Difference between revisions of "SidewaysLLCRedHavoc"

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m (Advantages (12): format correction)
(Enhanced Bio-maintenance (2): format correction)
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Subject biology has been modified to include improved immune system responses and cell maintenance
 
Subject biology has been modified to include improved immune system responses and cell maintenance
  
'''Immunity''' (age, Disease) Rank 2
+
'''Immunity''' {age, Disease} Rank 2
  
 
===Fur & Scale (7)===
 
===Fur & Scale (7)===

Revision as of 07:01, 7 June 2024

"Red Havoc"

Species: Red Squirrel/Reptian Chimeric Uplifted Genomorph Gender: Male Height: 3' 7 Weight: 50 lbs [70 lbs in Winter]

Backstory

Description

Combat quick sheet

Initiative: 8

Defenses

  • Dodge: 12
  • Parry: 12
  • Toughness:8
  • Fortitude:8
  • Will: 12

Speed

  • Ground 0
  • Ground {Prone} 1
  • Wall-Crawling 1
  • Gliding Cape 2

Attacks

  • Basic Unarmed +14, Save Toughness vs 15 Damage
  • Basic Thrown +8, Save Toughness vs 15 Damage
  • Jump powered attack +14, Save Toughness vs 21 Damage
  • Tooth and claw +14, Save Toughness vs 17 Damage
  • Technokatar-Blade, 16, Save Toughness vs 19 Damage
  • Technokatar-Tazer, 16, Save Fort vs 14 daze, stun, incapacitate
  • Technokatar-Blaster, 14, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet

Abilities (52)

  • Strength: 0 [0 Base] (0)
  • Stamina: 2 [2 Base] (2)
  • Agility: 8 [8 Base] (16)
  • Dexterity: 8 [8 Base] (16)
  • Fighting: 10 [10 Base] (20)
  • Intellect: 5 [-4 Base 9 Power] (-8)
  • Awareness: 4 [4 Base] (8)
  • Presence: -2 [-2 Base] (-4)

Defenses (16)

  • Dodge: 12 [8 Ability 2 Ranks 2 Power] (2)
  • Parry: 12 [10 Ability 0 Ranks2 Power] (0)
  • Toughness:8 [2 Ability 6 Ranks]
  • Fortitude:8 [2 Ability 6 Ranks 0 Power] (6)
  • Will: 12 [4 Ability 8 Ranks 0 Power] (8)

Skills (14)

  • Acrobatics 12 [8 Ability 4 Ranks 0 Advantage 0 Power] (2)
  • Athletics 2 [0 Ability 2 Ranks 0 Advantage 0 Power] (1)
  • Close combat (Katar) 16 [10 Ability 2 Ranks 4 Advantage 0 Power] (1)
  • Close combat (unarmed/Any) 14 [10 Ability 2 Ranks 4 Advantage 0 Power] (0)
  • Deception -2 [-2 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • Expertise {Science} 8 [5 Ability 3 Ranks 0 Advantage 0 Power] (1.5)
  • Expertise {Literature} 6 [5 Ability 1 Ranks 0 Advantage 0 Power] (0)
  • Expertise {Eidetic Memory/Jack of all trades} 5 [5 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • Insight 4 [4 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • Intimidation -4 [-2 Ability 0 Ranks 0 Advantage -2 Power] (0)
  • Investigation 5 [5 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • Perception 5 [4 Ability 1 Ranks 0 Advantage 0 Power] (0.5)
  • Persuasion -2 [-2 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • Ranged combat {Blaster} 14 [8 Ability 6 Ranks 0 Advantage 0 Power] (3)
  • Slights of hand 9 [8 Ability 1 Ranks 0 Advantage 0 Power] (0.5)
  • Stealth 14 [8 Ability 1 Ranks 0 Advantage 4 Power] (0)
  • Technology 11 [5 Ability 6 Ranks 0 Advantage 0 Power] (3)
  • Treatment 5 [5 Ability 0 Ranks 0 Advantage 0 Power] (0)
  • vehicles 8 [8 Ability 0 Ranks 0 Advantage 0 Power] (0)

Advantages (12)

  • Agile Feint
  • Close attack 4 ranks
  • Eidetic Memory
  • Equipment
  • Inventor
  • Improvised Tools
  • Jack of all trades
  • Power Attack
  • Skill Mastery {Acrobatics}
  • Skill Mastery {Athletics}

Powers (54)

Biological powers

The subject has an array of biological abilities as follows

Animal senses (4)

The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced.

Sense {Vision +radius, Hearing + ultra + extend, Olfactory + Acute} Ranks 4

Biogenetic Enhanced Neurology (18)

Subject has received various neurological enhancements to improve mental ability, not stable

Enhanced trait {intellect} [sustained, permanent] Ranks 9

Enhanced Bio-maintenance (2)

Subject biology has been modified to include improved immune system responses and cell maintenance

Immunity {age, Disease} Rank 2

Fur & Scale (7)

Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.

Protection Ranks 6

Feature {Fur} Ranks 1

Reptilian Blood (1)

Heptile like regenerative tissues

Regeneration rank 1

Scurrying limbs (8)

The subject possesses the movement abilities of it's original squirrel form, and ability to produce forceful jumps

Movement {Safe fall, Slithering, Wall-Crawling} Ranks 3

Speed [Prone only] Ranks 1

Squirrel Limb Array (4)

  • >Leap [Alternative effect] Rank 3
  • >Jump powered attack: Damage [Side effect when fails receive effect, Strength based] rank 3

Semi-Anthro 6

Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale, but muscular enhancements to strength and speed hold

Shrinking [Sustained, permanent, Normal Strength ] Rank 4

Speed Rank 2

Squirrel Language (1)

The subject retains the ability to understand and produce the body language and vocalisations of Squirrels

Comprehend {Talk to animals} [Narrow type Squirrels only] rank 2

Tooth and Claws (2)

The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function

Damage [Strength based] Ranks 2

Technology based powers

Unique Devices described by subject

Gliding Cloak (1)

"A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form a aerofoil when I wish to glide"

Flight [Gliding, distracting, Removable] ranks 2

TechnoKatar (4)

"Beautiful weapons Katars, and my technokatar is no exception, look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a sounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse."

TechnoKatar [Easily Removable]

  • >TechnoKatar-Blade: Damage [Strength based] ranks 4
  • >TechnoKatar-Tazer:: Affliction {dazed, stunned, paralysed, Fort} [move to activate] Ranks 4
  • >TechnoKatar-Blaster: Damage [Increased to Range, diminished range, move to activate] Ranks 3

Equipment

  • Multi-tool 1
  • Binoculars 1
  • Gas Mask 1
  • Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}


Home Sweet home (4)=

A home and workspace, mostly a regular townhouse bought outright and invested in over time

Size Tiny

Toughness 4

Features

  • Computer
  • Laboratory
  • Library
  • Living Space
  • Security System
  • Workshop


Senses

Vision: Ranged, Acute, Accurate, Radius,

Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra

Olfactory: Acute, Radius

Tactile: Radius, Radius