Bureau noir: Charlotte Murakami: Difference between revisions

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| [[Bureau_noir:_Charlotte Murakami:Geist|Guz the Geist]]
| [[Bureau_noir:_Charlotte Murakami:Geist|Guz the Geist]]
| [[Bureau_noir:_Charlotte Murakami:Notes|Notes]]
| [[Bureau_noir:_Charlotte Murakami:Notes|Notes]]
| [[Bureau_noir:_Charlotte Murakami|Glossary]]
| [[Bureau_noir:_Charlotte Murakami:Glossary|Glossary]]
| [[Bureau_noir:_Charlotte Murakami|Lifepath]]
| [[Bureau_noir:_Charlotte Murakami:Lifepath|Lifepath]]
| [[Infinity:_Bureau_Noir|Main Page]]
|}
|}


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'''Faction:''' ALEPH <br/>
'''Faction:''' ALEPH <br/>
'''Heritage:''' Nomands (Corporate) <br/>
'''Heritage:''' Nomads (Corporate) <br/>
'''Homeworld:''' Tunguska
'''Homeworld:''' Tunguska


'''Lifestyle:''' Elite<br/>
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 3)
'''Earnings:''' 5 (Assets = 2)


'''Languages:''' English, Russian
'''Languages:''' English, Russian
Line 30: Line 31:
==Statistics==
==Statistics==


'''Infinity Points:''' 0/3
'''Infinity Points:''' 3/3


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
| style="font-weight:bold;" | Vigour<br />
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 14
| style="text-align:center;" | 7
| style="text-align:center;" | (13+1)<br />
| style="text-align:center;" | (6+1)<br />
| style="font-weight:bold;" | Armour
| style="font-weight:bold;" | Armour
| style="text-align:center;" | ~
| style="text-align:center;" | ~
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|-
|-
| style="font-weight:bold;" | Resolve
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 13
| style="text-align:center;" | 10
| style="text-align:center;" | (12+1)
| style="text-align:center;" | (9+1)
| style="font-weight:bold;" | Morale
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3CD
| style="text-align:center;" | 0
| style="font-weight:bold;" | Metanoia
| style="font-weight:bold;" | Metanoia
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Firewall
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 17
| style="text-align:center;" | 14
| style="text-align:center;" | (17)
| style="text-align:center;" | (14)
| style="font-weight:bold;" | Security
| style="font-weight:bold;" | Security
| style="text-align:center;" | 5+4CD
| style="text-align:center;" | 2+4CD
| style="font-weight:bold;" | Breach
| style="font-weight:bold;" | Breach
| [ ] [ ] [ ] [ ] [ ]<br />
| [ ] [ ] [ ] [ ] [ ]<br />
|-
|-
| style="font-weight:bold;" | Cashflow
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 7
| style="text-align:center;" | 8
| style="text-align:center;" | (13)
| style="text-align:center;" | (13)
| style="font-weight:bold;" | Earnings
| style="font-weight:bold;" | Earnings
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| 1
| 1
| 1
| 1
| 1
|-
| Khafin
| 2
| 3
| 3
| 3
| 1
|-
| Proxy Body
| +1
| +1
| +1
| +1
| 2
| 2
|-
|-
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|-
|-
| style="font-weight:bold;" | ''Stealth''
| style="font-weight:bold;" | ''Stealth''
| style="text-align:center; background-color:#000000; color:#ffffff;" | 4/1
| style="text-align:center; background-color:#000000; color:#ffffff;" | 3/2
| style="font-weight:bold;" | Observation
| style="font-weight:bold;" | Observation
| style="background-color:#000000; color:#ffffff;" | 3/3
| style="background-color:#000000; color:#ffffff;" | 3/3
Line 254: Line 269:
|-
|-
| Normal
| Normal
| 6
| 5
| Standard
| Standard
| -
| -
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| 1
| 1
| Hidden Armour 2
| Hidden Armour 2
|-
| Khafin
| Military
| 2
| 3
| 3
| 3
| 1
| 3
| Power Armour 1, Concealed 2
|}
|}


