Sabrina von Pützlow: Difference between revisions
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Latest revision as of 22:43, 31 October 2024
Witch
Sabrina - Plane | Sabrina - Notes and Story Record |
Basic Stats[edit]
Hard | Keen | Calm | Daring | Wild | Stress | XP | |
---|---|---|---|---|---|---|---|
+3 | +2 | -2 | -1 | +3 | 7/10 | 9 |
Triggers | (cost) | Vents | |
---|---|---|---|
If you used magic violently | 1 Stress | Lose one of your Bonds | |
If you failed your mission | 1 Stress | Wander out into the Wild | |
If you missed a spell | 1 Stress | Hex somebody who has it coming. | |
If you faced down the fae | 1 Stress | Use yourself as a focus. | |
... and you lost | 1 Stress | Make an unwise pact with the fae. | |
If a comrade crashed | 1 Stress | Break a piece of needed technology. | |
If you were injured | 2 Stress | Call somebody out. Make it hurt. | |
...if you passed out | 1 Stress |
Comrades | Trust? | Familiar Vices | |
---|---|---|---|
Garen | Y | Cannabis | |
Geb | Y | Stunt Flying | |
Zeke | Y | ||
Kat | Y |
Moves[edit]
Bonded (Core)[edit]
Bonded: When you invest yourself in a person, place, or thing, come to a consensus with the player most responsible for it about the Nature of that thing, and take 1 Stress. You may now use it as a Focus. If a Focus is destroyed or lost, take another Stress.
Reach Out[edit]
As long as you still know where it is, you can use a Focus without touching it.
Woods-Wise[edit]
When you exposit about flora, fauna, or fae, roll +Wild. On a 16+, answer two. On an 11-15, answer one.
- What benefits it could provide.
- What grave dangers it presents.
- What will pacify it if needed.
Also, in nature, you may roll Explore the Wild +Wild instead of +Daring.
The GM will answer whatever the Witch doesn’t
Out of Mind[edit]
When you shut off your engine or hide your face, you will pass unseen by anyone who hasn’t already spotted you.
This is not an invisibility cloak: you will be noticed if you do noticeable things like attack people, knock stuff over, or speak. It just lets you slip past folks, as though you were below their notice.
Of Blood (Intimacy)[edit]
When you share an intimate moment with someone, gain a bond of Blood with them, in addition to the bond you may already have. If you already have a bond, take +3 forward to use them as a Focus or target.
If you use this move in the air, the next time you use them as a Focus they are immune to the Injury they might take in the process
Dogfight Mastery[edit]
Each move taken past the first adds a flat +4 Damage when you Open Fire at an Absolute Range of Knife.
Victories: Aircraft or balloons shot down, or probable kills.
[ ] [ ] [ ] [ ] [ ]
Switch Weave: When you escort a formation, you provide Overwatch to all members, not just one.
Personal Effects[edit]
Assets:
- 3 Thaler
- An amber pendant, imbued with Fire.
- An elegant blade, which glows slightly.
- A feather from a beast of the Air
Baggage:
- A familiar (a black cat without a name, that always turns up in the oddest of locations)
- An esoteric map to a mythical place.
- A prewar portable radio, kept hidden.
Bonds
- Herself (Blood)
- Her family at Pützlow (Blood, she will never use this)
- Her amulet (fire)
- Her feather (air)
- The Swamp Queen (Earth/Water)