Divine Strife:Bethan McKenzie: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(20 intermediate revisions by the same user not shown)
Line 5: Line 5:
'''Archetype:''' The Sage<br/>
'''Archetype:''' The Sage<br/>
'''Dominions:''' Entropy (Crossover); Plants (Elemental)<br/>
'''Dominions:''' Entropy (Crossover); Plants (Elemental)<br/>
'''Theology:''' Reliquarians
'''Theology:''' Reliquarians<br/>
 
 
'''Fragments:''' 6 <br/>
'''Legendary Acts:''' 2 <br/2>


=== Derived Traits ===
=== Derived Traits ===
Initiative 5 <br/>
Initiative 6 <br/>
Strength 2 <br/>
Strength 3 <br/>
Movement 4 <br/>
Movement 4 <br/>
Free Time 5 <br/>
Free Time 5 <br/>
Wealth 4 <br/>
Wealth 4 <br/>
Sparks 2 <br/>
Health 7 <br/>
Health 7 <br/>
Psyche 7 <br/>
Psyche 7 <br/>


=== Skills ===
=== Skills ===
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 1; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2
Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 2; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2


=== Manifestations ===  
=== Manifestations ===  
Aegis 2, Beckon 2, Journey 1, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 1, Shaping 0, Soul 1
Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1


=== Truths ===
=== Truths ===
Line 26: Line 31:


''“Unaging”'': Your powers over entropy allow you to remain any age you wish.  
''“Unaging”'': Your powers over entropy allow you to remain any age you wish.  
<br/>
''“Unharmed by plant”'': You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.
<br/>
<br/>


Line 32: Line 41:
'''Genius:''' The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP<br/>
'''Genius:''' The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP<br/>
'''Adaptable:''' Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) <br/>
'''Adaptable:''' Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on) <br/>
'''In My Element:'''These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease <br/>
'''A Relic for Everything:''' Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.<br/>
'''A Relic for Everything:''' Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.<br/>


Line 42: Line 54:


'''Unpredictable:''' Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.<br/>
'''Unpredictable:''' Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.<br/>
'''Connected to the Land:''' Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source <br/>


'''Hoarding:''' Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.
'''Hoarding:''' Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.
Line 48: Line 62:
My Workshop (Landmark) [3] <br/>
My Workshop (Landmark) [3] <br/>
Repeat Patrons (Group) [2] <br/>
Repeat Patrons (Group) [2] <br/>
Society of World History (Group) [3]<br/> <br/>
Society of World History (Group) [3]<br/>
New elemental landmark [3] 3
 
=== Entitlements ===
 
Spectacles of Past Crafting (Relic) [2]
Spectacles of Past Crafting (Relic) [2]


=== XP ===
=== XP ===


Spent: 7 <br/>
Spent: 46 <br/>


Unspent: 43
Unspent: 4


=== Appearance and Background ===
=== Appearance and Background ===

Latest revision as of 19:31, 7 October 2024

Bethan McKenzie, Divinity of Entropy[edit]

Divine Origins[edit]

Occupation: Creator (Restoration)
Archetype: The Sage
Dominions: Entropy (Crossover); Plants (Elemental)
Theology: Reliquarians


Fragments: 6
Legendary Acts: 2

Derived Traits[edit]

Initiative 6
Strength 3
Movement 4
Free Time 5
Wealth 4
Sparks 2
Health 7
Psyche 7

Skills[edit]

Athletics: 1; Crafts: 4 (restoration); Deception: 0; Discipline: 2; Empathy: 2; Fighting: 1; Fortitude: 2; Influence: 1; Intuition: 3; Knowledge: 4; Marksman: 1; Medicine: 1; Might: 2; Perception: 4; Perform: 1; Speed: 3; Stealth: 0; Survival: 2; Tech: 1; Travel: 2

Manifestations[edit]

Aegis 2, Beckon 2, Journey 2, Minion 0, Puppetry 0, Oracle (Temporal View) 3, Ruin 3, Shaping 1, Soul 1

Truths[edit]

“ There is no defense against Entropy”: Your attacks ignore 1 level of Armor on the target. If you spend 1 Fragment when attacking, ignore all Armor for that attack, and you will have some effect even against a target with Immunity.

“Unaging”: Your powers over entropy allow you to remain any age you wish.

“Unharmed by plant”: You are unaffected by thorns or prickles, sharp branches, etc, plant-based allergies, and by the chemical defenses of plants, etc.


