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__NOTOC__ | |||
[[File:Solarpunk2.webp]] | |||
This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets" | This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets" | ||
[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910852/ IC thread] | |||
[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910724/ OOC thread | |||
=Sunflower= | |||
UWP BA6662A-A | |||
=Houserules= | |||
*'''Basic Training''' Every character has Skill-0 in all skills that were in the basic training list of their career. | |||
*'''Related skills''' A skill that is '''strongly''' related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth. | |||
*'''Jack-o-T''' counts as skill-1 for any skill. Which means that Jack-o-T-1 removes the untrained modifier and even provides a +1DM for ''all'' skills , which makes you very versatile. It also applies when we cannot easily fit an action to a skill. I reserve the right to veto its use in some situations: no brain surgery etc. | |||
*'''High-tech items''' Equipment over TL-7 will need an 8+ throw to function on any given day. The throw has a -1 DM for each TL over 7. Items made on Sunflower (like your communicators) get a +2 DM as they are hardened against EMP (which makes them often clunkier than the Imperium equivalent). So an offplanet TL8 Laser Carbine would need to make a throw of 9+ but your Sunflower-made (TL8) communicators, need a throw of 7+ | |||
=Characters= | |||
{| class="wikitable" | |||
! Picture | |||
! UPP | |||
|- | |||
|[[File:Traveller rogue.png|200px]] | |||
|'''Enzo Tameron''' 597899 Age 34 CR 9,400 | |||
4 terms Other | |||
;Skills: Forgery 2, Computer 1, Jack-of-all-Trades 1 (modified house rule) | |||
(Service skills at 0: Vehicle TBC, Gambling, Brawling, Bribery, Blade Cbt, Gun Cbt) | |||
;Gear: | |||
Body Pistol and 2x ammo, Rifle and 5x ammo, Mesh, Dagger, Short range comm, Personal computer (software TBC) | |||
|- | |||
|[[File:Traveller_woman.jpg|200px]] | |||
|'''Aniella Baker''' 9459BB Age 46 Cr 39200 | |||
:7 terms Merchant (2nd Officer); ''Retirement Pay:'' 8000 | |||
:'''Skills:''' Engineering-1, Medical-3, Sword-3, Laser Rifle-1, Steward-1, Helicopters-1, Bribery-2 | |||
:'''Gear:''' Sword-1, Low Passage Ticket-2, Mesh Armor, long range comm, medical kit, light intensifier googles, combination respirator/air filter | |||
Aniella (ON yel ah) has put a lot of years into plying trade routes on good and bad ships. Recently retired from the corps with a pension, she is looking for somewhere to apply her diverse skills. Herny Westerly, her son, thinks she should come visit him and help take care of Rulia and Jesse, her grandchildren. But Henry is a tightwad who probably wants her to pay the rent from her pension. She has not heard from Mary, her daughter who joined the Marines of branches, in years and the Marines have never sent a death notice. The less said about Albert Westerly, her ex, the better. | |||
|- | |||
|[[File:Traveller Guard.jpg|200px]] | |||
|'''Zoe Chao Lin''' 847B7B Age 30 Cr 32,990 | |||
3 terms Army (Major) | |||
;Skills: Vehicle (Ground Car) 2, Air/Raft 0, Gun Combat 0 (Rifle) 1, (SMG) 1, Forward Observer 1, Blade Combat 1 (Saber), Mechanical 1, Brawling 1 | |||
;Gear: Automatic Rifle (Cr 1,000) 5 Kg 3D damage, Rifle Ammunition x5 (Cr 100) 2.5 Kg (20 Rounds / Clip), SMG Ammunition x4 (Cr 40) 1 Kg (15 Rounds / Clip), Telescopic Sights (Cr 200) .8 Kg, Mesh (Cr 150) | |||
|- | |||
|[[File:Traveller_Naval.png|200px]] | |||
| | |||
'''Chip Lister''': 9C8796 Age 38 CR 30000 | |||
;5 terms Scout (Retirement Pay 4000) | |||
