Rayan: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(36 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Link to PDF character sheet to start.
Link to PDF character sheet to start.
[https://drive.google.com/file/d/1HNVJRex2SryhjGldBvn8hJjNXIRYYzj6/view?usp=drive_link]
[https://drive.google.com/file/d/1giXK2Mxw10EvCM1BX38jtnTH3vq-wE6R/view]


'''EVERYTHING BELOW IS A WIP'''
'''EVERYTHING BELOW IS A WIP'''
Line 15: Line 15:
=Rayan aka Ray=
=Rayan aka Ray=


[[Need pic]]
[[File:Rayan.jpeg]]


'''Faction:''' Haqqislam <br/>
'''Faction:''' Haqqislam <br/>
'''Heritage:'''  <br/>
'''Homeworld:''' Sol  
'''Homeworld:''' Sol  


'''Lifestyle:''' Middle Class<br/>
'''Lifestyle:''' Middle Class<br/>
'''Earnings:'''  
'''Earnings:''' 4


'''Languages:''' Malay
'''Languages:''' Malay<br>
'''Age:''' 36


===Character Traits===
===Character Traits===


* '''Disabled:''' Following a horrible accident as an adolescent that involved reconstructive surgery, he has walked with a limp since, and has obvious corrective cosmetic surgery in multiple places on his body.
* '''Disabled:''' Following a horrible accident as an adolescent that involved reconstructive surgery, he has walked with a limp since, and has obvious corrective cosmetic surgery in multiple places on his body.
* '''Rivalry:''' You developed a rivalry with another Haqqislamite. Is it friendly? Deadly Serious? What does your rival want?


==Statistics==
==Statistics==


'''Infinity Points:''' 2/2
'''Infinity Points:''' 3/3


{| class="wikitable"  
{| class="wikitable"  
Line 48: Line 50:
|-
|-
| '''Ranged''' (Awareness)
| '''Ranged''' (Awareness)
| +3
| +2
|}
|}


Line 61: Line 63:
| style="font-weight:bold;" | Vigour<br />
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 9
| style="text-align:center;" | 9
| style="text-align:center;" | (15+1)<br />
| style="text-align:center;" | (8+1)<br />
| style="font-weight:bold;" | Armour
| style="font-weight:bold;" | Armour
| style="text-align:center;" | ~
| style="text-align:center;" | ~
Line 68: Line 70:
|-
|-
| style="font-weight:bold;" | Resolve
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 12
| style="text-align:center;" | 11
| style="text-align:center;" | (12)
| style="text-align:center;" | (10+1)
| style="font-weight:bold;" | Morale
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 0
| style="text-align:center;" | 0
Line 76: Line 78:
|-
|-
| style="font-weight:bold;" | Firewall
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 9
| style="text-align:center;" | 10
| style="text-align:center;" | (9)
| style="text-align:center;" | (9+1)
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" |  
| style="text-align:center;" | ~
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Cashflow
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" |  
| style="text-align:center;" | 10
| style="text-align:center;" |  
| style="text-align:center;" | (5+4+1)
| style="font-weight:bold;" | Earnings
| style="font-weight:bold;" | Earnings
| style="text-align:center;" |  
| style="text-align:center;" | 4
| style="font-weight:bold;" | Shortfall
| style="font-weight:bold;" | Shortfall
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
Line 101: Line 103:
! BTS
! BTS
|-
|-
| Light Combat Armor
| 1
| 1
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1 (+5 vs. Biotech)
| 0<br />
|-
|-
| Armoured Clothing
| Armoured Clothing
| 0
| 1
| 1
| 2
| 1
| 2
| 1
| 2
| 0 (+5 vs. Biotech)
| 3
|}
|}


