Zainab Zed Siddiqui: Difference between revisions

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|15
|15
|75
|75
|Self-assured and professiona
|Self-assured and professional
|}
|}


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|-
|-
|'''Hit Points (HP)'''
|'''Hit Points (HP)'''
|
|10
|
|10
|-
|-
|'''Willpower (WP)'''
|'''Willpower (WP)'''
|
|12
|
|12
|-
|-
|'''Sanity (SAN)'''
|'''Sanity (SAN)'''
|
|60
|
|60
|-
|-
|'''Breaking Point (BP)'''
|'''Breaking Point (BP)'''
|
|48
|
|
|-
|-
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|//
|//
|'''Resources'''
|'''Resources'''
|()
|(12)
| / /  
| 6/6/0
|-
|-
|}
|}
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|
|
|-
|-
|  
| Family (parents and married brother)
|
| 15
|-
|-
|
|
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|
|
|-
|-
|  
| Friends in Pharma
|
| 15
|-
|-
|  
| MI6 drinking buddies
|
| 15
|-
|-
|  
|  
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==Motivations and Mental Disorders==
==Motivations and Mental Disorders==
=Skills=
=Skills=


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| Alertness
| Alertness
| 20
| 20
|  
| 50
|  
|  
|-
|-
| Anthropology  
| Anthropology  
| 0
| 0
|
| 0
|
|
|-
|-
| Appraise
| Appraise
| 10
| 10
|  
| 10
|
|
|-
|-
| Archaeology
| Archaeology
| 0
| 0
|
| 0
|
|
|-
|-
| Art (Type)
| Art (Type)
| 0
| 0
|
| 0
|
|
|-
|-
| Athletics
| Athletics
| 30
| 33
|
| 33
|
|
|-
|-
| Craft (Type)
| Craft (Type)
| 10
| 10
| 10
|
|
|-
| Bureaucracy
| 10
| 40
|
|
|-
|-
| Demolitions
| Demolitions
| 0
| 0
|
| 0
|
|
|-
|-
| Disguise
| Disguise
| 10
| 10
|
| 70
|
|
|-
|-
| Dodge
| Dodge
| 30
| 30
|
| 30
|
|
|-
|-
| Drive
| Drive
| 20
| 20
|
| 20
|
|
|-
|-
| Espionage Training (Type)
| Espionage Training (Type)
| 0
| 0
|  
| 20
|
|
|-
|-
| Firearms
| Firearms
| 25
| 25
|  
| 54
|
|
|-
|-
| First Aid
| First Aid
| 10
| 11
|  
| 11
|
|
|-
|-
| Foreign Language (Type)
| Foreign Language (Type)
| 0
| 0
|
| 0
|
|
|-
|-
| Harangue
| Harangue
| 10
| 10
|
| 10
|
|
|-
|-
| Heavy Machinery
| Heavy Machinery
| 10
| 10
|  
| 10
|  
|  
|-
|-
| Heavy Weapons
| Heavy Weapons
| 0
| 0
|  
| 0
|  
|  
|-
|-
| History
| History
| 10
| 10
|  
| 10
|
|-
| HUMINT
| ?
| 80
|
|
|-
|-
| Insight
| Insight
| 10
| 10
|  
| 10
|  
|  
|-
|-
| Law
| Law
| 0
| 0
|  
| 30
|
|
|-
|-
| Medicine
| Medicine
| 0
| 0
|  
| 0
|  
|  
|-
|-
| Melee Weapons
| Melee Weapons
| 30
| 30
|  
| 30
|  
|  
|-
|-
| Military Science
| Military Science
| 0
| 0
|  
| 0
|  
|  
|-
|-
| Natural World
| Natural World
| 10
| 10
|  
| 10
|  
|  
|-
|-
| Navigate
| Navigate
| 10
| 10
|  
| 10
|
|
|-
|-
| Occult (Type)
| Occult (Type)
| 10
| 10
|
| 10
|
|
|-
|-
| Organizational Lore (Type)
| Organizational Lore (Type)
| 10
| 10
|
| 10
|
|
|-
|-
| Persuade
| Persuade
| 20
| 20
|  
| 70
|  
|  
|-
|-
| Pilot (Type)
| Pilot (Type)
| 0
| 0
|
| 0
|
|
|-
|-
| Psychoanalyze  
| Psychoanalyze  
| 10
| 10
|
| 10
|
|
|-
|-
| Regional Lore (Type)
| Regional Lore (Type)
| 0
| 0
|
| 0
|
|
|-
|-
| Research
| Research
| 10
| 10
|
| 10
|  
|  
|-
|-
| Ride
| Ride
| 10
| 10
|
| 10
|
|
|-
|-
| Scavenge
| Scavenge
| 10
| 10
| 10
|
|
|-
| Science (Criminology)
| 0
| 50
|
|
|-
|-
| Science (Type)
| Science (Forensics)
| 0
| 0
| 30
|
|
|-
| Science (Pharmacy)
| 0
| 70
|
|
|-
|-
| Search
| Search
| 20
| 20
|  
| 50
|
|
|-
|-
| Stealth
| Stealth
| 10
| 10
|  
| 50
|
|
|-
|-
| Surgery
| Surgery
| 0
| 0
|  
| 0
|
|
|-
|-
| Survival (Type)
| Survival (Type)
| 10
| 10
|  
| 10
|
|
|-
|-
| Swim
| Swim
| 20
| 20
|
| 20
|
|
|-
|-
| Unarmed Combat
| Unarmed Combat
| 40
| 40
|
| 60
|
|
|-
|-
| Use Gadgets
| Use Gadgets
| 10
| 10
|  
| 10
|
|
|}
|}
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=Weapons=
=Weapons=
Glock 1d10