;Skills: Engineering 1, Gunnery 1, Jack-of-all-Trades 1, Mechanical 1, Pilot 1, Vacc Suit 1, Vehicle (Grav Belt) 1 | |||
;Gear: Broadsword | |||
;Vehicle and Transport Options: Scout Ship, Low Passage Ticket | |||
|} | |||
=NPCs= | |||
{| class="wikitable" | |||
|[[File:Filetti.png|150px]] | |||
|'''Captain Luna Filetti''' 87A873 Age 22 (decd.) | |||
3 terms | |||
;Skills: Laser Carbine-1, Rifle-2, SMG-1, Evectronics-1 | |||
|- | |||
| | |||
|'''Professor Tabitha Sabel-Filetti''' 938FA6 Age 38 Cr 0 | |||
;5 terms Scientist | |||
;Skills: Computer,1,Admin,1,Leader,1,Medical,1 | |||
;Gear: Retirement Pay,4000,Lab Ship,1,Mid Passage Ticket,1,High Passage Ticket,1 | |||
|- | |||
|[[File:Chrisjen.png|150px]] | |||
|'''Lt Wei Weber''' 212BAB Age 96-120 (decd.) | |||
X terms | |||
;Skills: Brawling-2, Bribery-2, Carousing-4, Computers-2, Espionage-3, Electronics-2, Forgery-3, Gambling-1, Rifle-2, Streetwise-3 | |||
|- | |||
| | |||
|Scientist Hiroto Kowalski B76A65 Age 46 | |||
7 terms Cr40,000 | |||
Skills: Computer-2, Electronics-2, Gravitics-1, Jack-o-T-1, Survival-1, Tracked Vehicle-2 | |||
Benefits: 8,000/yr Retirement Pay, Lab Ship, Low Passage | |||
|} | |||
=Weapon Cards= | |||
The tables below show the standard Traveller weapons. The numbers are the throw needed (dice plus your personal modifiers) to hit. A character with DEX 9 and SMG-1 would Throw 2D6+3 and hit someone wearing ballistic cloth armour at 20m if the dice showed five or more. | |||
==Melee/Brawling== | |||
[[File:CT_Hands_Brawling.png]] | |||
[[File:CT_Club_(Brawling_Weapons).png]] | |||
[[File:CT_Dagger.png]] | |||
[[File:CT Sword.png]] | |||
[[File:CT Cutlass.png]] | |||
==Ranged== | |||
[[File:CT_Automatic_Pistol.png]] | |||
[[File:CT_Body_Pistol.png]] | |||
[[File:CT Revolver.png]] | |||
[[File:CT_Carbine.png]] | |||
[[File:CT Rifle.png]] | |||
[[File:CT_Automatic_Rifle.png]] | |||
[[File:CT Laser Rifle.png]] | |||
[[File:CT Shotgun.png]] | |||
[[File:CT_Submachine_Gun.png]] | |||
[[File:CT_Laser_Carabine.png]] |
Latest revision as of 15:28, 21 July 2024
This is the wiki page for the solarpunk Traveller game "Seeds in their Pockets"
[https://forum.rpg.net/index.php?threads/classic-traveller-seeds-in-their-pockets.910724/ OOC thread
Sunflower[edit]
UWP BA6662A-A
Houserules[edit]
- Basic Training Every character has Skill-0 in all skills that were in the basic training list of their career.
- Related skills A skill that is strongly related to a skill that the player has at at least level 2 can be attempted as -1 to the skill that is known. So Sword-3 provides Cutlass-2 and so forth.
- Jack-o-T counts as skill-1 for any skill. Which means that Jack-o-T-1 removes the untrained modifier and even provides a +1DM for all skills , which makes you very versatile. It also applies when we cannot easily fit an action to a skill. I reserve the right to veto its use in some situations: no brain surgery etc.
- High-tech items Equipment over TL-7 will need an 8+ throw to function on any given day. The throw has a -1 DM for each TL over 7. Items made on Sunflower (like your communicators) get a +2 DM as they are hardened against EMP (which makes them often clunkier than the Imperium equivalent). So an offplanet TL8 Laser Carbine would need to make a throw of 9+ but your Sunflower-made (TL8) communicators, need a throw of 7+
Characters[edit]
NPCs[edit]
Weapon Cards[edit]
The tables below show the standard Traveller weapons. The numbers are the throw needed (dice plus your personal modifiers) to hit. A character with DEX 9 and SMG-1 would Throw 2D6+3 and hit someone wearing ballistic cloth armour at 20m if the dice showed five or more.