Bureau Noir: Alejandra Peixoto: Difference between revisions

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[[Infinity:_Bureau_Noir|A character in the Bureau Noir game]]
{| class="wikitable"
|+
| [[Bureau_Noir:_Alejandra:Geist|Geist]]
| [[Bureau_noir:_Alejandra:Notes|Notes]]
| [[Bureau_noir:_Alejandra:Glossary|Glossary]]
|}
=Alejandra Peixoto=
=Alejandra Peixoto=


'''Faction:''' Mercenary <br/>
[[File:alejandra1.jpg|thumb|600px|right]]
'''Heritage:''' PanOceania  <br/>
'''Homeworld:''' Varuna


'''Lifestyle:''' Upper Class<br/>
'''Faction:''' Mercenary <br>
'''Earnings:''' 4 (Assets = 13)
'''Heritage:''' PanOceania  <br>
'''Homeworld:''' Varuna (Hawaiki Archipelago)


'''Languages:''' English, Malay, Maori, Portuguese
'''Lifestyle:''' Upper Class<br>
'''Earnings:''' 4


===Character Traits===
'''Languages:''' English, Malay, Maori, Portuguese<br>
'''Age:''' 29
 
==Character Traits==


* '''Hero Worship:''' Alejandra has an idealized view of special forces, especially mercenary ones.  
* '''Hero Worship:''' Alejandra has an idealized view of special forces, especially mercenary ones.  
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| style="font-weight:bold;" | Firewall
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 9
| style="text-align:center;" | 9
| style="text-align:center;" | (18+1)
| style="text-align:center;" | (8+1)
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" | 0
| style="text-align:center;" | ~
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
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| style="background-color:#000000; color:#FFF; font-weight:normal;" | 3/1
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 3/1
| Ballistics
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| Education
| Education
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
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|-
|-
| style="font-weight:bold;" | ''Close Combat''
| style="font-weight:bold;" | ''Close Combat''
| style="text-align:center; background-color:#000000; color:#ffffff;" | 5/2
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/2
| style="font-weight:bold;" | ''Extraplanetary''
| style="font-weight:bold;" | ''Extraplanetary''
| style="background-color:#000000; color:#ffffff;" | 1/1
| style="background-color:#000000; color:#ffffff;" | 1/1
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=Gear=
=Gear=
[[File:alejandra2.jpg|thumb|600px|right]]
==Current Assets==
Assets: 5


==Armour and Weapons==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
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| Ammo
| Ammo
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| ''Tenkai'' <br> Nokogiri Benkei
| '''Tenkai''' <br>''The Heavenly Sword'' <br> Nokogiri Benkei
| Melee
| Reach
| 1+8CD
| 1+8CD
|  
|
| Unb
| Unb
| Parry 3, Piercing 2, Vicious 1
| Parry 3, Piercing 2, Vicious 1
|
| -
|-
|-
| ''Naraka'' <br> Gushblade
| '''Naraka''' <br> ''The Hellish Sword'' <br> Gushblade
| Melee
| Reach
| 2+8CD
| 2+8CD
|  
| -
| 2H
| 2H
| Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 (illegal)
| Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 <br>(illegal)
|
| -
|-
|-
| Combi Rifle
| '''FGA SG-5 Alraun 2'''<br>Combi Rifle <br> -----<br> MULTI: Light Grenade Launcher
| C/M
| C/M <br> -----<br> M
| 1+5CD
| 1+5CD <br> -----<br> 2+4CD
| 2
| 2 <br> -----<br> 1
| 2H
| 2H <br> -----<br> 2H
| Expert 1, Vicious 1 (MULTI Light Mod)
| Expert 1, Vicious 1 <br> -----<br> Area (Close), Munition, Speculative Fire
| Standard
| Normal <br> -----<br> Grenade
|-
|-
| AP Rifle
| '''Yungang Xing (Type) 5.1'''<br>AP Rifle <br> -----<br> MULTI: Light Shotgun
| M
| M <br> -----<br> C
| 1+5CD
| 1+5CD <br> -----<br> 1+4CD
| 2
| 2 <br> -----<br> 1
| 2H
| 2H <br> -----<br> 2H
| Piercing 2, Vicious 1 (MULTI Light Mod)
| Piercing 2, Vicious 1 <br> -----<br> Area (Close), Knockdown, Spread 1
| AP
| AP <br> -----<br> Normal Shells
|-
|-
| Pistols (2)
| '''TauruSW Ferro'''<br>Pistols (2)
| R/C
| R/C
| 1+4CD
| 1+4CD
| 1
| 1
| 1H
| 1H
| Vicious 1  
| Vicious 1 <br> ''or'' <br> Biotech, Nonlethal, Stun, Vicious 1
| Standard
| Normal  <br> ''or'' <br> Stun
|-
|-
| Garrotte
| Garrotte
| Melee
| Reach
| 1+8CD
| 1+8CD
|  
| -
| 1H
| 1H
| Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2
| Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2
|
| -
|-
| Knife
| Reach, Thrown
| 1+7CD
| -
| 1H
| Concealed 1, Non-Hackable, Subtle 2, Unforgiving 1
| -
|-
| Unarmed
| Reach
| 1+6CD
| -
| -
| Stun, Subtle 1
| -
|}
|}