{| class="wikitable"
{| class="wikitable"
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<br>
<br>
''
''
Rolls failed:
Firearms, Athletics, First Aid

Latest revision as of 21:41, 12 September 2024

Character Name: Zainab "Zed" Siddiqui
Player Name: Sam I Am
Profession: MI6 Staff (on maternity/sick leave)
Nationality: UK - North West London (Pakistani parents)
Sex (Age): Female, 32
Education: Comprehensive, Pharmacy at Leicester uni then back to London

Statistics[edit]

Score x5 What Others Notice
Strength 10 50
Constitution 10 50
Dexterity 11 55
Intelligence 14 70 Clear-minded and objective
Power 12 60
Charisma 15 75 Self-assured and professional


Derived Attributes[edit]

Maximum Current
Hit Points (HP) 10 10
Willpower (WP) 12 12
Sanity (SAN) 60 60
Breaking Point (BP) 48


Damage Bonus:


Resources

Permanent At Hand/Stowed/In Storage // Resources (12) 6/6/0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Family (parents and married brother) 15
Communal
Friends in Pharma 15
MI6 drinking buddies 15

Motivations and Mental Disorders[edit]

Skills[edit]

Skill Base rating Rating Failed
Alertness 20 50
Anthropology 0 0
Appraise 10 10
Archaeology 0 0
Art (Type) 0 0
Athletics 33 33
Craft (Type) 10 10
Bureaucracy 10 40
Demolitions 0 0
Disguise 10 70
Dodge 30 30
Drive 20 20
Espionage Training (Type) 0 20
Firearms 25 54
First Aid 11 11
Foreign Language (Type) 0 0
Harangue 10 10
Heavy Machinery 10 10
Heavy Weapons 0 0
History 10 10
HUMINT ? 80
Insight 10 10
Law 0 30
Medicine 0 0
Melee Weapons 30 30
Military Science 0 0
Natural World 10 10
Navigate 10 10
Occult (Type) 10 10
Organizational Lore (Type) 10 10
Persuade 20 70
Pilot (Type) 0 0
Psychoanalyze 10 10
Regional Lore (Type) 0 0
Research 10 10
Ride 10 10
Scavenge 10 10
Science (Criminology) 0 50
Science (Forensics) 0 30
Science (Pharmacy) 0 70
Search 20 50
Stealth 10 50
Surgery 0 0
Survival (Type) 10 10
Swim 20 20
Unarmed Combat 40 60
Use Gadgets 10 10

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

Weapons[edit]

Glock 1d10

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes[edit]



Rolls failed: Firearms, Athletics, First Aid