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[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
[[File:TonyRicci2.jpeg|350px]]
 
[[File:TonyRicci.jpeg|350px]]
{|  
{|  
| colspan="2" | '''Character Name:'''
| colspan="2" | '''Character Name:'''
| colspan="2" | Antonia (Tony) Ricci
| colspan="2" | Antonio (Tony) Ricci
|-
|-
| colspan="2" | '''Player Name:'''
| colspan="2" | '''Player Name:'''
Line 10: Line 8:
|-
|-
| colspan="2" | '''Profession:'''
| colspan="2" | '''Profession:'''
| colspan="2" | Commando
| colspan="2" | Technician 5th grade (Commando)
|-
| colspan="2" | '''Nationality:'''
| colspan="2" | '''Nationality:'''
| colspan="2" | Italian American from New Jersey
| colspan="2" | American
|-
|-
| colspan="2" |'''Sex (Age):'''  
| colspan="2" |'''Sex (Age):'''  
| colspan="2" | Male (23)
| colspan="2" | Male (22)
|-
|-
| colspan="2" | '''Education:'''
| colspan="2" | '''Education:'''
Line 21: Line 20:
|}
|}


=Statistics=
==Attributes==
 
{| class="wikitable"
{| class="wikitable"
!
! !! Score !! x5 !! What Others Notice
!Score
!x5
!What Others Notice
|-
|-
|'''Strength'''
| || || ||
|12
|60
|Wiry
|-
|-
|'''Constitution'''
|'''Strength''' || 17 || 85 || Massive
|13
|65
|Scrappy
|-
|-
|'''Dexterity'''
|'''Constitution''' || 15 || 75 || Healthy
|15
|75
|Lithe
|-
|-
|'''Intelligence'''
|'''Dexterity''' || 15 || 75 || Agile
|14
|70
|Discerning
|-
|-
|'''Power'''
|'''Intelligence''' || 9 || 45 || Average
|16
|80
|Tenacious
|-
|-
|'''Charisma'''
|'''Power''' || 15 || 75 || Tenacious
|15
|-
|75
|'''Charisma''' || 14 || 70 || Charming
|Glib
|}
|}
 
[https://orokos.com/roll/1022693 Orokos Stat Array]


==Derived Attributes==
==Derived Attributes==


{| class="wikitable"
{| class="wikitable"
!
! !! Maximum !! Current
!Maximum
!Current
|-
|-
|'''Hit Points (HP)'''
| || ||
|13
|13
|-
|-
|'''Willpower (WP)'''
|'''Hit Points (HP)''' || 15 || 16
|15
|15
|-
|-
|'''Sanity (SAN)'''
|'''Willpower (WP)''' || 15 || 15
|80
|77
|-
|-
|'''Breaking Point (BP)'''
|'''Sanity (SAN)''' || 75 || 75
|64
|-
|64
|'''Breaking Point (BP)''' || 60 || 60
|-
|-
|}
{| class="wikitable"
!
!Permanent
!At Hand/Stowed/In Storage
|-6/3/0
|'''Resources'''
|3
| 3 / 0 / 0
|-
|-
|'''Damage Bonus''' ||colspan="2" style="text-align: center;| +2
|}
|}


Resource Check Boxes
==Resources==


{| class="wikitable"
{| class="wikitable"
!Resources !! Permanent !! At Hand/Stowed/In Storage !!colspan="3"|Check Boxes
|-
| || || || ||
|-
|-
|'''Resources'''
|3 || 3 / 0 / 0 || || O || O|| O
|O
|O
|O
|-
|-
|}
|}
Line 125: Line 87:
|}
|}


=Bonds=
==Bonds==




{| class="wikitable"
{| class="wikitable"
!
!Bond !! Score !! Notes
!Score
|-
|-
|'''Personal'''
| || ||
|
|-
|-
| Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
|colspan="3" style="text-align: center;|'''Personal'''
|15
|-
|-
| Eloise Bagley - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
|Sally Anne McFrey || 14 || Sweetheart back home. Exchanges letters at almost every opportunity.
|15
|-
|-
| Beckie Day - Mob boss's daughter. BFFs that crime together.
|Salvatore (Sal) Ricci || 14 || Younger Brother who joined up at the same time.  
|15
|-
|-
|  
|colspan="3" style="text-align: center;|'''Communal'''
|-
|-
|  
|Fellow Trainees || 7 ||  
|
|-
|-
|'''Communal'''
|
|-
| Day Crime Family | Crime family working out of the East Side.
|2
|-
|
|
|}
|}


==Motivations and Mental Disorders==
==Motivations and Mental Disorders==


=Skills=
For Sally and home.
 