Line 120: Line 122:
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (10)
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (11)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (8)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (8)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (14)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (6)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (7)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (12)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (10)
|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Acrobatics
| Acrobatics
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| Analysis
| Analysis
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0
| Athletics
| Athletics
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0
| Ballistics
| Ballistics
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 3/1
| Education (S)
| ''Education (S)''
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 2/1
| Animal Handling
| Animal Handling
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| Discipline
| Discipline
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0
| style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/1
|-
|-
| style="font-weight:bold;" | Close Combat
| style="font-weight:bold;" | Close Combat
| style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0
| style="text-align:center; background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | Extraplanetary
| style="font-weight:bold;" | Extraplanetary
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="font-weight:bold;" | Resistance (S)
| style="font-weight:bold;" | ''Resistance (S)''
| style="background-color:#000000; color:#FFF;" | 1/0
| style="background-color:#000000; color:#FFF;" | 1/1
| style="font-weight:bold;" | Pilot (S)
| style="font-weight:bold;" | ''Pilot (S)''
| style="background-color:#000000; color:#ffffff;" | 4/2
| style="background-color:#000000; color:#ffffff;" | 4/2
| style="font-weight:bold;" | Hacking
| style="font-weight:bold;" | Hacking
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | Command
| style="font-weight:bold;" | Command
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| rowspan="5" colspan="2" |  
| rowspan="5" colspan="2" |  
|-
|-
Line 174: Line 176:
| rowspan="3" colspan="2" |  
| rowspan="3" colspan="2" |  
| style="font-weight:bold;" | Psychology
| style="font-weight:bold;" | Psychology
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 1/0
| style="font-weight:bold;" | Persuade<br />
| style="font-weight:bold;" | Persuade<br />
| style="background-color:#000000; color:#ffffff;" | 0/0
| style="background-color:#000000; color:#ffffff;" | 0/0
Line 191: Line 193:
=Gear=
=Gear=


==Current Assets==
Assets: 17
==Weapons and Armour==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
Line 203: Line 209:
| Ammo
| Ammo
|- style="vertical-align:middle;"
|- style="vertical-align:middle;"
| Tonfa Bangles
| Vrabec Pistol
| R/C
| 1+6CD
| 1
| 1H
| Biotech, Breaker, Concealed 1, Piercing 1, Subtle 1, Vicious 1
| Breaker
|- style="vertical-align:middle;"
| Spitfire
| M
| 1+7CD
| 3
| 2H
| Spread 2, Unsubtle
| Standard
|-
| Unarmed
| R
| R
| 1+7CD
| 1+2CD
| -
| -
| 1H
| Concealed 2, Parry 1 (or 2 w/ dual wield)
| -
| -
|- style="vertical-align:middle;"
| Stun, Subtle 1
| Smart MULTI Pistol
| R/C
| 1+8CD
| 2/1
| Unb
| Expert 1; Light MULTI*; Vicious 1
| Standard/Special*
|-
| Nanopulser
| C
| 1+5CD
| 1
| 1H
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
| -
| -
|}
|}
Line 237: Line 243:
| Qualities
| Qualities
|-
|-
| Armour Piercing
| Normal
| 3
| 2
| Standard
| Standard
| Piercing 2
| -
|-
| Stun
| 1
| Standard
| Biotech, Non-lethal, Stun
|-
|-
| Banshee
| Breaker
| 2
| 2
| Special
| Special
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
| Biotech, Breaker, Piercing 1
|-
| Smoke Grenade
| 3
| Grenade
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
|}
|}


Line 267: Line 263:
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
|-Light Combat Armor
|-
| style="font-size:xx-small;" | Head
| style="font-size:xx-small;" | Head
| style="font-size:xx-small;" | Torso
| style="font-size:xx-small;" | Torso
Line 273: Line 269:
| style="font-size:xx-small;" | Leg
| style="font-size:xx-small;" | Leg
|-
|-
| |  
| Light Combat Armor
| Combat
| 1
| 2
| 1
| 1
| 1
| -
|-
| Armoured Clothing
| Civilian
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0  
| Light Combat Armor, TO-Camo, Kinematica
| Hidden Armour 2
|}
|}


=Talents=
==Other Gear==


===Analysis===
'''Analytical Kit'''<br>
Top-quality kits used for scientific analysis and experiments in the field, analytical kits are tools for the Science skill.<br>
Reagent doses: 5


* '''Pattern Recognition'''
'''Cosmetics Kit'''<br>
You may re-roll 1d20 when making an Analysis test.
Though proper usage depends on cultural mores, face and body paints, powders, and other appearance-altering substances abound, and using them properly is an art all its own. Each cosmetics kit contains ten uses, each enough to alter the user’s appearance for a day, and grants 1 bonus Momentum to Disguise tests.<br>
A user can also attempt to use a cosmetics kit to alter their appearance to appeal to appropriate
subcultures with a Lifestyle (D1) test. On a success, they gain 1 bonus Momentum to all social interaction tests with members of the subculture, but suffer a +1 complication range with everyone else.


