:''' Advantage to save v Poison; Resistance to Poison Damage
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
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'''Stonecunning:''' Double proficiency for History checks related to the origin of stonework
  
 
==Combat==
 
==Combat==
 
'''Armor Proficiencies:''' Light Armor, Medium Armor, Shield
 
'''Armor Proficiencies:''' Light Armor, Medium Armor, Shield
:'''Scale''' + '''Shield''' [AC 18 with Dex Mod]
+
:'''Armor of Shadows''' [AC 16]
  
 
'''Weapon Proficiencies:''' All Martial, All Simple
 
'''Weapon Proficiencies:''' All Martial, All Simple
  
 
'''Weapons Carried:'''
 
'''Weapons Carried:'''
:'''Battleaxe:''' +4 [to hit] | 1d8+2 [damage] | ''Versatile'' (1d10)
+
:'''Magic Steel Longsword''' (+1) [Pact Weapon]''':''' +9 [to hit] | 1d8+6 [damage] | ''Versatile'' (1d10)
:'''Hand Axe:''' +4 [to hit melee/thrown] | 1d6+2 [damage melee/thrown] | ''Light/Thrown'' [20/60]
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:'''Dagger:''' +7 [to hit melee/thrown] | 1d4+4 [damage melee/thrown] | ''Finesse/Light/Thrown'' [20/60]
:'''Dagger:''' +4 [to hit melee/thrown] | 1d4+2 [damage melee/thrown] | ''Finesse/Light/Thrown'' [20/60]
+
 
 +
'''Fighting Style:''' Great Weapon Fighting (re-roll 1s/2s on initial damage rolls. Keep new roll)
 +
 
 +
'''Second Wind''' (1d10+1/ rest)
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
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'''Thirsting Blade''' (2 attacks when you take attack action)
  
 
==Magic==
 
==Magic==
'''Sp Att:''' +4 | '''Sp DC:''' 12 | '''Spell Slots:''' N/A
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'''Sp Att:''' +7 | '''Sp DC:''' 15 | '''Spell Slots:''' 2/L3
  
'''Note:''' This is a placeholder for Level 2. None of it applies at Level 1.
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'''Boon:''' Pact of the Blade '''| Patron:''' The All Seeing Dark (Hexblade)
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
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'''Cantrips:''' Eldritch Blast (2x1d10 Force damage) | Green Flame Blade (wp+1d8/1d8+3 Fire damage) | Prestidigitation
  
==Feats/Features==
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'''L1:''' -
'''Telepathic:''' 60'/LOS/Creature must know your language to understand.
 
:: '''Detect Thoughts:''' Once per Long Rest
 
  
'''Deft Explorer:''' Canny | '''Favorite Enemy:'''  Orcs/Goblins
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'''L2:''' Darkness | Misty Step | Shatter (5d8 Thunder damage) | Spider Climb
  
'''Note:''' The feat is from Tasha's [p81]. The character sheet version is written in shorthand, but I am aware of the limitations described in the full text.
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'''L3:''' Hunger of Hadar | Gaseous form
  
'''Note:''' Most of my class and race features (ability bonuses, languages, etc) are wherever they make most sense on the character sheet, and they pretty much all come from the PHB except that I would rather use '''Deft Explorer''' [Tasha's p56] in place of the original '''Natural Explorer''' [PHB p91], but I'd like to ''keep'' the original '''Favored Enemy''' feature from the PHB rather than '''Favored Foe''' from Tasha's - if that's ok.
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'''Incantations:''' Armor of Shadows | Devil's Sight | Thirsting Blade | Gift of the Depths
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
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==Feats==
 +
'''Eldritch Adept'''
  
 
==Skills/Tools/Tongues==
 
==Skills/Tools/Tongues==
'''Str >>''' '''Athletics''' [+4]
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'''Str >>''' Athletics [+0]
  
'''Dex >>''' Acrobatics [+2] | Sleight of Hand [+2] | '''Stealth''' [+4]
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'''Dex >>''' Acrobatics [+3] | Sleight of Hand [+3] | Stealth [+3]
  
