Difference between revisions of "Bloodless: Mods"
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During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage. | During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage. | ||
− | Rolling an extraordinary success while feeding in this state will always kill the human being fed on. | + | Rolling an extraordinary success while feeding in this state will always kill the human being fed on. Regardless, this feeding only steps Blood stress back to to [[file:d12a.png|20px]] |
− | If the character feeds on/from another vampire in this state, step up the resulting '''Thrall''' complication. | + | If the character feeds on/from another vampire in this state, step up the resulting '''Thrall''' complication. This feeding only steps Blood stress back to [[file:d10a.png|20px]] |
Regardless of the source, no expended blood dice are restored in this feeding. | Regardless of the source, no expended blood dice are restored in this feeding. |
Revision as of 19:16, 13 June 2024
Scale
Scale lets you add an extra die of your scale rank to your pool and keep three dice instead of two for your total if scale would apply.
All characters start at scale and may advance as high as
through XP
has scale over mortals and
scale creatures (3xp)
has scale over mortals and
or lower scale creatures (6xp)
has scale over mortals and
or lower scale creatures (9xp)
Stress
We will be using a single stress track for this game: Blood.
Recovering Stress
You have the body of a supernaturally animated corpse. It cannot be healed by normal means if it takes damage, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits.
Only consuming blood will do.
- Blood Dice: A character may expend one blood die per step to reduce Blood stress. Of course, this method does not restore expended blood dice.
- Animal and Bagged Blood: These sources only step back Blood stress one step and only once per scene, regardless of how much is consumed across that scene. They cannot restore expended blood dice at all.
- A vampire can survive on these blood sources, but they will be hard pressed to thrive.
- Human Blood (non-lethal): Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
- Human Blood (lethal): Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates
or steps up the complication, Unwanted Attention, which attaches to your entire coterie.
- Vampire Blood: Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication Thrall at whatever that vampire's scale is ranked.
- Vampires gain no benefit from the blood of their own coterie.
Savagery
If Blood stress exceeds (where a character would normally be taken out) the beast takes over.
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.
Rolling an extraordinary success while feeding in this state will always kill the human being fed on. Regardless, this feeding only steps Blood stress back to to
If the character feeds on/from another vampire in this state, step up the resulting Thrall complication. This feeding only steps Blood stress back to
Regardless of the source, no expended blood dice are restored in this feeding.