Take it down, get out alive.


==Skills==
{| class="wikitable"
{| class="wikitable"
|
! Skill (Base) !! Total !! Skill (Base) !! Total !! Skill (Base) !! Total
|Total
|
|Total
|
|Total
|-
|Administration (10%)
|
|Foreign Language (0%)
|
|Research (10%)
|
|-
|-
|Alertness (20%) *
| || || ||  ||  ||  
|'''70'''
|Harangue (10%)
|'''60'''
|Ride (10%)
|
|-
|-
|Anthropology (0%)
| Alertness (20%) || 80* || Foreign Language (Italian) (0%) || || Psychoanalyze (10%) ||  
|
|Heavy Machinery (10%)
|
|Science (0%)  
|
|-
|-
|Appraise (10%)
| Anthropology (0%) || || Harangue (10%) || || Regional Lore (Type) (0%) ||
|'''50'''
|History (10%)
|
|Search (20%)*
|'''60'''
|-
|-
|Archaeology (0%)
| Appraise (10%) || || Heavy Machinery (10%) || 50 || Research (10%) ||  
|
|Insight (10%) *
|'''50'''
|Social Etiquette (10%) *
|
|-
|-
|Art (Drawing) (0%) *
| Archaeology (0%) || || Heavy Weapons (0%) || || Ride (10%) ||
|'''20'''
|Law (0%)
|
|Stealth (10%)
|'''60'''
|-
|-
|Athletics (30%)
| Art (Drawing) (0%) || || History (10%) || * || Scavenge (10%) ||
|'''70'''
|Medicine (0%)
|
|Streetwise (Criminal Underworld) (0%)
|'''60'''
|-
|-
|Charm (20%)
| Artillery (0%) || || Insight (10%) || *|| Science (0%) ||  
|'''60'''
|Mechanical Knack (0%)
|'''40'''
|Surgery (0%)
|  
|-
|-
|Craft (Locksmith) (0%)
| Athletics (30%) || 80* || Law (0%) || || Search (20%) ||*
|'''40'''
|Melee Weapons (30%)
|
|Survival (Urban) (10%)
|
|-
|-
|Craft (Jurry-Rigging) (0%)
| Craft (Construction) (0%) || 40 || Medicine (0%) || || Stealth (10%) || 80
|'''40'''
|Military Training (Type) (0%)
|
|Swim (20%)
|-
|-
|Disguise (10%)
| Demolitions (0%) || 80 || Melee Weapons (30%) || 70 || Streetwise (Type) (0%) ||  
|'''30'''
|Natural World (10%)
|
|Track (10%)
|
|-
|-
|Dodge (30%)
| Disguise (10%) || || Military Science (Paratrooper/Demolitions) (0%) || 40* || Surgery (0%) ||  
|'''70''' *
|Navigate (10%)
|
|Unarmed Combat (20%)
|
|-
|-
|Drive (20%)
| Dodge (30%)|| 60 || Natural World (10%) || || Survival (10%) || 50
|
|Occult (10%)
|
|Unnatural (0%)
|
|-
|-
|Firearms (20%)
| Drive (Truck) (20%) || 60 || Navigate (10%) || 50* || Swim (20%) || 60
|
|Persuade (20%)
|'''60'''
|Use Gadgets (0%)
|
|-
|-
|First Aid (10%)
| Espionage Training (Type) (0%) || || Occult (10%) ||  || Unarmed Combat (40%) || 80
|
|Pilot (Type) (0%)
|
|
|
|-
|-
|Foreign Language (Type) (0%)
| Firearms (20%) || 80 || Persuade (20%) || || Unnatural (0%) ||
|
|Reassure (10%)
|
|
|
|-
|Foreign Language (Type) (0%)
|
|Regional Lore (Type) (0%)
|
|
|
|-
|-
| First Aid (10%) || 50 || Pilot (Type) (0%) ||  || Use Gadgets (0%) ||
|}
|}


=Physical Injuries and Ailments=
=Physical Injuries and Ailments=
<br>
 
<br>
 
<br>Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.