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| 9
| 9
| Standard
| Standard
|
| -
|-
|-
| AP
| AP
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| Standard
| Standard
| Piercing 2
| Piercing 2
|-
| Stun
| 3
| Standard
| Biotech, Non-lethal, Stun
|-
| Shotgun Shell
| 3
| Shell
| Area (Close), Spread 1
|-
| Grenade Launcher Ammo
| 1
| Heavy
| -
|-
|-
|-
| Smoke Grenade
| Smoke Grenade
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| 1
| 1
| 0
| 0
|
| 0
|  
| Hidden Armour 2
|-
|-
| Medium Combat Armour
| Medium Combat Armour
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| 2
| 2
| 2
| 2
|  
| -
|-
|-
| Powered Combat Armour
| Powered Combat Armour
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| 4
| 4
| Comms, Exoskeleton 3, Kinematika, Self-Repairing
| Comms, Exoskeleton 3, Kinematika, Self-Repairing
|-
| XO Suit
| Civilian
| 2
| 3
| 2
| 2
| 1
| 2
| Adapted (space), Exoskeleton 1, Heavy Armour
|}
|}


===Other===
==Other Gear==
'''AutoMediKit'''<br>
Monitor the wearer’s vitals, stabilising injuries with fast-acting Serum injections so they can keep fighting. The base price includes three loads of nano-repair medical Serum, but the AutoMediKit can hold dozens of doses.<br>
The AutoMediKit functions as a MediKit for the character wearing it and can also, by expending a dose of Serum, make a treat test on its wearer with a target number of 11. When the wearer suffers a Wound, it will also automatically attempt to use the Treat action, making the test with a target number of 11. (It can also be quantronically instructed to use additional Serum for bonus d20s on this test as a Free Action.)


* Thermo-Optic Camouflage
'''Basic Medical Supplies'''<br>
* Breaking & Entering Kit
A set of basic supplies for tending to the injured, including Serum-infused bandages, antivenins, burn ointment, and a small cryo-bag for cloneable samples. Basic medical supplies contain three loads of Serum, and count as a kit for Medicine tests.
* Second Skin (1 Dose)


=Talents=
'''Climbing Kit'''<br>
This kit contains ropes, spikes, axes, shock absorbers, carabiners for vertical ascents or descents, and a monosteel cable micro-winch and pair of micro-grapnels to speed the process. It grants −1 difficulty to climbing Athletics tests and using the micro-winch adds 1 bonus Momentum for the purposes of improving the speed of the climb. The winch can be used three times before draining its battery.


===Hacking===
'''Climbing Plus'''<br>
From selectively adhesive boots and gloves to force-evolved grip pads, climbing plus gear helps the user to move vertically with ease, granting −2 difficulty on all climbing Athletics tests.


* '''Hacking'''
'''Multispectral Visor 1'''<br>
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 1 system of input filters to highlight important details.


