Bureau Noir: Brad: Difference between revisions

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'''''WIP'''''
{| class="wikitable"
{| class="wikitable"
|+  
|+  
| [[Bureau_Noir:_Brad:Geist|Geist: TBD]]
| [[Infinity:_Bureau_Noir | Return to main page]]
| [[Bureau_Noir:_Brad:Geist|Geist: TR]]
| [[Bureau_Noir:_Brad:Background|Background]]
| [[Bureau_Noir:_Brad:Background|Background]]
| [[Bureau_Noir:_Brad:Lifepath|Lifepath]]
| [[Bureau_Noir:_Brad:Lifepath|Lifepath]]
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=Brad Haller=
=Brad Haller=


 
[[File:Brad Haller Infinity.png]]


'''Faction:''' Minor Nation (America) <br/>
'''Faction:''' Minor Nation (America) <br/>
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'''Lifestyle:''' Upper <br/>
'''Lifestyle:''' Upper <br/>
'''Earnings:''' 4 (Assets = 13)
'''Earnings:''' 4 (Assets x11)


'''Languages:''' English
'''Languages:''' English
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===Character Traits===
===Character Traits===


*
* '''Showman:''' Brad is used to big performances and getting attention.
* '''Manifest Destiny:'''
* '''Manifest Destiny?:''' Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?


=Attributes and Skills=
=Attributes and Skills=
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{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (9)
! colspan="2" style="text-align:center; text-decoration:underline;" | AGILITY (8)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (12)
! colspan="2" style="text-align:center; text-decoration:underline;" | AWARENESS (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (7)
! colspan="2" style="text-align:center; text-decoration:underline;" | BRAWN (7)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (10)
! colspan="2" style="text-align:center; text-decoration:underline;" | COORDINATION (11)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:center; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (12)
! colspan="2" style="text-align:center; text-decoration:underline;" | PERSONALITY (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (8)
! colspan="2" style="text-align:center; text-decoration:underline;" | WILLPOWER (8)
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Acrobatics
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
| Analysis
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
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| rowspan="3" colspan="2" |  
| rowspan="3" colspan="2" |  
| style="font-weight:bold;" | Psychology
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | ''Persuade''
| style="font-weight:bold;" | ''Persuade''
| style="background-color:#000000; color:#ffffff;" | 2/1
| style="background-color:#000000; color:#ffffff;" | 2/1
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|-
|-
| '''Infowar''' (Intelligence)
| '''Infowar''' (Intelligence)
| +0
| +1
|-
|-
| '''Psywar''' (Personality)
| '''Psywar''' (Personality)
| +1
| +3
|-
|-
| '''Melee''' (Brawn)<br />
| '''Melee''' (Brawn)<br />
| +2
| +0
|-
|-
| '''Ranged''' (Awareness)
| '''Ranged''' (Awareness)
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|-
|-
| style="font-weight:bold;" | Vigour<br />
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 14
| style="text-align:center;" | 8
| style="text-align:center;" | 14
| style="text-align:center;" | 8
| style="font-weight:bold;" | Armour
| style="font-weight:bold;" | Armour
| style="text-align:center;" |  
| style="text-align:center;" | (See below)
| style="font-weight:bold;" | Wound
| style="font-weight:bold;" | Wound
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Resolve
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 10
| style="text-align:center;" | 9
| style="text-align:center;" | 10
| style="text-align:center;" | 9
| style="font-weight:bold;" | Morale
| style="font-weight:bold;" | Morale
| style="text-align:center;" |  
| style="text-align:center;" | 0
| style="font-weight:bold;" | Metanoia
| style="font-weight:bold;" | Metanoia
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
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| style="text-align:center;" | 9
| style="text-align:center;" | 9
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" |  
| style="text-align:center;" | 0
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Cashflow
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 9
| style="text-align:center;" | 7
| style="text-align:center;" | 9
| style="text-align:center;" | 11
| style="font-weight:bold;" | Earnings
| style="font-weight:bold;" | Earnings
| style="text-align:center;" | 4
| style="text-align:center;" | 4
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|-
|-
| Naked
| Naked
|  
| 0
|  
| 0
|  
| 0
|  
| 0
|  
| 0
|-
|-
| Armored Clothing
| 0
| 1
| 1
| 1
| 0
|-
|-
| Medium Combat Armor
| Medium Combat Armor
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| Qualities
| Qualities
| Ammo
| Ammo
|- style="vertical-align:middle;"
| Pistol
| R/C
| 1+4CD
| 1
| 1H
| Vicious 1
| Standard
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Rifle
| Rifle
| C/M
| C/M
| 1+4CD
| 1+5CD
| 3
| 2
| Unbalanced
| 2H
| Vicious 1
| MULTI Light Mod, Vicious 1
| Standard
| Standard
|}
|}
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| Type
| Type
| Qualities
| Qualities
|-
| Normal
| 3
| Standard
| -
|-
|-
| Armour Piercing
| Armour Piercing
| 2
| 0
| Standard
| Standard
| Piercing 2
| Piercing 2
|-
|-
| Stun
| Stun
| 2
| 0
| Standard
| Standard
| Biotech, Non-lethal, Stun
| Biotech, Non-lethal, Stun
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| style="font-size:xx-small;" | Arm
| style="font-size:xx-small;" | Arm
| style="font-size:xx-small;" | Leg
| style="font-size:xx-small;" | Leg
|-
| Armored Clothing
| Civilian
| 0
| 1
| 1
| 1
| 0
| -
|-
|-
| Medium Combat Armor
| Medium Combat Armor
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===Other===
===Other===