=Armor and Equipment=
=Armor and Equipment=
Line 301: Line 160:


{| class="wikitable"
{| class="wikitable"
|Weapon
!Weapon !! Skill % !! Base Range !! Damage !! Lethality !! Kill Radius !! Shots
|Skill %
|Base Range
|Damage
|Lethality
|Kill Damage
|Kill Radius
|Shots
|-
|-
| Boot Knife
| || || || || || ||  
| 30
| Melee
| 1d4
|*
|*
|*
|
|-
|-
| Boot Knife (Thrown)
| Field Knife || 70 || Melee || 1d6+2 || || ||
| 70
| 60 ft
| 1d4
|*
|*
|*
|
|-
|-
| Unarmed
| Field Knife (Thrown) || 80 || 85 ft || 1d4+2 || || ||
| 20
| Melee
| 1d4-1
|*
|*
|*
|
|-
|-
| Heavy Boots
| Unarmed || 80 || Melee || 1d4+1 || || ||
| 20
| Melee
| 1d4
|*
|*
|*
|
|-
|-
| Stone (thrown)
| Steel Toed Boots/Brass Knuckles || 80 || Melee || 1d4+2 || ||  ||
| 70
| 60 ft
|  
|*
|*
|*
|
|-
|-
|  
| Mc 2 Grenades (4) || 80 || 51 yds || || 12% || 4 yds ||
|  
|-
|  
| M1 Garand || 80 || 150 yds || 1d12+2 || || || 8
|  
|-
|*
| M1911 Colt || 80 || 20 yds || 1d12 || || || 7
|*
|-
|*
| Pipe Bomb/Landmine || 80 || N/A || || 15% || 10 yds ||
|
|-
|-
|}
|}
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==Armor==
==Armor==
{| class="wikitable"
{| class="wikitable"
|Armor
!Armor !! Armor Rating
|Armor Rating
|-
 
| ||
|-
|-
|Leather Jacket
|Military Flak Jacket || 6
|1
|}
|}


==Other Equipment==
==Other Equipment==
 
<div class="toccolours mw-collapsible">
: Two sets of clothes
:Demolition Kit Bag
: Heavy boots
:Explosives
: Tarnished boot knife
::Composition C (C2/C3)
: Thieves' Tools
::TNT blocks
: Jacket
::Satchel charges
: Various snacks
:Detonators and Fuses
: Pack
::Blasting caps
: Cash hidden across several spots
::Time fuse
::Detonating cord
:Tools and Accessories
::Crimping tool
::Pliers and wire cutters
::Putty
:Personal Gear
::Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
::Field Knife
::Map and compass
::Wire spool
:Protective Gear
::Flak Jacket
::Goggles
:Steel pot, painted camo with netting
:US Army fatigues
:Webbing w mag pouches and canteen/cup
:First aid kit with dressings, sulfa, morphine and methamphetamines
:Wool shirt
:Watch cap
:Gloves
:Scarf
:Mountaineering boots
:Pack with frame
:Poncho
:Parka
:Sleeping bag
:Weapon cleaning gear
:Primus cooker and billy
:Extra socks
:Sharpening stone
:Pocket knife
:Wire cutters
:Hand axe
:Deck of cards
:Tiny music box
:Four leaf clover wrapped in a small piece of parchment
</div>


=Personal Details, Work Performance, Special Training, and Other Notes=
=Personal Details, Work Performance, Special Training, and Other Notes=
Tall for a girl of only 13, Magnolia "Maggie" Mar has wild hair, a wilder imagination, and a tongue more silver than those spoons the rich folks are born with up their bums.
Antonio "Tony" Ricci was born and raised in a bustling Italian-American neighborhood in Newark, New Jersey. From a young age, Tony showed a natural talent for sports, particularly in baseball and boxing. By the time he was in high school, he was known as one of the best athletes in the city, earning a reputation for his sharp reflexes, strong arm, and cool-headed determination. His proud parents, first-generation immigrants from Naples, always encouraged his dreams of becoming a professional athlete, while his younger brother, Salvatore, looked up to him with admiration.
 