* '''Tricks of the Trade'''
'''Powered Multitool'''<br>
You may re-roll one d20 when making a Hacking test, but must accept the new result.
Providing an array of tools in an easily managed frame, the powered multitool is a handheld repair device. It comes with one unit of Parts built in and counts as a kit, granting 1 bonus Momentum to Tech tests made to repair or modify items.


* '''Phisher'''
'''USAriadnan Entrenching Tool'''<br>
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
Made of simple stamped steel and wood, the “E-Tool” has multiple uses beyond digging trenches, such as a hatchet to chop firewood, an improvised weapon, or a pry bar. A favourite of colonists and wilderness wanderers, the E-Tool still sees extensive military use on Ariadna. It counts as a kit, granting 1 bonus Momentum for relevant skill tests.


* '''Piggyback'''
==Augmentations==
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.


===Lifestyle===
'''AR Eye Implants'''<br>
Augmented replacements for the human eye, eye implants provide 20:20 vision, polarisation against bright light, a display linked to the owner’s comlog, and a visual data feed for geists and expert systems. Upgrades can add software emulation of recorders or optical filters for similar prices.


* '''Socialite'''
'''Cube'''<br>
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.  
These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links
throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval.  


* '''Social Mimic'''
'''Pain Filters'''<br>
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
This augmentation modifies pain receptors throughout the recipient’s body, allowing them to either ignore one condition imposed by a Wound Effect or reduce the penalty inflicted by the Cripple Wound Effect by one step.


===Stealth===
=Talents=


* '''Scout'''
==Athletics==
You may re-roll one d20 when making a Stealth test, but must accept the new result.  
'''Rigorous Training'''<br>
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.


* '''Quantronic Static'''
==Close Combat==
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
'''Martial Artist'''<br>
When making a melee attack, you may reroll a number of damage dice equal to the number of Close Combat talents you have (5).


=Hacking=
'''Combat Specialist'''<br>
Each point of Momentum or Heat you pay to gain additional dice for a Close Combat test provides two dice instead of one.


{| class="wikitable" style="text-align:center;"
'''Weapon Master'''<br>
|- style="text-align:left;"
When making an attack using the Close Combat skill, each point of Momentum spent for bonus damage adds two damage instead of one.
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
|- style="font-weight:bold; font-size:small;"
| Device
| Claw
| Sword
| Shield
| Gadget
| IC
| Upgrades
|-
| style="text-align:left;" | Hacking Device Plus
| 2
| 1
| 2
| 3
| 2
| Cybermask, Sucker Punch, White Noise
|}


{| class="wikitable" style="text-align:center;"
'''Quick Draw'''<br>
|- style="text-align:left;"
The character is always prepared for melee combat. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in their hand in order to respond to attacks. As long as they have a free hand and a weapon within Reach, they can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield sabres, for example).
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
|- style="font-size:small;"
| Type
| Programme
| Damage
| Qualities
|-
| CLAW-2
| Oblivion
| 1+5CD
| BE
|-
| SWORD-2
| Trinity
| 2+8CD
| Area (Close), Vicious 3, Stun (vs. Neural)
|-
| SHIELD-2
| Breakwater
| -
| Special
|-
| GADGET-1
| Lockpicker
| -
| Supportwear (personal)
|-
|}


===CLAW===
'''Reflexive Block'''<br>
The character has become so attuned to their melee expertise that they can use it to defend against ranged attacks. The character may substitute their Close Combat skill for their Acrobatics skill any time they attempt a Defence or Guard Reaction with a melee weapon in hand.


* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
==Extraplanetary==
'''Meteorhead'''<br>
The character may reroll one d20 when making an Extraplanetary result.


===SWORD===
=Other=


* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.
==XP==
0/0


===SHIELD===
==Allies and Contacts==


* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
===Ally: Zayna Fayez===
[[File:zayna.jpg|thumb|600px|right]]
'''Faction:''' Haqqislam<br>
'''Concept:''' Khawarij Super-Soldier<br>
'''Relation:''' It's complicated.<br>


===GADGET===
One day, a Yu Jing biotech researcher decided to defect to a Haqqislam Silk Lord. The corporation found out about his betrayal and sent in their rapid intervention team to deal with the problem. Their target was on a shuttle, en-route to one of the Circulars. They were to intercept, jam comms, and board the shuttle. Once there... ''just deal with it''.


* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
Things are of course never quite that simple.


===UPGRADES===
The scientist was given a small security detail to help him with the transition - and to prevent him from chickening out. Alejandra's intervention team boarded the shuttle and the battle was, to say the least, cataclysmic. In the end, Alejandra was forced to draw her ''Naraka'' sword (making Zayna one of the few who managed to do so). She and her team had won but at a terrible cost. The shuttle was heavily damaged and losing atmo. Zayna lay bleeding out. None of the civilians on board had the skills to save their lives. Several hundred people, already dead. They just didn't know it yet.
* '''Cybermask:''' This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.


* '''Sucker Punch:''' Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
It was time to exfil with their prize but something didn't sit right with Alejandra. She administered first aid to Zayna and fixed the shuttle up just enough for a rescue responder to arrive in time.


* '''White Noise: ''' This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.
Officially, this was not against order. Officially, none of the managers wanted to sign their name on a report which said for the record that they would have preferred all those people to die. Unofficially, Alejandra's career was as good as over.


=Host=
Alejandra wandered the Sphere for about a year "on extended leave", wondering what to do with herself and checking old merc contacts to see if she could return to that life. This was before Bureau Noir contacted her. During this time, Zayna tracked her down and confronted her in a grimy motel room on Sol. For answers. For gratitude. For payback. For acknowledging the undeniable sexual tension they had going on during their fated swordfight. (I mean, what did you think the "Pan" stands for in PanOceania?)


==Standard Lhost==
The two have been off and on again frenemies, partners in crime, business rivals, sworn nemeses, cold exes, and loving partners. They both lead busy, unstable lives with a lot of clandestine elements in it. As complicated as their relationship sounds, to them it's one of the few things in their lives which is blissfully simple. (And on occasion, simply blissful.)
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
 
===Augmentations===
 
* Cube 2.0
* Multithreaded Consciousness Adaptation
* Neural Comlog [+1 momentum on tests using Neural feature]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
 
==Proxy Mk.0 (x2)==
 
===Augmentations===
* Cube 2.0
* Nanopulser
* Immune to Disease and Pain
* Internal Armour (1 all locations)
* BTS 2
* Gecko Pads
* Kinematika
 
==XP==
 
0/0

Latest revision as of 09:24, 25 October 2024

A character in the Bureau Noir game

Geist Notes Glossary

Alejandra Peixoto[edit]

Faction: Mercenary
Heritage: PanOceania
Homeworld: Varuna (Hawaiki Archipelago)

Lifestyle: Upper Class
Earnings: 4

Languages: English, Malay, Maori, Portuguese
Age: 29

Character Traits[edit]

  • Hero Worship: Alejandra has an idealized view of special forces, especially mercenary ones.
  • Known Troublemaker: Alejandra is infamous for her days in a merc outfit who'd drink to excess and start brawls in the bar or on the streets.
  • Red Flag: She disobeyed orders once to save civilians.

Statistics[edit]

Infinity Points: 3/3

STRESS Current
Max Soak
Harm
Vigour
15 (14+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 10 (8+2) Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 (8+1) Security ~ Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 10 (5+4+1) Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Medium Combat Armour 2 3 2 2 2
Powered Combat Armour 4 5 3 3 3
Armored Clothing 0 1 1 1 0

Attributes and Skills[edit]

AGILITY (12) AWARENESS (8) BRAWN (14) COORDINATION (9) INTELLIGENCE (8) PERSONALITY (8) WILLPOWER (8)
Acrobatics 2/1 Analysis 0/0 Athletics 3/1 Ballistics 2/1 Education 1/0 Animal Handling 0/0 Discipline 2/1
Close Combat 4/2 Extraplanetary 1/1 Resistance 1/1 Pilot 1/0 Hacking 1/0 Command 1/0
Stealth 1/0 Observation 1/1 Spacecraft 1/0 Medicine 1/0 Lifestyle 1/0
Survival 1/1 Psychology 0/0 Persuade
1/0
Thievery 1/0 Science 0/0
Tech 1/1
Bonus Damage
Infowar (Intelligence) +0
Psywar (Personality) +0
Melee (Brawn) +4
Ranged (Awareness) +0

