Running Sheet Able Teller: Difference between revisions
Jump to navigation
Jump to search
(29 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<big>''' | <big>'''Able Teller'''</big> | ||
[[200px]] | [[File:A--Able teller.jpg|200px]] | ||
'''Father:''' | '''Father:''' | ||
Line 20: | Line 20: | ||
*Graduate - Phil Hellmuth Poker Expert School | *Graduate - Phil Hellmuth Poker Expert School | ||
=='''Points{}'''== | =='''Points{105}'''== | ||
'''''Total: = | '''''Total: 105 = 40 Stats+ 8 Powers+36 Skills+ {21(74)}Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +0 Storage''''' | ||
=='''Statistics { | ===Advancement=== | ||
20: 10 str 10 endurance | |||
=='''Statistics {40}'''== | |||
*Psyche: Chaos | *Psyche: Chaos | ||
*Strength: | *Strength: 12 | ||
*Endurance: | *Endurance: 13 | ||
*Warfare: 15 | *Warfare: 15 | ||
Line 39: | Line 42: | ||
=='''Skills {36}'''== | =='''Skills {36}'''== | ||
*2 Mechanics | |||
**1 | |||
*1 | *1 | ||
*2 | *2 Motorcycle racing/riding | ||
* | **1 | ||
* | **1 | ||
* | *2 Doctoring | ||
**1 | |||
**1 Pip Skill-Rasak- Medical Training | |||
*2 Games of Skill-knife throwing | |||
**** | |||
*6 | *6 | ||
*7 | *7 | ||
Line 60: | Line 69: | ||
*10 | *10 | ||
*1 | *1 | ||
*1 Pip Skill-Rasak-Military Horsemanship | |||
*2 | *2 | ||
*3 | *3 | ||
Line 75: | Line 85: | ||
*1 Pip Skill-Rasak-Military Technology | *1 Pip Skill-Rasak-Military Technology | ||
*1 Pip Skill -Rasak-Military Command and Communications. | *1 Pip Skill -Rasak-Military Command and Communications. | ||
*1 Pip Skill-Rasak-Gymnastics | *1 Pip Skill-Rasak-Gymnastics | ||
*1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | *1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
== | |||
* | ===Thievish Tops=== | ||
* | * Alchemy-Alchemy Duplicate poisons | ||
* | * Move silently 90% | ||
* | * Locksmithing 70% | ||
*1 | * Pick locks 95% | ||
* | * Pick pockets 99% | ||
* | * Evaluate Treasure +/-10% | ||
* | * Dagger Sure Strike x6 | ||
* | * Dagger Attack:-Quickdraw +4 Extra Attack | ||
* Entertaining +5 Charisma | |||
* Game of Skill 45% | |||
* Heist from Pack & Bundles 90% | |||
* Bow Accuracy: Critical Plus | |||
* Juggle 99% | |||
* Defense +1 | |||
* Evaluate Treasure within 10% | |||
* Bypass Traps 80% | |||
* Fist Attack +3 | |||
* Dagger Attack Quickdraw | |||
* Slight of hand 99% | |||
* Jimmy Portals 50% | |||
* Start Fires 50% | |||
* Taste Analysis | |||
* Streetwise 75% | |||
* Dagger throwing accuracy: Critical + | |||
* Dagger Sure Strike x3 | |||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 101: | Line 126: | ||
=='''Items {(74)}'''== | =='''Items {21(74)}'''== | ||
===Rasak Knife (5)=== | ===Rasak Knife (5)=== | ||
Line 114: | Line 139: | ||
A symbolic uniform cord worn by graduates in all situations. 16" long. | A symbolic uniform cord worn by graduates in all situations. 16" long. | ||
==''' | |||
==='''Walking Set items usually worn'''=== | |||
=== | ====Boots(4)==== | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
*1 Ability: Call to Don/Return | |||
*1 Ability: | **4 | ||
** | |||
===Greaves (6)=== | ====Greaves (6)==== | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
Line 146: | Line 156: | ||
**6 x3=18 Benedict | **6 x3=18 Benedict | ||
===Vorpal Collar (6)=== | ====Vorpal Collar (6)==== | ||
*1 Animal Vitality | *1 Animal Vitality | ||
*4 Invulnerable: Mithril. Protection from Decapitation. | *4 Invulnerable: Mithril. Protection from Decapitation. | ||
Line 152: | Line 162: | ||
**6x3=18 Benedict | **6x3=18 Benedict | ||
= | ====Blades(2-16)==== | ||
===Blades(2-16)=== | |||
*1 Animal Vitality | *1 Animal Vitality | ||
*2 Double Speed | *2 Double Speed | ||
*4 Deadly Damage | *4 Deadly Damage | ||
*1 Ability: Call to hand/Return | *1 Ability: Call to hand/Return | ||
** | **8 | ||
===Under Clothes (5)=== | ====Under Clothes (5)==== | ||
*1 Animal Vitality. | *1 Animal Vitality. | ||
* | *4 Invulnerable: wears the arming garb like longjohn. | ||
*2 N/N Forms: Arming garb, daily clothes, | *2 N/N Forms: Arming garb, daily clothes, longjohns. | ||
**5 | *2 N/N Spells. : [[Able's Spells]] | ||
*1 ability: Call to wear/ return | |||
*1 ability: Cleanse self and every in up to 15' | |||
**5 | |||
==''' | ==='''Fire Stick''' 3=== | ||
[[File: | [[File:Fire stick match.jpg|150 px]] | ||
*2 Ability- Start fire | |||
*2 | |||
*1 Ability: Call to hand/Return | *1 Ability: Call to hand/Return | ||
** | **3 x3 horde=9 Chaosian Merchant | ||
==='''Lighter''' 6=== | |||
[[File:Henry lighter.jpg|125px]] | |||
*1 Ability: Create Fire in desired small fashion. | |||
*1 Ability: Call to Hand | |||
