Howland: Difference between revisions

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== Howland ==
== Howland ==
*Human Scout 1
*Human Scout 1
*XP: 0/2000
*XP: 1752/2000
*Alignment: Neutral
*Alignment: Neutral
*XP Modifier: +5%
*XP Modifier: +5%
Line 7: Line 7:


== Attributes ==  
== Attributes ==  
STR 13 (+1)
*13 STR (+1)
INT 8 (-1)
*08 INT (-1)
WIS 8 (-1)
*08 WIS (-1)
DEX 16 (+2)
*16 DEX (+2)
CON 16 (+2)
*16 CON (+2)
CHA 11
*11 CHA


==Class abilities/ Background/Languages/Knacks/Skills ==
==Class abilities/ Background/Languages/Knacks/Skills ==
Line 50: Line 50:


== Combat ==
== Combat ==
AC AC is ascending, added to 10.
*AC 14
HP 7/7
*HP 7/7
HD 1d8
*HD 1d8
Movement Rate 120' (40')
*Movement Rate 120' (40')
Initiative Modifier +2
*Initiative Modifier +2
 
Attacks
Attacks
*Primary Melee Attack: Warhammer (1d6+1), +1 to hit
*Primary Melee Attack: Warhammer (1d6+1), +1 to hit
*Secondary Melee Attack: Dagger (1d4+1), +1 to hit
*Secondary Melee Attack: Dagger (1d4+1), +1 to hit
*Primary Ranged Attack: Dagger (1d4+1), +2 to hit, 5’–10’ / 11’–20’ / 21’–30’
*Primary Ranged Attack: Short bow (1d6), +2 to hit, 5’–50’ / 51’–100’ / 101’–150’


Saves:
Saves:
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== Equipment ==
== Equipment ==
*Money: 0
*Money: 18 pp
*Encumbrance: 317/400
*Encumbrance: 347/400
*Readied:
*Readied:
**Warhammer (30 cn)
**Warhammer (30 cn)
**Leather armor (200 cn)
**Leather armor (200 cn)
**Dagger (10 cn)
**Dagger (10 cn)
**Short bow (30 cn)
**Quiver of 20 arrows


*Packed
*Packed
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**1 wk iron rations
**1 wk iron rations
**50' rope
**50' rope
==Experience Awards==
*Master Thyber's tank water mission 252 xp

Latest revision as of 02:46, 8 November 2024

Howland[edit]

  • Human Scout 1
  • XP: 1752/2000
  • Alignment: Neutral
  • XP Modifier: +5%
  • Max Level: 14

Attributes[edit]

  • 13 STR (+1)
  • 08 INT (-1)
  • 08 WIS (-1)
  • 16 DEX (+2)
  • 16 CON (+2)
  • 11 CHA

Class abilities/ Background/Languages/Knacks/Skills[edit]

  • Inflicts minimum damage as per fighter (1d4 at 1st level).
  • Fighting style: ranged. Can fire into melee with no modifiers, otherwise gains a +1 bonus on all ranged attack rolls.
  • Following thief skills (gains 2 points every level to distribute, can only designate one point per ability per level)
    • Climb 14+
    • Hear Noise 13+
    • Sneak 13+
  • Free skills
  • Cannot use shields, certain armor might interfere with skills

Class Abilities[edit]

Background[edit]

Howland has done just about every type of odd job in the wilderness: farmhand, logger, caravan guard, bounty hunter, ranger, thief-taker (and, ahem, thief), you name it. He woke up one day and decided he was spinning his wheels working for someone else, and decided to find a like-minded group of individuals who were in it for themselves.

Languages[edit]

Common

Knacks[edit]

  • Toughness. 1d8 hp per HD

Skills[edit]

  • Tracking 10+
  • Naturalist 10 +
  • Wilderness Survival 10+

Combat[edit]

  • AC 14
  • HP 7/7
  • HD 1d8
  • Movement Rate 120' (40')
  • Initiative Modifier +2

Attacks

  • Primary Melee Attack: Warhammer (1d6+1), +1 to hit
  • Secondary Melee Attack: Dagger (1d4+1), +1 to hit
  • Primary Ranged Attack: Short bow (1d6), +2 to hit, 5’–50’ / 51’–100’ / 101’–150’

Saves:

  • Poison 12
  • Wands 13
  • Paralysis 14
  • Breath 15
  • Spells 16

Equipment[edit]

  • Money: 18 pp
  • Encumbrance: 347/400
  • Readied:
    • Warhammer (30 cn)
    • Leather armor (200 cn)
    • Dagger (10 cn)
    • Short bow (30 cn)
    • Quiver of 20 arrows
  • Packed
    • Backpack (320 of 400 cn)
    • Waterskin
    • 1 wk iron rations
    • 50' rope

Experience Awards[edit]

  • Master Thyber's tank water mission 252 xp