Gear[edit]

Current Assets[edit]

Assets: 5

Armour and Weapons[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Tenkai
The Heavenly Sword
Nokogiri Benkei
Reach 1+8CD - Unb Parry 3, Piercing 2, Vicious 1 -
Naraka
The Hellish Sword
Gushblade
Reach 2+8CD - 2H Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2
(illegal)
-
FGA SG-5 Alraun 2
Combi Rifle
-----
MULTI: Light Grenade Launcher
C/M
-----
M
1+5CD
-----
2+4CD
2
-----
1
2H
-----
2H
Expert 1, Vicious 1
-----
Area (Close), Munition, Speculative Fire
Normal
-----
Grenade
Yungang Xing (Type) 5.1
AP Rifle
-----
MULTI: Light Shotgun
M
-----
C
1+5CD
-----
1+4CD
2
-----
1
2H
-----
2H
Piercing 2, Vicious 1
-----
Area (Close), Knockdown, Spread 1
AP
-----
Normal Shells
TauruSW Ferro
Pistols (2)
R/C 1+4CD 1 1H Vicious 1
or
Biotech, Nonlethal, Stun, Vicious 1
Normal
or
Stun
Garrotte Reach 1+8CD - 1H Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2 -
Knife Reach, Thrown 1+7CD - 1H Concealed 1, Non-Hackable, Subtle 2, Unforgiving 1 -
Unarmed Reach 1+6CD - - Stun, Subtle 1 -
AMMUNITION
Name Reloads Type Qualities
Normal 9 Standard -
AP 4 Standard Piercing 2
Stun 3 Standard Biotech, Non-lethal, Stun
Shotgun Shell 3 Shell Area (Close), Spread 1
Grenade Launcher Ammo 1 Heavy -
Smoke Grenade 2 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Maint. Qualities
Head Torso Arm Leg
Armoured Clothing Civilian 0 1 1 1 0 0 Hidden Armour 2
Medium Combat Armour Combat 2 3 2 2 2 2 -
Powered Combat Armour Powered 4 5 3 3 3 4 Comms, Exoskeleton 3, Kinematika, Self-Repairing
XO Suit Civilian 2 3 2 2 1 2 Adapted (space), Exoskeleton 1, Heavy Armour

Other Gear[edit]

AutoMediKit
Monitor the wearer’s vitals, stabilising injuries with fast-acting Serum injections so they can keep fighting. The base price includes three loads of nano-repair medical Serum, but the AutoMediKit can hold dozens of doses.
The AutoMediKit functions as a MediKit for the character wearing it and can also, by expending a dose of Serum, make a treat test on its wearer with a target number of 11. When the wearer suffers a Wound, it will also automatically attempt to use the Treat action, making the test with a target number of 11. (It can also be quantronically instructed to use additional Serum for bonus d20s on this test as a Free Action.)

Basic Medical Supplies
A set of basic supplies for tending to the injured, including Serum-infused bandages, antivenins, burn ointment, and a small cryo-bag for cloneable samples. Basic medical supplies contain three loads of Serum, and count as a kit for Medicine tests.

Climbing Kit
This kit contains ropes, spikes, axes, shock absorbers, carabiners for vertical ascents or descents, and a monosteel cable micro-winch and pair of micro-grapnels to speed the process. It grants −1 difficulty to climbing Athletics tests and using the micro-winch adds 1 bonus Momentum for the purposes of improving the speed of the climb. The winch can be used three times before draining its battery.

Climbing Plus
From selectively adhesive boots and gloves to force-evolved grip pads, climbing plus gear helps the user to move vertically with ease, granting −2 difficulty on all climbing Athletics tests.

Multispectral Visor 1
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 1 system of input filters to highlight important details.