Blessings[edit]

Up to Date: Creators have to keep up with the latest tech trends, so they don’t fall behind new software in their field. Gain +1 Tech for familiarity with using the latest online tools and software
Genius: The Sage is often a genius compared to others and can learn things much quicker. All costs for standard Skills are reduced by -1 XP
Adaptable: Crossover gods are experts at thinking on their feet and coming up with unorthodox ways to handle a situation. After the GM has decided the combo necessary for a check, the player may sacri- fice Pantheon Dice to switch one Skill in the combo with another Skill on the fly. This Blessing’s cost increases by 1 per use in the Scene (i.e. 1 Pantheon Die the first time, 2 dice the next use, and so on)

In My Element:These gods often find joy in molding their element to their ends. Gain +1 Crafts and+1 Survival when interacting with the god’s element. For instance, a god of earth could sculpt with clay easier, while a god of the forest could track others within the trees with ease

A Relic for Everything: Reliquarians are in tune with the nature of relics, able to sense them similar to Sense Spark - even Solebound Relics. From this, they begin with +2 Relic levels during character creation, may ignore Attunement checks for Level 1 and 2 Relics entirely, and receive a +2 bonus to Attunement checks for others.

The most coveted power of the Reliquarians, however, is the ability to create relics, a lost art in the modern era. The god imbues their creation with 1 Fragment, permanently lowering the god’s available Fragments by 1 for each Relic they create, and no Relic made this way can be a higher level than their current Spark. The god usually crafts unique Relics but may also duplicate existing relics by finding one and destroying it, unweaving the mysteries of its creation to understand its construction. To do this, they make a Tough (3) Knowledge + Crafts check. If successful, the god memorises the divine blueprint and can create this type of Relic in the future. If they fail, they destroy the Relic, but the knowledge is lost. Though most Created Relics are limited to Level 5, the GM may allow relics to go beyond this point limit, if it serves the story.

Curses[edit]

Inspiration Strikes Creators often find themselves getting great ideas at the worst possible times. Gain +1 Pantheon Die when a god gets an idea mid-Scene, causing them to choose between acting on it right now or forgetting the idea forever. If they do not follow up on the idea immediately, they lose 1 Wealth.

All This Knowledge, For What?: There are times when even the Sage is stumped for an answer to the challenge before them. Gain 1 Pantheon Die when they are left feeling useless and insecure about their abilities, leading to tension and conflict.

Unpredictable: Gods who possess Crossover Dominions are, by definition, unpredictable. Gain 1 Pantheon Die when the god’s dubious nature feeds into others’ perceptions of them and, being unsure whether to trust the character, causes trouble.

Connected to the Land: Elemental gods are very protective of their Landmark Bonds, to the point of losing their cool if anything harms them. Gain 1 Pantheon Die if a Landmark Bond takes Strain from an outside source

Hoarding: Reliquarians are obsessive hoarders who collect everything from magazines and newspapers to scraps of notebook paper and cocktail napkins with notes scribbled all over them. They are also notorious Relic hoarders, too reluctant to let go of the fruits of their labour. This obsessive limits their interpersonal relationships, granting them only 3 points (instead of 5) to spend on Attachmenbts during character creation and giving the god a Hoarder 2 Failing, affecting every aspect of their lives.

Bonds[edit]

My Workshop (Landmark) [3]
Repeat Patrons (Group) [2]
Society of World History (Group) [3]
New elemental landmark [3] 3

Entitlements[edit]

Spectacles of Past Crafting (Relic) [2]

XP[edit]

Spent: 46

Unspent: 4

Appearance and Background[edit]

Gender: female
Age: 25 (legally 45)
Appearance and Demeanor: [text]
Background: Bethan discovered the existence of the divine from an early age, at her grandmother’s knee. Her maternal grandmother, Lotty Wilks, was the Divinity of Roses; her roses were always the best at the county fair, and their perfume the most intoxicating. Maybe it was due to this more limited scope of her divine realm, that Lotty never took it all that seriously, something that she passed onto her grandmother. We’re just humans with divine powers, she’d always say.

Bethan had lived with Lotty since she was an infant, her parents having gone off the rails and died from overdosing when she only a few months old.

Lotty passed on to her granddaughter her love of history, and of genealogy, her house being filled with objects passed onto her from previous generations, and Bethan, a child genius who ended up going to college in her early teens, completed doctorates in history, genealogy, and the restoration of artefacts

Bethan stayed with her grandmother up until the old lady’s death, upon which she inherited her Spark, became Divinity of Entropy, and dropped twenty years biologically.

Divine Strife