===Stealth===
'''Hafza Holomask'''<br>
Grants three bonus Momentum to disguise tests to portray a generic Haqqislamite soldier or Amir, and bonus Momentum equal to the user’s Psychology Focus when imitating one the user knows.


* '''Scout'''
'''Hawala Dot 1'''<br>
You may re-roll 1d20 when making a Stealth test.
A common caravanserai service, a hawala dot is the visible injection site of a customised virus, which leaves a characteristic circular area of benign discoloration representing a deposit of up to 3 Assets. A randomized subset of the virus’s genetic code and the user’s DNA, along with the amount deposited, is then recorded in Raqib/Atib, the heavily-secured Tunguska datasphere shared by all hawala operators. This allows the user to prove their identity at any caravanserai in the Sphere and withdraw the same Assets minus a small fee, which temporarily reduces their Cashflow by 1. Named after an ancient banking practice for transferring money over long distances, hawala dots allow users to transfer funds without needing to carry other identifying information or generating a quantronic trail.


* '''Quantronic Static'''
'''Multispectral Visor 2'''<br>
While hacking, any momentum spent to add dice to a Stealth test adds 2d20 instead of 1d20.
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 2 system of input filters to highlight important details.


===Hacking===
'''Sensor Suite'''<br>
Sensors allow the detection and triangulation of nearby phenomena. Installing a sensor suite usually takes at least one minute, but anyone with quantronic access benefits from a −1 difficulty and 1 bonus Momentum on appropriate Observation tests within Close range of the suite.<br>
'''NOTE: Need to pick out a type, such as E/M Sensor, Infrared, or Motion Detector.'''


* '''Hacker'''
'''Surge'''<br>
When making an Infowar attack, you may re-roll damage dice equal to the number of Hacking talents obtained (4).
Adrenaline-based stimulant drugs, Surge can be found under dozens of brand names, each
promising bigger boosts, longer durations, or milder after-effects. (Ingested, Instant, Hour)<br>
''Special Effect:'' The user gains +1d20 on all tests based on Agility- and Brawn-based tests for 1d6 rounds, but then suffers +1 difficulty on all Awareness- and Coordination-based tests for the next hour.<br>
''Addiction 1'' (3 doses), Compulsion 1<br>
''Withdrawal'' 2, 1+4CD damage, Harm Effect (+1 difficulty on all Awareness- and Coordination-
based tests)<br>
Doses: 2


* '''Tricks of the Trade'''
==Augmentations==
You may re-roll 1d20 when making a Hacking test.


* '''Phisher'''  
'''Cube'''<br>
When making a Fake ID, the resulting ID gains +1 to its rating.  
These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval.  


* '''Piggyback'''
'''Djanbazan Regeneration'''<br>
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
Created for the Djanbazan Tactical Group, this advanced regeneration augmentation allows the user to heal 2CD of physical damage as a Minor Action, and one Wound if an effect is rolled. It also provides +5 BTS vs attacks with the Biotech quality, but rapid tissue renewal causes the user’s body to reject other biograft and cybernetic augmentations. <br>
Once injured, adrenal spiking and induced hormonal oscillations add +2 Complication Range to the user’s Willpower-based tests until they next fall asleep.


=Hacking=
=Talents=
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
|- style="font-weight:bold; font-size:small;"
| Device
| Claw
| Sword
| Shield
| Gadget
| IC
| Upgrades
|-
| style="text-align:left;" | Hacking Device Plus
| 2
| 1
| 2
| 3
| 2
| Cybermask, Sucker Punch, White Noise
|}
 
{| class="wikitable" style="text-align:center;"
|- style="text-align:left;"
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
|- style="font-size:small;"
| Type
| Programme
| Damage
| Qualities
|-
| CLAW-1
| Gotcha!
| 1+5CD
| BE
|-
| CLAW-2
| Overlord
| 1+5CD
| BE
|-
| CLAW-2
| Oblivion
| 1+6CD
| BE
|-
| SWORD-1
| Slasher
| 2+8CD
| Vicious 2
|-
| SHIELD-1
| Exorcism
| -
| Special
|-
| SHIELD-2
| Breakwater
| -
| Special
|-
| GADGET-1
| Fairy Dust
| -
| Supportwear (long)
|-
| GADGET-1
| Lockpicker
| -
| Supportwear (personal)
|-
| IC-2
| Countermeasures
| -
| IC
|}
 
===CLAW===
 
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 
===SWORD===
 
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
 
===SHIELD===
 
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
 
===GADGET===
 
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
=Host=
 
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination


===Bodhisattva Lhost===
==Ballistics==
'''Clear Shot'''<br>
The character reduces the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).