Maggie's upbringing is what some would consider nontraditional; She, however, views it as just another day in the East End, a place that will chew you up and spit you out if you let it. Remarkably well-adjusted, all things considered, Maggie takes an analytical approach to most problems and sees most problems as surmountable. Emelie is always going on about leverage, forces, and the like. She's learned that the force of words, personality, and sometimes a heavy boot, will get most problems moving in the correct direction.


Maggie has a knack for picking up bits of information and, sometimes, being in the right place at the wrong time. She keeps herself fed by a mixture of handouts from well-meaning strangers and selling information to her two grown-up friends, Emilie and Eloise. It is 'so' much fun to give them both the same info and see what they both come up with! She feels beholden to Emilie, he looked out for her without asking anything in return, but she can't wrap her head around all that sciency stuff he talks about. Eloise however, her stuff makes sense! Of course there are shady cabals performing evil rituals hiding behind every corner, why wouldn't there be?!
Tony's life seemed to be on a clear path, especially with his sweetheart, Sally Anne McFrey, a local girl who'd been by his side since high school. The two were inseparable, and many in their neighborhood expected them to marry once Tony's sports career took off. However, everything changed when America entered World War II in December 1941.


Either through Emilie's influence or an odd inborn talent, Maggie has a pronounced knack for all things mechanical. When she's got time to kill - and as a self-guided minor that's a lot - she frequently fiddles with odds and ends, making small mechanical contraptions that do this and that. They usually work, too. Usually.
Fueled by a sense of duty, Tony and Salvatore enlisted in the military as soon as they could. At 22 years old, Tony's athleticism and discipline caught the eye of his superiors during basic training, and he was recruited into an elite commando unit. Trained in demolitions, Tony quickly mastered the art of sabotage, learning how to take down enemy structures and vehicles with precision. His athletic abilities translated well into his new role, making him an agile and adaptable soldier.


Pretty much everyone in East End works for the Day Family, and Maggie is no exception. She checks in every once in a while, and they have her run errands, pass notes, or other low-level stuff. They're not too bad, as far as organized crime families go. Not that Maggie has much experience with non-criming families. Her introduction to the Days netted her with her BFF, Beckie Day, the big Day's daughter. Beckie is a bit of a spitfire and has no respect for, well, pretty much anyone except her father. Beckie loves to drag Maggie into all kinds of trouble. Usually, the two (mostly Maggie) can talk their way out of it, but other times they just have to book it. The latter kind inevitably results in the two of them cackling the whole way back.
Despite the intensity of the war, Tony never lost touch with his humanity. He writes to Sally Anne whenever he has the chance, their letters serving as a lifeline to a world untouched by violence. Though the future is uncertain, he dreams of returning to her after the war, building a life together far away from the destruction he's witnessed. His brother Salvatore, fighting alongside him, provides both a sense of comfort and a shared weight of responsibility as they face the trials of war together.


[[Legacy_of_the_Lady_Alice | Back to Legacy of the Lady Alice]]
As a soldier, Tony’s courage, physical prowess, and demolitions expertise make him a vital part of his unit, but it’s the thought of Sally Anne and the life waiting for him back home that keeps him grounded.