'''Int >>''' Arcana [+1] | History [+1] | '''Investigation''' [+3/ <u>'''P'''13</u>] | Nature [+1] | Religion [+3]  
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'''Int >>''' Arcana [-1] | '''History''' [+2/ +5 Stonework] | Investigation [-1] | Nature [-1] | Religion [-1]  
  
'''Wis >>''' Animal Handling [+2] | '''Insight''' [+4] | Medicine [+2] | '''Perception''' [+6/ <u>'''P'''16</u>] | Survival [+2]  
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'''Wis >>''' Animal Handling [+1] | '''Insight''' [+4] | Medicine [+1] | '''Perception''' [+4] | Survival [+1]  
  
'''Cha >>''' '''Deception''' [+3] | '''Intimidation''' [+3] | Performance [+1] | Persuasion [+1]
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'''Cha >>''' '''Deception''' [+7] | '''Intimidation''' [+7] | Performance [+4] | '''Persuasion''' [+7]
 
----
 
----
'''Gaming Set:''' Dice | '''Tools:''' Cartographer
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'''Tools:''' Smith Tools; Leatherworker Tools
 
----
 
----
'''Spoken/Written Languages:''' Common | Dwarvish | Elvish | Gnomish | Goblin | Halfling | Orcish
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'''Spoken/Written Languages:''' Common | Tarat | Yryc
 
----
 
----
'''Note:''' The '''Bolded Skills''' are proficient skills. Athletics and Intimidation are from the Soldier Background [PHB 140]. Insight, Investigation, and Perception are from the Ranger Class Skills [PHB p90], but Perception gets double proficiency per ''Canny'' under Deft Explorer [Tasha's p56]. Deception and Stealth are player picks per half elf Racial Features [PHB p39]
 
 
'''Note:''' Because of his specific specialty/role as a Scout (Soldier Background) I swapped out Tool: Land Vehicles for Tool: Cartographer's Tools (mapmaking) if you're ok with that.
 
 
'''Note:''' I got aggressive with the languages for this character concept. Common, Dwarf, and Elf are all half elf features [PHB p39]. Gnomish and Halfling are from ''Canny'' under Deft Explorer [Tasha's p 56]. And finally, Goblin and Orc are from Favored Enemy [PHB p91]. I'm guessing these will likely see very little in the way of practical use, but they're part of my headcannon tying his feat into his background (below).
 
 
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
 
  
 
==Wealth/Equipment==
 
==Wealth/Equipment==
Battleaxe (carried) | Hand Axe (belt) | Dagger (belt) | Scale Armor (worn) | Wooden Shield (carried) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Iron Sergeant's Bars (worn) | Burnt and Torn War Flag of the Ur'Kai'Na clan (Orc) who slew Yancy's captain in his tent in the night (bottom of pack) | Bone Dice (pouch) | '''23 gp''' (pouch)
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Longsword +1 [pact weapon] (extra dimensional space) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith Tools/Leatherworker Tools (pack) | Potion of Healing 2d4+2 [4] (pouch) '''|| 50 sp''' (pouch)
  
'''Note:''' I used standard gear by class [PHB p90-91] but found the choices heavily presumed Archer/Dual Wield Ranger builds, which my character is neither. So I sold the 2 short swords, the longbow, and the 20 arrows back to the house at half their listed value [45g] and used those funds (plus the 10g from background) to procure a battleaxe, a hand axe, a dagger, and a shield. The rest of the list came from class or background with 23g left over. Armor, weapon, and ammo values PHB [p145-150].
+
==Magic Item==
 +
Potion of Healing 2d4+2 [4]
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
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Steel Longsword +1
  
 
==Background==
 
==Background==
'''SOLDIER''' || '''Specialty:''' Scout | '''Feature:''' Military Rank [Sergeant]
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===Guild Craftsman===
 +
 
 +
:'''Feature:''' Military Irregular (Master Smith)
 
----
 
----
:'''Trait:''' I'm not just a bastard by birth and inclination. I've had professional training.
 
 
----
 
----
:'''Ideal:''' Fight for what's important. Let the rest take care of itself.
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 +
:'''Trait:''' I'd rather work for farmers than kings.
 +
----
 +
:'''Ideal:''' It doesn't matter that the pay is shite. Do good work anyway.
 