* Aletheia Kit
* AutoMediKit (Serum x3)
* Analysis Suite
* Analysis Suite
* Cosmetic Kit ()
* Cosmetic Kit (10 uses)
* Comlog
* Comlog
* Recorder
* Recorder
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* '''Marksman'''
* '''Marksman'''
Prerequisite: Ballistics Expertise 1
When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)
When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)


* '''Clear Shot'''
* '''Clear Shot'''
You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).
You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).
* '''Quick Draw'''
You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).


===Education===
===Education===

Latest revision as of 21:38, 26 October 2024

Return to main page Geist: TR Background Lifepath

Brad Haller[edit]

Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth

Lifestyle: Upper
Earnings: 4 (Assets x11)

Languages: English

Character Traits[edit]

  • Showman: Brad is used to big performances and getting attention.
  • Manifest Destiny?: Brad is a proud American and approves of it becoming a great power once again. Does that justify terrorism though?

Attributes and Skills[edit]

AGILITY (8) AWARENESS (12) BRAWN (7) COORDINATION (11) INTELLIGENCE (9) PERSONALITY (12) WILLPOWER (8)
Acrobatics 2/0 Analysis 2/0 Athletics 1/0 Ballistics 3/1 Education 3/1 Animal Handling 0/0 Discipline 1/0
Close Combat 1/0 Extraplanetary 0/0 Resistance 1/0 Pilot 1/0 Hacking 0/0 Command 0/0
Stealth 1/0 Observation 1/0 Spacecraft 0/0 Medicine 0/0 Lifestyle 2/0
Survival 1/0 Psychology 1/0 Persuade 2/1
Thievery 0/0 Science 0/0
Tech 2/0

Statistics[edit]

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +1
Psywar (Personality) +3
Melee (Brawn)
+0
Ranged (Awareness) +3
STRESS Current
Max Soak
Harm
Vigour
8 8 Armour (See below) Wound [ ] [ ] [ ] [ ] [ ]
Resolve 9 9 Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 9 9 Security 0 Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 7 11 Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Naked 0 0 0 0 0
Armored Clothing 0 1 1 1 0
Medium Combat Armor 2 3 2 2 2

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Pistol R/C 1+4CD 1 1H Vicious 1 Standard
Rifle C/M 1+5CD 2 2H MULTI Light Mod, Vicious 1 Standard
AMMUNITION
Name Reloads Type Qualities
Normal 3 Standard -
Armour Piercing 0 Standard Piercing 2
Stun 0 Standard Biotech, Non-lethal, Stun
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Armored Clothing Civilian 0 1 1 1 0 -
Medium Combat Armor Combat 2 3 2 2 2 -

Other[edit]

  • Aletheia Kit
  • AutoMediKit (Serum x3)
  • Analysis Suite
  • Cosmetic Kit (10 uses)
  • Comlog
  • Recorder
  • TinBot (w/Recorder)
  • Stimms (x3)

Talents[edit]

Ballistics[edit]

  • Marksman

When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)

  • Clear Shot

You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

  • Quick Draw

You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).

Education[edit]

  • Disciplined Student

If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.

Persuade[edit]

  • Charismatic

You may reroll one d20 when making a Persuade test, but must accept the new result.

Host[edit]

Augmentations[edit]

  • AR Eye Implants
  • Cube