Difference between revisions of "Bloodless: Mods"

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(Stress)
(Aggravated Damage)
 
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All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
All characters start at [[file:d6a.png|20px]] scale and may advance as high as [[file:d12a.png|20px]] through XP
 
   
 
   
[[file:d6a.png|20px]] has scale over mortals (Free)
+
[[file:d6a.png|20px]] has scale over mortals (Free at chargen)
  
[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (3xp)
+
[[file:d8a.png|20px]] has scale over mortals and [[file:d6a.png|20px]] scale creatures (+3xp)
  
[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (6xp)
+
[[file:d10a.png|20px]] has scale over mortals and [[file:d8a.png|20px]] or lower scale creatures (+6xp)
  
[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (9xp)
+
[[file:d12a.png|20px]] has scale over mortals and [[file:d10a.png|20px]] or lower scale creatures (+9xp)
  
 
==Stress==
 
==Stress==
 
We will be using a single  stress track for this game: '''Blood'''.
 
We will be using a single  stress track for this game: '''Blood'''.
  
'''Recovering Stress:''' You have the body of a supernaturally animated corpse. It cannot be healed by normal means, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits.
+
===Recovering Stress===
 +
You have the body of a supernaturally animated corpse. It cannot be healed by normal means if it takes damage, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits.
  
 
Only consuming blood will do.
 
Only consuming blood will do.
  
*'''Animal and Bagged Blood:''' These sources only step back Blood stress one step regardless of how much is consumed across an entire scene. They cannot restore spent blood dice at all.
+
*'''Blood Dice:''' A character may expend one blood die per step to reduce Blood stress. Of course, this method does not restore expended blood dice.
 +
 
 +
*'''Animal and Bagged Blood:''' These sources only step back Blood stress one step and only once per scene, regardless of how much is consumed across that scene. They cannot restore expended blood dice at all.
  
 
:A vampire can survive on these blood sources, but they will be hard pressed to thrive.
 
:A vampire can survive on these blood sources, but they will be hard pressed to thrive.
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*'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
 
*'''Human Blood''' (non-lethal)''':''' Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
  
*'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png|20px]] or steps up the complication, '''Draws Attention''', which attaches to your entire coterie.
+
*'''Human Blood''' (lethal)''':''' Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates [[file:d6a.png|16px]] or steps up the complication, '''Unwanted Attention''', which attaches to your entire coterie.
  
*'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication Thrall at whatever that vampire's scale is ranked.
+
*'''Vampire Blood:''' Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication '''Thrall''' at whatever that vampire's scale is ranked.
  
 
:Vampires gain no benefit from the blood of their own coterie.
 
:Vampires gain no benefit from the blood of their own coterie.
 +
 +
===Blood Drain===
 +
Vampires are vulnerable to both fire and sunlight. Taking stress from fire devours two blood dice on top of the Blood stress it inflicts. Taking stress from sunlight devours three blood dice on top of the Blood stress it inflicts.
 +
 +
===Savagery===
 +
If Blood stress exceeds [[file:d12a.png|20px]] (where a character would normally be taken out) the beast within takes over.
 +
 +
During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.
 +
 +
If your two highest rolled dice would constitute an extraordinary success while feeding in this state, the human being fed on will perish. Regardless, this feeding only steps Blood stress back to  to [[file:d12a.png|20px]] and no expended blood dice are recovered.
 +
 +
If the character feeds on/from another vampire in this state, step Blood stress back to [[file:d10a.png|20px]] and step up the resulting '''Thrall''' complication.
 +
 +
One expended blood die is restored.

Latest revision as of 11:12, 14 June 2024

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Scale[edit]

Scale lets you add an extra die of your scale rank to your pool and keep three dice instead of two for your total if scale would apply.

All characters start at D6a.png scale and may advance as high as D12a.png through XP

D6a.png has scale over mortals (Free at chargen)

D8a.png has scale over mortals and D6a.png scale creatures (+3xp)

D10a.png has scale over mortals and D8a.png or lower scale creatures (+6xp)

D12a.png has scale over mortals and D10a.png or lower scale creatures (+9xp)

Stress[edit]

We will be using a single stress track for this game: Blood.

Recovering Stress[edit]

You have the body of a supernaturally animated corpse. It cannot be healed by normal means if it takes damage, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits.

Only consuming blood will do.

  • Blood Dice: A character may expend one blood die per step to reduce Blood stress. Of course, this method does not restore expended blood dice.
  • Animal and Bagged Blood: These sources only step back Blood stress one step and only once per scene, regardless of how much is consumed across that scene. They cannot restore expended blood dice at all.
A vampire can survive on these blood sources, but they will be hard pressed to thrive.
  • Human Blood (non-lethal): Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
  • Human Blood (lethal): Killing a human you are drinking from steps back Blood stress three steps and restores up to three expended blood dice (you can never have more than your maximum of blood dice). It also creates D6a.png or steps up the complication, Unwanted Attention, which attaches to your entire coterie.
  • Vampire Blood: Taking or accepting blood from another vampire completely clears Blood stress and restores all expended blood dice. It also creates the complication Thrall at whatever that vampire's scale is ranked.
Vampires gain no benefit from the blood of their own coterie.

Blood Drain[edit]

Vampires are vulnerable to both fire and sunlight. Taking stress from fire devours two blood dice on top of the Blood stress it inflicts. Taking stress from sunlight devours three blood dice on top of the Blood stress it inflicts.

Savagery[edit]

If Blood stress exceeds D12a.png (where a character would normally be taken out) the beast within takes over.

During this time, virtually all character actions should be focused on some flavor of mayhem or the struggle to resist mayhem. Only reducing Blood stress can end the condition. Blood dice, bagged blood, and animal blood have no effect at this stage.

If your two highest rolled dice would constitute an extraordinary success while feeding in this state, the human being fed on will perish. Regardless, this feeding only steps Blood stress back to to D12a.png and no expended blood dice are recovered.

If the character feeds on/from another vampire in this state, step Blood stress back to D10a.png and step up the resulting Thrall complication.

One expended blood die is restored.