----
 
----
:'''Bond:''' I am the eyes that see, the ears that hear, the voice that speaks.
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:'''Bond:''' Fight for what's important. The rest can take care of itself.
 
----
 
----
:'''Flaw:''' I don't particularly like killing . . . but the lure of its wisdom is pervasive.
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:'''Flaw:''' I'd rather work for farmers than kings.
 
----
 
----
 
----
 
----
===Backstory===
 
:My mother is an elf, old by human standards, but still in her prime as her people count such things. She lies and tells me my father was a human soldier - a captain - who perished in a war on the border, and I let her believe I believe her, because I am a good son.
 
  
:But my hair grows wild and paints the sky like fire in a way that no human's would, and my beard writhes earthward as if it longs to find and feel bedrock no mater how I trim it.
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===Backstory===
 +
Skaati was a metalsmith of some skill assigned to the Fifth Tarat Regiment, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken steel longsword and a sack of coin worth twice its weight if Skaati could make it whole again.
  
:My eyes are black as a vein of iron before it's been mined.
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Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was first approached by the ''All Seeing Dark''.
  
:I joined the army as a scout as much to escape my mother's lies as to honor them, but despite my prominent elvish ears - the one feature I inherited from her - none of my fellow soldiers ever saw me as a half elf. To them I was the ''halfdwarven''.
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It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.
  
:Not to my face. I was respected in the ranks. Yancy or Blue to my peers and superiors. Sergeant to those beneath me in rank.  
+
The stranger never returned for the blade, and Skaati bears it to this day, his skin stained blue and marked with the iron whorls and sigils of the ''All Seeing Dark'', his eyes glowing white with a magic that let him see in the depths far beyond the natural range of his people.  
  
:My life as a soldier is over, but I learned much during my time as a scout. Not just that I am a good tracker, but that I am good with people, learning their languages and customs like one born among them - even those I would as soon bury my axes in as look at.
+
His enlistment ended, he still smiths, but he has also developed a taste for the fight. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of a Tarat ''berserker'', Skaati wanders the lands in service to the Guild of Carran searching for . . . ''something''.
  
:See, I can see into their minds. I saw into my mother's mind. I know my father's name. I know why she lies about him. I know . . . well, maybe I don't know ''that'', precisely, but I know what I ''intend''. . . should the day ever come.
+
Something the ''All Seeing Dark'' whispered of without words. Something the gods themselves feared.
  
'''Note:''' The halfdwarven thing is narrative flavor with no mechanical weight. Yancy is statted out as a Half Elf (but using the Ability Score Increase option from Tasha's [p7] to swap Charisma for Strength as his primary (+2) ability as mentioned above).
+
''Something with the potential to break the Creed itself.''
----
 
----
 
  
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
+
[[The_Sheltered_Hand#Player_Characters|< < < Back to the Wiki]]
 
 
==Appearance==
 
'''Race:''' Half Elf | '''Gender:''' M | '''Age:''' 58 | '''Height:''' 5'10" | '''Weight:''' 180 | '''Build:''' Stocky | '''Skin:''' Tan/Weathered | '''Hair:''' Flame Red/Long/Full Beard (no moustache) | '''Eyes:''' Black
 
----
 
[[5e_Wildemount_Adventure#Character_Table|< < < Back to Main Page]]
 
----
 

Latest revision as of 05:09, 7 June 2024

< < < Back to the Wiki

Skaati :: Tarat Hexblade[edit]

"The words of the gods became people. What then shall our words become?"

