Bureau Noir: Brad: Difference between revisions

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'''''WIP'''''
{| class="wikitable"
{| class="wikitable"
|+  
|+  
| [[Bureau_Noir:_Brad:Geist|Geist: TBD]]
| [[Infinity:_Bureau_Noir | Return to main page]]
| [[Bureau_Noir:_Brad:Geist|Geist: TR]]
| [[Bureau_Noir:_Brad:Background|Background]]
| [[Bureau_Noir:_Brad:Background|Background]]
| [[Bureau_Noir:_Brad:Lifepath|Lifepath]]
| [[Bureau_Noir:_Brad:Lifepath|Lifepath]]
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=Brad Haller=
=Brad Haller=


 
[[File:Brad Haller Infinity.png]]


'''Faction:''' Minor Nation (America) <br/>
'''Faction:''' Minor Nation (America) <br/>
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'''Homeworld:''' Earth
'''Homeworld:''' Earth


'''Lifestyle:''' Middle <br/>
'''Lifestyle:''' Upper <br/>
'''Earnings:''' 3 (Assets = 9)
'''Earnings:''' 4 (Assets x11)


'''Languages:''' English
'''Languages:''' English
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===Character Traits===
===Character Traits===


* '''Manifest Destiny:'''
* '''Showman:''' Brad is used to big performances and getting attention.
* '''Manifest Destiny?:''' Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?


=Attributes and Skills=
=Attributes and Skills=
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{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (10)
! colspan="2" style="text-align:center; text-decoration:underline;" | AGILITY (8)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (12)
! colspan="2" style="text-align:center; text-decoration:underline;" | AWARENESS (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (10)
! colspan="2" style="text-align:center; text-decoration:underline;" | BRAWN (7)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (8)
! colspan="2" style="text-align:center; text-decoration:underline;" | COORDINATION (11)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:center; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (7)
! colspan="2" style="text-align:center; text-decoration:underline;" | PERSONALITY (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (9)
! colspan="2" style="text-align:center; text-decoration:underline;" | WILLPOWER (8)
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Acrobatics
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
| Analysis
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
| Athletics
| Athletics
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 1/0
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 1/0
| ''Ballistics''
| ''Ballistics''
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| ''Education''
| ''Education''
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| Animal Handling
| Animal Handling
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| Discipline
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
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| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Resistance
| style="font-weight:bold;" | Resistance
| style="background-color:#000000; color:#FFF;" | 3/0
| style="background-color:#000000; color:#FFF;" | 1/0
| style="font-weight:bold;" | Pilot
| style="font-weight:bold;" | Pilot
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="background-color:#000000; color:#ffffff;" | 1/0
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|-
|-
| style="font-weight:bold;" | Stealth
| style="font-weight:bold;" | Stealth
| style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
| style="text-align:center; background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | ''Observation''
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 2/1
| style="background-color:#000000; color:#ffffff;" | 1/0
| rowspan="4" colspan="2" |  
| rowspan="4" colspan="2" |  
| style="font-weight:bold;" | Spacecraft
| style="font-weight:bold;" | Spacecraft
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| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Lifestyle
| style="font-weight:bold;" | Lifestyle
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="background-color:#000000; color:#ffffff;" | 2/0
|-
|-
| rowspan="3" colspan="2" |  
| rowspan="3" colspan="2" |  
| style="font-weight:bold;" | Survival
| style="font-weight:bold;" | Survival
| style="background-color:#000000; color:#ffffff;" | 3/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| rowspan="3" colspan="2" |  
| rowspan="3" colspan="2" |  
| style="font-weight:bold;" | Psychology
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | Persuade<br />
| style="font-weight:bold;" | ''Persuade''
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 2/1
|-
|-
| style="font-weight:bold;" | Thievery
| style="font-weight:bold;" | Thievery
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| colspan="2" |  
| colspan="2" |  
| style="font-weight:bold;" | Tech
| style="font-weight:bold;" | Tech
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="background-color:#000000; color:#ffffff;" | 2/0
|}
|}


==Statistics==
==Statistics==
'''Infinity Points:''' 4/4
'''Infinity Points:''' 3/3