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* Breaking & Entering Kit
* Breaking & Entering Kit
* Second Skin (1 Dose)
* Second Skin (1 Dose)
* Auto-MedKits x7


=Talents=
=Talents=
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| CLAW-2
| CLAW-2
| Oblivion
| Oblivion
| 1+7CD
| 1+5CD
| BE
| BE
|-
|-
| SWORD-2
| SWORD-1
| Trinity
| Slasher
| 2+10CD
| 2+7CD
| Area (Close), Vicious 3, Stun (vs. Neural)
| Vicious 2
|-
|-
| SHIELD-2
| SHIELD-2
Line 425: Line 451:
===SWORD===
===SWORD===


* '''SWORD-2 Trinity:''' Trinity's Stun quality only affects targets using Neural equipment.  
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if a target has no Firewall remaining.


===SHIELD===
===SHIELD===
Line 444: Line 470:
=Host=
=Host=


==Standard Lhost==
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination


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* Neural Comlog [+1 momentum on tests using Neural feature]
* Neural Comlog [+1 momentum on tests using Neural feature]
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
==Proxy Mk.0 (x2)==
===Augmentations===
* Cube 2.0
* Nanopulser
* Immune to Disease and Pain
* Internal Armour (1 all locations)
* BTS 2
* Gecko Pads
* Kinematika
=Remotes=
==Dronbot "Fugazi"==
{| class="wikitable"
|-
! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (8)
! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (9)
! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (7)
! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (6)
! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (8)
|- style="font-weight:bold;"
|}
Combat +2/+1
Movement +1/0
Social 0/0
Fortitude +1/0
Senses 0/0
Technical +1/0


==XP==
==XP==


0/0
0/0

Latest revision as of 20:26, 2 January 2025

Guz the Geist Notes Glossary Lifepath Main Page

Charlotte Murakami[edit]

Faction: ALEPH
Heritage: Nomads (Corporate)
Homeworld: Tunguska

Lifestyle: Elite
Earnings: 5 (Assets = 2)

Languages: English, Russian

Character Traits[edit]

  • No Good Secrets: Lottie is a free information advocate. This may seem odd for a covert operative, but she is a firm believer in the primacy of ALEPH. Free flow of information is the only safeguard against tyranny. And the less secrets kept from ALEPH, the safer the human sphere becomes.
  • IQ-doppelganger: a hosting 'accident' resulted in a backup of Lottie being sleeved in a second LHost. In effect, there are 'two' Lotties at large.
  • Phantom Memories: whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...

Statistics[edit]

Infinity Points: 3/3

STRESS Current
Max Soak
Harm
Vigour
7 (6+1)
Armour ~ Wound [ ] [ ] [ ] [ ] [ ]
Resolve 10 (9+1) Morale 0 Metanoia [ ] [ ] [ ] [ ] [ ]
Firewall 14 (14) Security 2+4CD Breach [ ] [ ] [ ] [ ] [ ]
Cashflow 8 (13) Earnings 5 Shortfall [ ] [ ] [ ] [ ] [ ]
ARMOUR Head Chest Arms Legs BTS
Light Combat Armour 1* 2 1 1 1
Khafin 2 3 3 3 1
Proxy Body +1 +1 +1 +1 2

[*]Head armour only applies if deployed and active. Which will not be the case if surprised!

Attributes and Skills[edit]

AGILITY (11) AWARENESS (11) BRAWN (6) COORDINATION (11) INTELLIGENCE (11) PERSONALITY (9) WILLPOWER (8)
Acrobatics 2/1 Analysis 1/1 Athletics 0/0 Ballistics 1/1 Education 2/1 Animal Handling 0/0 Discipline 1/1
Close Combat 0/0 Extraplanetary 0/0 Resistance 0/0 Pilot 0/0 Hacking 3/2 Command 0/0
Stealth 3/2 Observation 3/3 Spacecraft 0/0 Medicine 0/0 Lifestyle 3/1
Survival 0/0 Psychology 0/0 Persuade
1/1
Thievery 1/1 Science 0/0
Tech 0/0
Bonus Damage
Infowar (Intelligence) +2
Psywar (Personality) +1
Melee (Brawn) +0
Ranged (Awareness) +2