SPECIAL QUALITIES
'''Marksman'''<br>
* '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.
When making a ranged attack, a character with this talent may reroll a number of damage dice equal to the number of Ballistics talents they have acquired (2).
* '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps.
* '''Night Vision:''' darkness does not increase the difficulty of Tests.
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
* +1 Armour Soak to all locations.
* +2 BTS


'''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn
==Education==
'''Disciplined Student'''<br>
If you generate at least one success when attempting an Education test, they may immediately roll an additional d20 and add the result to the test.


'''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
==Observation==
'''Sharp Senses'''<br>
You may reroll one d20 when making an Observation test, but must accept the new result.


===Augmentations===
==Pilot==
'''Ace'''<br>
You may reroll one d20 when making a Pilot test, but must accept the new result.


* Cube 2.0
==Resistance==
* Multithreaded Consciousness Adaptation
'''Sturdy'''<br>
* Nanopulser
When making Resistance tests, you may reroll any dice that did not generate a success on the initial roll, but must accept the new result.
* Neural Comlog
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms

Latest revision as of 06:53, 5 November 2024

Link to PDF character sheet to start. [1]

EVERYTHING BELOW IS A WIP

Ray Notes Lifepath IC Thread[Not Yet] OOC Thread[Not Yet]

Rayan aka Ray[edit]

Faction: Haqqislam
Homeworld: Sol

Lifestyle: Middle Class
Earnings: 4

Languages: Malay
Age: 36

Character Traits[edit]

  • Disabled: Following a horrible accident as an adolescent that involved reconstructive surgery, he has walked with a limp since, and has obvious corrective cosmetic surgery in multiple places on his body.
  • Rivalry: You developed a rivalry with another Haqqislamite. Is it friendly? Deadly Serious? What does your rival want?

Statistics[edit]

Infinity Points: 3/3

Bonus Damage
Infowar (Intelligence) +1
Psywar (Personality) +0
Melee (Brawn)
+0
Ranged (Awareness) +2
STRESS Current
Max Soak
Harm
Vigour
9 (8+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 11 (10+1) Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 10 (9+1) Security ~ Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 10 (5+4+1) Earnings 4 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Light Combat Armor 1 2 1 1 1 (+5 vs. Biotech)
Armoured Clothing 0 1 1 1 0 (+5 vs. Biotech)

Attributes and Skills[edit]

AGILITY (9) AWARENESS (11) BRAWN (8) COORDINATION (12) INTELLIGENCE (9) PERSONALITY (7) WILLPOWER (10)
Acrobatics 0/0 Analysis 1/0 Athletics 0/0 Ballistics 3/1 Education (S) 2/1 Animal Handling 0/0 Discipline 1/1
Close Combat 1/0 Extraplanetary 0/0 Resistance (S) 1/1 Pilot (S) 4/2 Hacking 1/0 Command 1/0
Stealth 1/0 Observation 2/1 Spacecraft 3/2 Medicine 1/1 Lifestyle 1/0
Survival 0/0 Psychology 1/0 Persuade
0/0
Thievery 0/0 Science 1/0
Tech 1/0

Gear[edit]

Current Assets[edit]

Assets: 17

Weapons and Armour[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Vrabec Pistol R/C 1+6CD 1 1H Biotech, Breaker, Concealed 1, Piercing 1, Subtle 1, Vicious 1 Breaker
Spitfire M 1+7CD 3 2H Spread 2, Unsubtle Standard
Unarmed R 1+2CD - - Stun, Subtle 1 -
AMMUNITION
Name Reloads Type Qualities
Normal 2 Standard -
Breaker 2 Special Biotech, Breaker, Piercing 1
ARMOUR
Name Type Armour Soak BTS Qualities
Head Torso Arm Leg
Light Combat Armor Combat 1 2 1 1 1 -
Armoured Clothing Civilian 0 1 1 1 0 Hidden Armour 2