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
| '''Infowar''' (Intelligence)
| '''Infowar''' (Intelligence)
| +0
| +1
|-
|-
| '''Psywar''' (Personality)
| '''Psywar''' (Personality)
| +1
| +3
|-
|-
| '''Melee''' (Brawn)<br />
| '''Melee''' (Brawn)<br />
| +2
| +0
|-
|-
| '''Ranged''' (Awareness)
| '''Ranged''' (Awareness)
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|-
|-
| style="font-weight:bold;" | Vigour<br />
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 14
| style="text-align:center;" | 8
| style="text-align:center;" | 14
| style="text-align:center;" | 8
| style="font-weight:bold;" | Armour
| style="font-weight:bold;" | Armour
| style="text-align:center;" |  
| style="text-align:center;" | (See below)
| style="font-weight:bold;" | Wound
| style="font-weight:bold;" | Wound
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Resolve
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 10
| style="text-align:center;" | 9
| style="text-align:center;" | 10
| style="text-align:center;" | 9
| style="font-weight:bold;" | Morale
| style="font-weight:bold;" | Morale
| style="text-align:center;" |  
| style="text-align:center;" | 0
| style="font-weight:bold;" | Metanoia
| style="font-weight:bold;" | Metanoia
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
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| style="text-align:center;" | 9
| style="text-align:center;" | 9
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" |  
| style="text-align:center;" | 0
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Cashflow
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 9
| style="text-align:center;" | 7
| style="text-align:center;" | 9
| style="text-align:center;" | 11
| style="font-weight:bold;" | Earnings
| style="font-weight:bold;" | Earnings
| style="text-align:center;" | 3
| style="text-align:center;" | 4
| style="font-weight:bold;" | Shortfall
| style="font-weight:bold;" | Shortfall
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
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|-
|-
| Naked
| Naked
|  
| 0
|  
| 0
|  
| 0
|  
| 0
|  
| 0
|-
|-
| Armored Clothing
| 0
| 1
| 1
| 1
| 0
|-
|-
| Medium Combat Armor
| Medium Combat Armor
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| Ammo
| Ammo
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Garrotte
| Pistol
| Melee
| R/C
| Special
| 1+4CD
| -
| 1
| 1H
| 1H
| Concealed 2, Non-Hackable, Subtle 2, Unforgiving 1
| Vicious 1
| -
| Standard
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Knife
| Rifle
| Melee
| 1+3CD
| -
| 1H
| Concealed 1, Non‑Hackable, Subtle 2, Thrown, Unforgiving 1
| -
|-
| Assault Pistol
| C/M
| C/M
| 1+4CD
| 1+5CD
| 3
| 2
| Unbalanced
| 2H
| Vicious 1
| MULTI Light Mod, Vicious 1
| Standard
| Standard
|}
|}
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| Type
| Type
| Qualities
| Qualities
|-
| Normal
| 3
| Standard
| -
|-
|-
| Armour Piercing
| Armour Piercing
| 3
| 0
| Standard
| Standard
| Piercing 2
| Piercing 2
|-
|-
| Stun
| Stun
| 2
| 0
| Standard
| Standard
| Biotech, Non-lethal, Stun
| Biotech, Non-lethal, Stun
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| style="font-size:xx-small;" | Arm
| style="font-size:xx-small;" | Arm
| style="font-size:xx-small;" | Leg
| style="font-size:xx-small;" | Leg
|-
| Armored Clothing
| Civilian
| 0
| 1
| 1
| 1
| 0
| -
|-
|-
| Medium Combat Armor
| Medium Combat Armor
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===Other===
===Other===


* Climbing Plus
* Aletheia Kit
* AutoMediKit (Serum x3)
* Analysis Suite
* Cosmetic Kit (10 uses)
* Comlog
* Comlog
* Nav Suite (United States)
* Recorder
* Survival Kit
* TinBot (w/Recorder)
* Survival Rations (x3)
* Stimms (x3)


=Talents=
=Talents=
===Ballistics===
* '''Marksman'''
When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)
* '''Clear Shot'''
You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).
* '''Quick Draw'''
You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).


===Education===
===Education===
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If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.
If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.


===Observation===
===Persuade===


* '''Sharp Senses'''
* '''Charismatic'''
You may reroll one d20 when making an Observation test, but must accept the new result.
You may reroll one d20 when making a Persuade test, but must accept the new result.


=Host=
=Host=
===Standard Lhost===
SPECIAL QUALITIES
* '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.


===Augmentations===
===Augmentations===

Latest revision as of 21:38, 26 October 2024

Return to main page Geist: TR Background Lifepath

Brad Haller[edit]

Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth

Lifestyle: Upper
Earnings: 4 (Assets x11)

Languages: English

Character Traits[edit]

  • Showman: Brad is used to big performances and getting attention.
  • Manifest Destiny?: Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?

Attributes and Skills[edit]

AGILITY (8) AWARENESS (12) BRAWN (7) COORDINATION (11) INTELLIGENCE (9) PERSONALITY (12) WILLPOWER (8)
Acrobatics 2/0 Analysis 2/0 Athletics 1/0 Ballistics 3/1 Education 3/1 Animal Handling 0/0 Discipline 1/0
Close Combat 1/0 Extraplanetary 0/0 Resistance 1/0 Pilot 1/0 Hacking 0/0 Command 0/0
Stealth 1/0 Observation 1/0 Spacecraft 0/0 Medicine 0/0 Lifestyle 2/0
Survival 1/0 Psychology 1/0 Persuade 2/1
Thievery 0/0 Science 0/0
Tech 2/0

Statistics[edit]

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +1
Psywar (Personality) +3
Melee (Brawn)
+0
Ranged (Awareness) +3
STRESS Current
Max Soak
Harm
Vigour
8 8 Armour (See below) Wound [ ] [ ] [ ] [ ] [ ]
Resolve 9 9 Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 9 Security 0 Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 7 11 Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 0 0 0 0 0
Armored Clothing 0 1 1 1 0
Medium Combat Armor 2 3 2 2 2

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Pistol R/C 1+4CD 1 1H Vicious 1 Standard
Rifle C/M 1+5CD 2 2H MULTI Light Mod, Vicious 1 Standard
AMMUNITION
Name Reloads Type Qualities
Normal 3 Standard -
Armour Piercing 0 Standard Piercing 2
Stun 0 Standard Biotech, Non-lethal, Stun
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armored Clothing Civilian 0 1 1 1 0 -
Medium Combat Armor Combat 2 3 2 2 2 -

Other[edit]

  • Aletheia Kit
  • AutoMediKit (Serum x3)
  • Analysis Suite
  • Cosmetic Kit (10 uses)
  • Comlog
  • Recorder
  • TinBot (w/Recorder)
  • Stimms (x3)

Talents[edit]

Ballistics[edit]

  • Marksman

When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)

  • Clear Shot

You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

  • Quick Draw

You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).

Education[edit]

  • Disciplined Student

If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.

Persuade[edit]

  • Charismatic

You may reroll one d20 when making a Persuade test, but must accept the new result.

Host[edit]

Augmentations[edit]

  • AR Eye Implants
  • Cube