Zainab Zed Siddiqui: Difference between revisions
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|// | |// | ||
|'''Resources''' | |'''Resources''' | ||
|() | |(12) | ||
| / / | | 6/6/0 | ||
|- | |- | ||
|} | |} | ||
Line 181: | Line 181: | ||
| Alertness | | Alertness | ||
| 20 | | 20 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Anthropology | | Anthropology | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Appraise | | Appraise | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Archaeology | | Archaeology | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Art (Type) | | Art (Type) | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Athletics | | Athletics | ||
| | | 33 | ||
| | | 33 | ||
| | | | ||
|- | |- | ||
| Craft (Type) | | Craft (Type) | ||
| 10 | |||
| 10 | | 10 | ||
| | | | ||
|- | |||
| Bureaucracy | |||
| 10 | |||
| 40 | |||
| | | | ||
|- | |- | ||
| Demolitions | | Demolitions | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Disguise | | Disguise | ||
| 10 | | 10 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
| Dodge | | Dodge | ||
| 30 | | 30 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
| Drive | | Drive | ||
| 20 | | 20 | ||
| | | 20 | ||
| | | | ||
|- | |- | ||
| Espionage Training (Type) | | Espionage Training (Type) | ||
| 0 | | 0 | ||
| | | 20 | ||
| | | | ||
|- | |- | ||
| Firearms | | Firearms | ||
| 25 | | 25 | ||
| | | 54 | ||
| | | | ||
|- | |- | ||
| First Aid | | First Aid | ||
| | | 11 | ||
| | | 11 | ||
| | | | ||
|- | |- | ||
| Foreign Language (Type) | | Foreign Language (Type) | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Harangue | | Harangue | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Heavy Machinery | | Heavy Machinery | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Heavy Weapons | | Heavy Weapons | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| History | | History | ||
| 10 | | 10 | ||
| | | 10 | ||
| | |||
|- | |||
| HUMINT | |||
| ? | |||
| 80 | |||
| | | | ||
|- | |- | ||
| Insight | | Insight | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Law | | Law | ||
| 0 | | 0 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
| Medicine | | Medicine | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Melee Weapons | | Melee Weapons | ||
| 30 | | 30 | ||
| | | 30 | ||
| | | | ||
|- | |- | ||
| Military Science | | Military Science | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Natural World | | Natural World | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Navigate | | Navigate | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Occult (Type) | | Occult (Type) | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Organizational Lore (Type) | | Organizational Lore (Type) | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Persuade | | Persuade | ||
| 20 | | 20 | ||
| | | 70 | ||
| | | | ||
|- | |- | ||
| Pilot (Type) | | Pilot (Type) | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Psychoanalyze | | Psychoanalyze | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Regional Lore (Type) | | Regional Lore (Type) | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Research | | Research | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Ride | | Ride | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Scavenge | | Scavenge | ||
| 10 | |||
| 10 | | 10 | ||
| | | | ||
|- | |||
| Science (Criminology) | |||
| 0 | |||
| 50 | |||
| | | | ||
|- | |- | ||
| Science ( | | Science (Forensics) | ||
| 0 | | 0 | ||
| 30 | |||
| | | | ||
|- | |||
| Science (Pharmacy) | |||
| 0 | |||
| 70 | |||
| | | | ||
|- | |- | ||
| Search | | Search | ||
| 20 | | 20 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Stealth | | Stealth | ||
| 10 | | 10 | ||
| | | 50 | ||
| | | | ||
|- | |- | ||
| Surgery | | Surgery | ||
| 0 | | 0 | ||
| | | 0 | ||
| | | | ||
|- | |- | ||
| Survival (Type) | | Survival (Type) | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|- | |- | ||
| Swim | | Swim | ||
| 20 | | 20 | ||
| | | 20 | ||
| | | | ||
|- | |- | ||
| Unarmed Combat | | Unarmed Combat | ||
| 40 | | 40 | ||
| | | 60 | ||
| | | | ||
|- | |- | ||
| Use Gadgets | | Use Gadgets | ||
| 10 | | 10 | ||
| | | 10 | ||
| | | | ||
|} | |} | ||
Line 403: | Line 423: | ||
=Weapons= | =Weapons= | ||
Glock 1d10 | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 475: | Line 497: | ||
<br> | <br> | ||
'' | '' | ||
Rolls failed: | |||
Firearms, Athletics, First Aid |
Latest revision as of 21:41, 12 September 2024
Character Name: Zainab "Zed" Siddiqui | |||
Player Name: Sam I Am | |||
Profession: MI6 Staff (on maternity/sick leave) | |||
Nationality: UK - North West London (Pakistani parents) | |||
Sex (Age): Female, 32 | |||
Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 11 | 55 | |
Intelligence | 14 | 70 | Clear-minded and objective |
Power | 12 | 60 | |
Charisma | 15 | 75 | Self-assured and professional |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 12 | 12 |
Sanity (SAN) | 60 | 60 |
Breaking Point (BP) | 48 |
Damage Bonus:
Resources
Permanent | At Hand/Stowed/In Storage | // | Resources | (12) | 6/6/0 |
---|
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Score | |
---|---|
Personal | |
Family (parents and married brother) | 15 |
Communal | |
Friends in Pharma | 15 |
MI6 drinking buddies | 15 |
Motivations and Mental Disorders[edit]
Skills[edit]
Skill | Base rating | Rating | Failed |
---|---|---|---|
Alertness | 20 | 50 | |
Anthropology | 0 | 0 | |
Appraise | 10 | 10 | |
Archaeology | 0 | 0 | |
Art (Type) | 0 | 0 | |
Athletics | 33 | 33 | |
Craft (Type) | 10 | 10 | |
Bureaucracy | 10 | 40 | |
Demolitions | 0 | 0 | |
Disguise | 10 | 70 | |
Dodge | 30 | 30 | |
Drive | 20 | 20 | |
Espionage Training (Type) | 0 | 20 | |
Firearms | 25 | 54 | |
First Aid | 11 | 11 | |
Foreign Language (Type) | 0 | 0 | |
Harangue | 10 | 10 | |
Heavy Machinery | 10 | 10 | |
Heavy Weapons | 0 | 0 | |
History | 10 | 10 | |
HUMINT | ? | 80 | |
Insight | 10 | 10 | |
Law | 0 | 30 | |
Medicine | 0 | 0 | |
Melee Weapons | 30 | 30 | |
Military Science | 0 | 0 | |
Natural World | 10 | 10 | |
Navigate | 10 | 10 | |
Occult (Type) | 10 | 10 | |
Organizational Lore (Type) | 10 | 10 | |
Persuade | 20 | 70 | |
Pilot (Type) | 0 | 0 | |
Psychoanalyze | 10 | 10 | |
Regional Lore (Type) | 0 | 0 | |
Research | 10 | 10 | |
Ride | 10 | 10 | |
Scavenge | 10 | 10 | |
Science (Criminology) | 0 | 50 | |
Science (Forensics) | 0 | 30 | |
Science (Pharmacy) | 0 | 70 | |
Search | 20 | 50 | |
Stealth | 10 | 50 | |
Surgery | 0 | 0 | |
Survival (Type) | 10 | 10 | |
Swim | 20 | 20 | |
Unarmed Combat | 40 | 60 | |
Use Gadgets | 10 | 10 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Weapons[edit]
Glock 1d10
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
* | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes[edit]
Rolls failed: Firearms, Athletics, First Aid