Other Gear[edit]

Analytical Kit
Top-quality kits used for scientific analysis and experiments in the field, analytical kits are tools for the Science skill.
Reagent doses: 5

Cosmetics Kit
Though proper usage depends on cultural mores, face and body paints, powders, and other appearance-altering substances abound, and using them properly is an art all its own. Each cosmetics kit contains ten uses, each enough to alter the user’s appearance for a day, and grants 1 bonus Momentum to Disguise tests.
A user can also attempt to use a cosmetics kit to alter their appearance to appeal to appropriate subcultures with a Lifestyle (D1) test. On a success, they gain 1 bonus Momentum to all social interaction tests with members of the subculture, but suffer a +1 complication range with everyone else.

Hafza Holomask
Grants three bonus Momentum to disguise tests to portray a generic Haqqislamite soldier or Amir, and bonus Momentum equal to the user’s Psychology Focus when imitating one the user knows.

Hawala Dot 1
A common caravanserai service, a hawala dot is the visible injection site of a customised virus, which leaves a characteristic circular area of benign discoloration representing a deposit of up to 3 Assets. A randomized subset of the virus’s genetic code and the user’s DNA, along with the amount deposited, is then recorded in Raqib/Atib, the heavily-secured Tunguska datasphere shared by all hawala operators. This allows the user to prove their identity at any caravanserai in the Sphere and withdraw the same Assets minus a small fee, which temporarily reduces their Cashflow by 1. Named after an ancient banking practice for transferring money over long distances, hawala dots allow users to transfer funds without needing to carry other identifying information or generating a quantronic trail.

Multispectral Visor 2
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 2 system of input filters to highlight important details.

Sensor Suite
Sensors allow the detection and triangulation of nearby phenomena. Installing a sensor suite usually takes at least one minute, but anyone with quantronic access benefits from a −1 difficulty and 1 bonus Momentum on appropriate Observation tests within Close range of the suite.
NOTE: Need to pick out a type, such as E/M Sensor, Infrared, or Motion Detector.

Surge
Adrenaline-based stimulant drugs, Surge can be found under dozens of brand names, each promising bigger boosts, longer durations, or milder after-effects. (Ingested, Instant, Hour)
Special Effect: The user gains +1d20 on all tests based on Agility- and Brawn-based tests for 1d6 rounds, but then suffers +1 difficulty on all Awareness- and Coordination-based tests for the next hour.
Addiction 1 (3 doses), Compulsion 1
Withdrawal 2, 1+4CD damage, Harm Effect (+1 difficulty on all Awareness- and Coordination- based tests)
Doses: 2

Augmentations[edit]

Cube
These wetware cranial implants combine quantronic microprocessors with sophisticated, Silk-based biotechnology. Implanted at the base of the skull (for easy access to the encephalon), they spread nanonic fibres to form neuronal links throughout the brain. These links maintain a constantly updated copy of the user’s personality. Upon death, the Cube retracts the nanonic fibres, stores a fresh tissue sample (to allow for the creation of a clone Lhost), and enters a standby mode waiting for retrieval.

Djanbazan Regeneration
Created for the Djanbazan Tactical Group, this advanced regeneration augmentation allows the user to heal 2CD of physical damage as a Minor Action, and one Wound if an effect is rolled. It also provides +5 BTS vs attacks with the Biotech quality, but rapid tissue renewal causes the user’s body to reject other biograft and cybernetic augmentations.
Once injured, adrenal spiking and induced hormonal oscillations add +2 Complication Range to the user’s Willpower-based tests until they next fall asleep.

Talents[edit]

Ballistics[edit]

Clear Shot
The character reduces the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).

Marksman
When making a ranged attack, a character with this talent may reroll a number of damage dice equal to the number of Ballistics talents they have acquired (2).

Education[edit]

Disciplined Student
If you generate at least one success when attempting an Education test, they may immediately roll an additional d20 and add the result to the test.

Observation[edit]

Sharp Senses
You may reroll one d20 when making an Observation test, but must accept the new result.

Pilot[edit]

Ace
You may reroll one d20 when making a Pilot test, but must accept the new result.

Resistance[edit]

Sturdy
When making Resistance tests, you may reroll any dice that did not generate a success on the initial roll, but must accept the new result.