Powered Multitool
Providing an array of tools in an easily managed frame, the powered multitool is a handheld repair device. It comes with one unit of Parts built in and counts as a kit, granting 1 bonus Momentum to Tech tests made to repair or modify items.

USAriadnan Entrenching Tool
Made of simple stamped steel and wood, the “E-Tool” has multiple uses beyond digging trenches, such as a hatchet to chop firewood, an improvised weapon, or a pry bar. A favourite of colonists and wilderness wanderers, the E-Tool still sees extensive military use on Ariadna. It counts as a kit, granting 1 bonus Momentum for relevant skill tests.

Augmentations[edit]

AR Eye Implants
Augmented replacements for the human eye, eye implants provide 20:20 vision, polarisation against bright light, a display linked to the owner’s comlog, and a visual data feed for geists and expert systems. Upgrades can add software emulation of recorders or optical filters for similar prices.

Cube
These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval.

Pain Filters
This augmentation modifies pain receptors throughout the recipient’s body, allowing them to either ignore one condition imposed by a Wound Effect or reduce the penalty inflicted by the Cripple Wound Effect by one step.

Talents[edit]

Athletics[edit]

Rigorous Training
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.

Close Combat[edit]

Martial Artist
When making a melee attack, you may reroll a number of damage dice equal to the number of Close Combat talents you have (5).

Combat Specialist
Each point of Momentum or Heat you pay to gain additional dice for a Close Combat test provides two dice instead of one.

Weapon Master
When making an attack using the Close Combat skill, each point of Momentum spent for bonus damage adds two damage instead of one.

Quick Draw
The character is always prepared for melee combat. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in their hand in order to respond to attacks. As long as they have a free hand and a weapon within Reach, they can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield sabres, for example).

Reflexive Block
The character has become so attuned to their melee expertise that they can use it to defend against ranged attacks. The character may substitute their Close Combat skill for their Acrobatics skill any time they attempt a Defence or Guard Reaction with a melee weapon in hand.

Extraplanetary[edit]

Meteorhead
The character may reroll one d20 when making an Extraplanetary result.

Other[edit]

XP[edit]

0/0

Allies and Contacts[edit]

Ally: Zayna Fayez[edit]

Faction: Haqqislam
Concept: Khawarij Super-Soldier
Relation: It's complicated.

One day, a Yu Jing biotech researcher decided to defect to a Haqqislam Silk Lord. The corporation found out about his betrayal and sent in their rapid intervention team to deal with the problem. Their target was on a shuttle, en-route to one of the Circulars. They were to intercept, jam comms, and board the shuttle. Once there... just deal with it.

Things are of course never quite that simple.

The scientist was given a small security detail to help him with the transition - and to prevent him from chickening out. Alejandra's intervention team boarded the shuttle and the battle was, to say the least, cataclysmic. In the end, Alejandra was forced to draw her Naraka sword (making Zayna one of the few who managed to do so). She and her team had won but at a terrible cost. The shuttle was heavily damaged and losing atmo. Zayna lay bleeding out. None of the civilians on board had the skills to save their lives. Several hundred people, already dead. They just didn't know it yet.

It was time to exfil with their prize but something didn't sit right with Alejandra. She administered first aid to Zayna and fixed the shuttle up just enough for a rescue responder to arrive in time.

Officially, this was not against order. Officially, none of the managers wanted to sign their name on a report which said for the record that they would have preferred all those people to die. Unofficially, Alejandra's career was as good as over.

Alejandra wandered the Sphere for about a year "on extended leave", wondering what to do with herself and checking old merc contacts to see if she could return to that life. This was before Bureau Noir contacted her. During this time, Zayna tracked her down and confronted her in a grimy motel room on Sol. For answers. For gratitude. For payback. For acknowledging the undeniable sexual tension they had going on during their fated swordfight. (I mean, what did you think the "Pan" stands for in PanOceania?)

The two have been off and on again frenemies, partners in crime, business rivals, sworn nemeses, cold exes, and loving partners. They both lead busy, unstable lives with a lot of clandestine elements in it. As complicated as their relationship sounds, to them it's one of the few things in their lives which is blissfully simple. (And on occasion, simply blissful.)