Skaatifinal0002.png

Base Matrix[edit]

Warlock (Hexblade) L5 / Fighter L1 | Alignment LN

AC 16 | HP 46 | Initiative +3 | Proficiency +3 | Size M | Speed 25 | Devil's Sight 120'

Abilities/Saves[edit]

STR 10 / +0 / Save (+0) || DEX 16 / +3 / Save (+3) || CON 15 / +2 / Save (+2) || INT 8 / -1 / Save (-1) || WIS 12 / +1 / Save (+4) || CHA 18 / +4 / Save (+7)

Tarat Features[edit]

Poison: Advantage to save v Poison; Resistance to Poison Damage

Stonecunning: Double proficiency for History checks related to the origin of stonework

Combat[edit]

Armor Proficiencies: Light Armor, Medium Armor, Shield

Armor of Shadows [AC 16]

Weapon Proficiencies: All Martial, All Simple

Weapons Carried:

Magic Steel Longsword (+1) [Pact Weapon]: +9 [to hit] | 1d8+6 [damage] | Versatile (1d10)
Dagger: +7 [to hit melee/thrown] | 1d4+4 [damage melee/thrown] | Finesse/Light/Thrown [20/60]

Fighting Style: Great Weapon Fighting (re-roll 1s/2s on initial damage rolls. Keep new roll)

Second Wind (1d10+1/ rest)

Thirsting Blade (2 attacks when you take attack action)

Magic[edit]

Sp Att: +7 | Sp DC: 15 | Spell Slots: 2/L3

Boon: Pact of the Blade | Patron: The All Seeing Dark (Hexblade)

Cantrips: Eldritch Blast (2x1d10 Force damage) | Green Flame Blade (wp+1d8/1d8+3 Fire damage) | Prestidigitation

L1: -

L2: Darkness | Misty Step | Shatter (5d8 Thunder damage) | Spider Climb

L3: Hunger of Hadar | Gaseous form

Incantations: Armor of Shadows | Devil's Sight | Thirsting Blade | Gift of the Depths

Feats[edit]

Eldritch Adept

Skills/Tools/Tongues[edit]

Str >> Athletics [+0]

Dex >> Acrobatics [+3] | Sleight of Hand [+3] | Stealth [+3]

Int >> Arcana [-1] | History [+2/ +5 Stonework] | Investigation [-1] | Nature [-1] | Religion [-1]

Wis >> Animal Handling [+1] | Insight [+4] | Medicine [+1] | Perception [+4] | Survival [+1]

Cha >> Deception [+7] | Intimidation [+7] | Performance [+4] | Persuasion [+7]


Tools: Smith Tools; Leatherworker Tools


Spoken/Written Languages: Common | Tarat | Yryc


Wealth/Equipment[edit]

Longsword +1 [pact weapon] (extra dimensional space) | Dagger (belt) | Explorer's Pack (bedroll, mess kit, tinder box, torches [10], rations [10d], waterskin, 50' hempen rope, spare clothes) | Smith Tools/Leatherworker Tools (pack) | Potion of Healing 2d4+2 [4] (pouch) || 50 sp (pouch)

Magic Item[edit]

Potion of Healing 2d4+2 [4]

Steel Longsword +1

Background[edit]

Guild Craftsman[edit]

Feature: Military Irregular (Master Smith)


Trait: I'd rather work for farmers than kings.

Ideal: It doesn't matter that the pay is shite. Do good work anyway.

Bond: Fight for what's important. The rest can take care of itself.

Flaw: I'd rather work for farmers than kings.


Backstory[edit]

Skaati was a metalsmith of some skill assigned to the Fifth Tarat Regiment, and he never intended to be anything more, until the day the tall, armorless stranger entered his forge with a broken steel longsword and a sack of coin worth twice its weight if Skaati could make it whole again.

Skaati took the job and set to work by the dark of night, such was the stranger's urgency, and that was the night he was first approached by the All Seeing Dark.

It's voice whispered through the flame with every push of the bellows, rang in his skull every time the hammer fell, hissed dark secrets as heat and steel found voice in the tempering oil.

The stranger never returned for the blade, and Skaati bears it to this day, his skin stained blue and marked with the iron whorls and sigils of the All Seeing Dark, his eyes glowing white with a magic that let him see in the depths far beyond the natural range of his people.

His enlistment ended, he still smiths, but he has also developed a taste for the fight. Wielding the great blade that sometimes lashed out with green fire, wearing no armor after the fighting style of a Tarat berserker, Skaati wanders the lands in service to the Guild of Carran searching for . . . something.

Something the All Seeing Dark whispered of without words. Something the gods themselves feared.

Something with the potential to break the Creed itself.

< < < Back to the Wiki