Gear[edit]

WEAPONS
Name Range Damage Burst Size Qualities Ammo
Smart MULTI Pistol R/C 1+9CD 2/1(m) Unb Expert 1, Vicious 1 (Light MULTI) Stun/Banshee
MULTI Rifle C/M 1+10CD 2/2/1 2H Expert 1, Vicious 1, (Medium MULTI, MULTI Light Mod) Standard/DA/Normal-Shell
MULTI Sniper L 1+11CD 2/2/1(m) Unw Medium MULTI, Heavy MULTI, Unforgiving 2 Standard/Vel/Needle
Nanopulser C 1+5CD 1 1H Biotech, Subtle 3, Torrent, Vicious 2 (implanted, illegal) -
AMMUNITION
Name Reloads Type Qualities
Stun 3 Standard Biotech, Non-lethal, Stun
Banshee 2 Special Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
Normal 5 Standard -
Double Action 2 Special Vicious 2
Normal Shells 2 Standard Area (Close), Spread 1
Vel 2 Special Piercing 1, target is Marked
Needle 2 Heavy Piercing 2, Spread 1, Vicious 2
Smoke Grenade 2 Grenade Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
ARMOUR
Name Type Armour Soak BTS Maint. Qualities
Head Torso Arm Leg
Light Combat Armour Military 1 2 1 1 0 1 Hidden Armour 2
Khafin Military 2 3 3 3 1 3 Power Armour 1, Concealed 2

Other[edit]

  • Thermo-Optic Camouflage
  • Breaking & Entering Kit
  • Second Skin (1 Dose)
  • Auto-MedKits x7

Talents[edit]

Hacking[edit]

  • Hacking

When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.

  • Tricks of the Trade

You may re-roll one d20 when making a Hacking test, but must accept the new result.

  • Phisher

The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.

  • Piggyback

The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.

Lifestyle[edit]

  • Socialite

You may re-roll one d20 when making a Lifestyle test, but must accept the new result.

  • Social Mimic

The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.

Stealth[edit]

  • Scout

You may re-roll one d20 when making a Stealth test, but must accept the new result.

  • Quantronic Static

When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.

Hacking[edit]

HACKING DEVICES
Device Claw Sword Shield Gadget IC Upgrades
Hacking Device Plus 2 1 2 3 2 Cybermask, Sucker Punch, White Noise
PROGRAMMES
Type Programme Damage Qualities
CLAW-2 Oblivion 1+5CD BE
SWORD-1 Slasher 2+7CD Vicious 2
SHIELD-2 Breakwater - Special
GADGET-1 Lockpicker - Supportwear (personal)

CLAW[edit]

  • CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).

SWORD[edit]

  • SWORD-1 Slasher: Slasher cannot inflict Breaches and has no effect if a target has no Firewall remaining.

SHIELD[edit]

  • SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.

GADGET[edit]

  • GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.

UPGRADES[edit]

  • Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
  • Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
  • White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.

Host[edit]

Standard Lhost[edit]

Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination

Augmentations[edit]

  • Cube 2.0
  • Multithreaded Consciousness Adaptation
  • Neural Comlog [+1 momentum on tests using Neural feature]
  • Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1

Proxy Mk.0 (x2)[edit]

Augmentations[edit]

  • Cube 2.0
  • Nanopulser
  • Immune to Disease and Pain
  • Internal Armour (1 all locations)
  • BTS 2
  • Gecko Pads
  • Kinematika

Remotes[edit]

Dronbot "Fugazi"[edit]

AGILITY (8) AWARENESS (9) BRAWN (9) COORDINATION (9) INTELLIGENCE (7) PERSONALITY (6) WILLPOWER (8)

Combat +2/+1 Movement +1/0 Social 0/0 Fortitude +1/0 Senses 0/0 Technical +1/0

XP[edit]

0/0