**2 x3 Horde=6 Henry | |||
==='''Cigar Case''' 5=== | |||
[[File:Henry's Cigar case.jpg|150px]] | |||
*2 VS Guns | |||
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | |||
*1 Ability: Refill Cigar spaces from the Cigar box at home. | |||
*1 Ability: Call to Hand/ Return | |||
**5 Henry. | |||
==='''Cigar Box''' 7=== | |||
[[File:Henry's cigar box.jpg|150px]] | |||
*2 Vs Guns | |||
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh. | |||
*1 Ability: Items within can be summoned remotely by the owner. | |||
*1 Ability: Keep Contents fresh. | |||
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow | |||
**7 Henry | |||
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times. | |||
=='''Shadows{0}'''== | =='''Shadows{0}'''== | ||
Line 232: | Line 213: | ||
=='''WC&LGA'''== | =='''WC&LGA'''== | ||
Blade Warrior | |||
[[File:A--Able teller.jpg]] | |||
===Record=== | |||
Fights:Twos Swords | |||
====Wins==== | |||
Win One. Rhohak Club. Trert Gha | |||
====Loses==== | |||
====Draws===== | |||
=='''Miscellany'''== | =='''Miscellany'''== | ||
Latest revision as of 00:21, 15 June 2024
Able Teller
Father:
Mother:
Children:
Description:
Hobbies:
Ranks[edit]
- President - War dogs
- Graduated Dotson Trucking
- Knight of Amber - Graduate of Rasak
- Graduate - Phil Hellmuth Poker Expert School
Points{105}[edit]
Total: 105 = 40 Stats+ 8 Powers+36 Skills+ {21(74)}Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +0 Storage
Advancement[edit]
20: 10 str 10 endurance
Statistics {40}[edit]
- Psyche: Chaos
- Strength: 12
- Endurance: 13
- Warfare: 15
Rasak added
Powers {8}[edit]
- 0 Cantrips. : Able's Spells
- 8 Thievish skills : Able's Spells
Skills {36}[edit]
- 2 Mechanics
- 1
- 1
- 2 Motorcycle racing/riding
- 1
- 1
- 2 Doctoring
- 1
- 1 Pip Skill-Rasak- Medical Training
- 2 Games of Skill-knife throwing
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 1 Pip Skill-Rasak-Military Horsemanship
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 1
- 2
- 3
- 4
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
- 1 Pip Skill-Rasak-Gymnastics
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Thievish Tops[edit]
- Alchemy-Alchemy Duplicate poisons
- Move silently 90%
- Locksmithing 70%
- Pick locks 95%
- Pick pockets 99%
- Evaluate Treasure +/-10%
- Dagger Sure Strike x6
- Dagger Attack:-Quickdraw +4 Extra Attack
- Entertaining +5 Charisma
- Game of Skill 45%
- Heist from Pack & Bundles 90%
- Bow Accuracy: Critical Plus
- Juggle 99%
- Defense +1
- Evaluate Treasure within 10%
- Bypass Traps 80%
- Fist Attack +3
- Dagger Attack Quickdraw
- Slight of hand 99%
- Jimmy Portals 50%
- Start Fires 50%
- Taste Analysis
- Streetwise 75%
- Dagger throwing accuracy: Critical +
- Dagger Sure Strike x3
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Items {21(74)}[edit]
Rasak Knife (5)[edit]
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord[edit]
A symbolic uniform cord worn by graduates in all situations. 16" long.
Walking Set items usually worn[edit]
Boots(4)[edit]
- 1 Animal Vitality
- 2 Double Speed
- 1 Ability: Call to Don/Return
- 4
Greaves (6)[edit]
- 1 Animal Vitality
- 2 Double Speed
- 2 Amber Stamina
- 1 Ability: call to don/Return
- 6 x3=18 Benedict
Vorpal Collar (6)[edit]
- 1 Animal Vitality
- 4 Invulnerable: Mithril. Protection from Decapitation.
- 1 Ability: Call to don/Return
- 6x3=18 Benedict
Blades(2-16)[edit]
- 1 Animal Vitality
- 2 Double Speed
- 4 Deadly Damage
- 1 Ability: Call to hand/Return
- 8
Under Clothes (5)[edit]
- 1 Animal Vitality.
- 4 Invulnerable: wears the arming garb like longjohn.
- 2 N/N Forms: Arming garb, daily clothes, longjohns.
- 2 N/N Spells. : Able's Spells
- 1 ability: Call to wear/ return
- 1 ability: Cleanse self and every in up to 15'
- 5
Fire Stick 3[edit]
- 2 Ability- Start fire
- 1 Ability: Call to hand/Return
- 3 x3 horde=9 Chaosian Merchant
Lighter 6[edit]
- 1 Ability: Create Fire in desired small fashion.
- 1 Ability: Call to Hand
- 2 x3 Horde=6 Henry
Cigar Case 5[edit]
- 2 VS Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Refill Cigar spaces from the Cigar box at home.
- 1 Ability: Call to Hand/ Return
- 5 Henry.
Cigar Box 7[edit]
- 2 Vs Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Items within can be summoned remotely by the owner.
- 1 Ability: Keep Contents fresh.
- 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
- 7 Henry
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
Shadows{0}[edit]
Stuff{2}[edit]
- 2 Good Stuff
WC&LGA[edit]
Blade Warrior
Record[edit]
Fights:Twos Swords
Wins[edit]
Win One. Rhohak Club. Trert Gha