Difference between revisions of "SHoD PC05"

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(Created page with "< < < Back to Main Page ==Ancestry | Warforged | Seasoned (4 Advances)== '''Built for War''' - Steel does not have Common Knowledge as a...")
 
(Soulknife)
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__NOTOC__
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
  
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=Steeled Soul - Psiforged Soulknife=
  
 
==Ancestry | Warforged | Seasoned (4 Advances)==
 
==Ancestry | Warforged | Seasoned (4 Advances)==
  
'''Built for War''' - Steel does not have Common Knowledge as a core skill
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'''Living Construct'''
 +
 
 +
'''Built for War''' - Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill.
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'''Composite Plating''' - gains +4 Armour, considered light armor
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'''Doesn’t breathe''' - doesn’t eat or drink, immune to poison and disease.
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'''Doesn’t sleep''' - and powers can’t put them to sleep.
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'''Cannot heal naturally''' - using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing.
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 +
'''Incapacitated''' - With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless.
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 +
'''Injuries''' - on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power.
  
'''Composite Plating''' - Steel gains +4 Armour, considered light armor
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'''Outsider''' - Warforged have the Outsider (Major) Hindrance. -2 to Persuasion rolls with non-warforged and are often treated as less than human.
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With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War.
  
'''Living Construct'''
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'''Steel Fists''' - Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
    Warforged
 
    • Built for War (−1): Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill.
 
    • Composite Plating (+2): A warforged is covered in tough plating made of magically-treated woods and metals. Warforged gain +4 Armor. The composite plating is considered light armor. Warforged are unable to wear additional armor.
 
    • Living Construct (+4):
 
        ◦ Doesn’t breathe (+2), doesn’t eat or drink (+1), immune to poison and disease (+2).
 
        ◦ Doesn’t sleep (+2), and powers can’t put them to sleep.
 
        ◦ Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. (−2)
 
        ◦ With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0)
 
        ◦ Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1)
 
    • Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. As such, warforged have −2 to Persuasion rolls when interacting with non-warforged and are often treated as less than human.
 
    • Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
 
  
 
==Attributes==
 
==Attributes==
'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d8a.png|20px]] || '''Vigor''' [[file:d6a.png|20px]]
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'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d8a.png|20px]] ||  '''Strength''' [[file:d6a.png|20px]] || '''Vigor''' [[file:d6a.png|20px]]
  
 
==Skills==
 
==Skills==
'''Athletics''' [[file:d8a.png|20px]] || '''Fighting''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]]  
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'''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d8a.png|20px]]
  
'''Repair''' [[file:d6a.png|20px]] ||  '''Stealth''' [[file:d8a.png|20px]] ||  '''Thievery''' [[file:d8a.png|20px]] ||
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'''Fighting''' [[file:d8a.png|20px]] ||  '''Repair''' [[file:d6a.png|20px]] ||  '''Stealth''' [[file:d8a.png|20px]] ||  '''Thievery''' [[file:d8a.png|20px]] ||
  
 
==Derived Statistics==
 
==Derived Statistics==
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'''Two-Fisted''' Covers both melee and ranged weapons
 
'''Two-Fisted''' Covers both melee and ranged weapons
  
==Powers==
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==Soulknife==  
'''Soulknife''' (AB) 10 pp 1 adv
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:Smite
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'''15 PP''' (AB) 10 pp 1 adv (15 after Psiforged)
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 +
'''Smite'''
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Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5
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:Increase a weapon’s damage by +2/+4.
 
Book: Savage Worlds: Adventure Edition p168
 
Book: Savage Worlds: Adventure Edition p168
Rank: Novice
 
Range: Smarts
 
Power Points: 2
 
Duration: 5
 
Increase a weapon’s damage by +2/+4.
 
  
:Deflection
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'''Deflection'''
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Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5
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:−2/–4 to attack the recipient.
 
Book: Savage Worlds: Adventure Edition p157-158
 
Book: Savage Worlds: Adventure Edition p157-158
Rank: Novice
 
Range: Smarts
 
Power Points: 2
 
Duration: 5
 
−2/–4 to attack the recipient.
 
 
 
  
 
==Gear==
 
==Gear==
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==Magic Items==
 
==Magic Items==
'''Riedran Crysteel Shortsword''' +1 Damage when wielded by a psion
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'''Riedran Crysteel Longsword''' +1 Damage when wielded by a psion Str +1d8
  
 
==Background==
 
==Background==

Revision as of 12:13, 23 June 2024

< < < Back to Main Page


Steeled Soul - Psiforged Soulknife

Ancestry | Warforged | Seasoned (4 Advances)

Living Construct

Built for War - Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill.

Composite Plating - gains +4 Armour, considered light armor

Doesn’t breathe - doesn’t eat or drink, immune to poison and disease.

Doesn’t sleep - and powers can’t put them to sleep.

Cannot heal naturally - using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing.

Incapacitated - With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless.

Injuries - on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power.

Outsider - Warforged have the Outsider (Major) Hindrance. -2 to Persuasion rolls with non-warforged and are often treated as less than human. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War.

Steel Fists - Warforged may attack with their fists as natural weapons that deal Str+d4 damage.

Attributes

Agility D8a.png || Smarts D6a.png || Spirit D8a.png || Strength D6a.png || Vigor D6a.png

Skills

Athletics D8a.png || Notice D6a.png || Persuasion D4a.png || Stealth D8a.png

Fighting D8a.png || Repair D6a.png || Stealth D8a.png || Thievery D8a.png ||

Derived Statistics

Pace 6" || Parry 6 || Toughness 9 (4)

Hindrances

Arrogant - Major - Steeled likes to dominate his opponent and challenges the most powerful foe in combat.

Heroic - Major - Helps those in need.

Edges

Psiforged Body - +5 PP

Ambidextrous - Ignore -2 Penalty when making Trait rolls with off-hand.

Two-Fisted Covers both melee and ranged weapons

Soulknife

15 PP (AB) 10 pp 1 adv (15 after Psiforged)

Smite Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5

Increase a weapon’s damage by +2/+4.

Book: Savage Worlds: Adventure Edition p168

Deflection Rank: Novice | Range: Smarts | Power Points: 2 | Duration: 5

−2/–4 to attack the recipient.

Book: Savage Worlds: Adventure Edition p157-158

Gear

A standard backpack

A warforged repair kit

Traveling papers

Magic Items

Riedran Crysteel Longsword +1 Damage when wielded by a psion Str +1d8

Background

Built for war, Steeled learned how to handle two weapons. Soon, though, his powers began to manifest. They were pleased the investment of a Psiforged body was reaping benefits. He was more specialized but a more powerful soldier. He could continue to be trained and taught. He would be a great boon to their army.

Who's army? He didn't remember; it was so long ago.

He has had to learn different ways to live. Sometimes, he stole, sometimes he fought for money, but all with a bit of honor. He only stole from the evil, from the rich. He always assisted those who might need help, even if they couldn't ask for it.


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