Latest revision as of 20:02, 17 January 2025

Character Name: Antonio (Tony) Ricci
Player Name: Eplov
Profession: Technician 5th grade (Commando)
Nationality: American
Sex (Age): Male (22)
Education: Public School

Attributes[edit]

Score x5 What Others Notice
Strength 17 85 Massive
Constitution 15 75 Healthy
Dexterity 15 75 Agile
Intelligence 9 45 Average
Power 15 75 Tenacious
Charisma 14 70 Charming

Orokos Stat Array

Derived Attributes[edit]

Maximum Current
Hit Points (HP) 15 16
Willpower (WP) 15 15
Sanity (SAN) 75 75
Breaking Point (BP) 60 60
Damage Bonus +2

Resources[edit]

Resources Permanent At Hand/Stowed/In Storage Check Boxes
3 3 / 0 / 0 O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Bond Score Notes
Personal
Sally Anne McFrey 14 Sweetheart back home. Exchanges letters at almost every opportunity.
Salvatore (Sal) Ricci 14 Younger Brother who joined up at the same time.
Communal
Fellow Trainees 7

Motivations and Mental Disorders[edit]

For Sally and home.

Take it down, get out alive.

Skills[edit]

Skill (Base) Total Skill (Base) Total Skill (Base) Total
Alertness (20%) 80* Foreign Language (Italian) (0%) Psychoanalyze (10%)
Anthropology (0%) Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) 50 Research (10%)
Archaeology (0%) Heavy Weapons (0%) Ride (10%)
Art (Drawing) (0%) History (10%) * Scavenge (10%)
Artillery (0%) Insight (10%) * Science (0%)
Athletics (30%) 80* Law (0%) Search (20%) *
Craft (Construction) (0%) 40 Medicine (0%) Stealth (10%) 80
Demolitions (0%) 80 Melee Weapons (30%) 70 Streetwise (Type) (0%)
Disguise (10%) Military Science (Paratrooper/Demolitions) (0%) 40* Surgery (0%)
Dodge (30%) 60 Natural World (10%) Survival (10%) 50
Drive (Truck) (20%) 60 Navigate (10%) 50* Swim (20%) 60
Espionage Training (Type) (0%) Occult (10%) Unarmed Combat (40%) 80
Firearms (20%) 80 Persuade (20%) Unnatural (0%)
First Aid (10%) 50 Pilot (Type) (0%) Use Gadgets (0%)

Physical Injuries and Ailments[edit]

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment[edit]

Weapons[edit]

Weapon Skill % Base Range Damage Lethality Kill Radius Shots
Field Knife 70 Melee 1d6+2
Field Knife (Thrown) 80 85 ft 1d4+2
Unarmed 80 Melee 1d4+1
Steel Toed Boots/Brass Knuckles 80 Melee 1d4+2
Mc 2 Grenades (4) 80 51 yds 12% 4 yds
M1 Garand 80 150 yds 1d12+2 8
M1911 Colt 80 20 yds 1d12 7
Pipe Bomb/Landmine 80 N/A 15% 10 yds

Armor[edit]

Armor Armor Rating
Military Flak Jacket 6

Other Equipment[edit]

Demolition Kit Bag
Explosives
Composition C (C2/C3)
TNT blocks
Satchel charges
Detonators and Fuses
Blasting caps
Time fuse
Detonating cord
Tools and Accessories
Crimping tool
Pliers and wire cutters
Putty
Personal Gear
Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
Field Knife
Map and compass
Wire spool
Protective Gear
Flak Jacket
Goggles
Steel pot, painted camo with netting
US Army fatigues
Webbing w mag pouches and canteen/cup
First aid kit with dressings, sulfa, morphine and methamphetamines
Wool shirt
Watch cap
Gloves
Scarf
Mountaineering boots
Pack with frame
Poncho
Parka
Sleeping bag
Weapon cleaning gear
Primus cooker and billy
Extra socks
Sharpening stone
Pocket knife
Wire cutters
Hand axe
Deck of cards
Tiny music box
Four leaf clover wrapped in a small piece of parchment

Personal Details, Work Performance, Special Training, and Other Notes[edit]

Antonio "Tony" Ricci was born and raised in a bustling Italian-American neighborhood in Newark, New Jersey. From a young age, Tony showed a natural talent for sports, particularly in baseball and boxing. By the time he was in high school, he was known as one of the best athletes in the city, earning a reputation for his sharp reflexes, strong arm, and cool-headed determination. His proud parents, first-generation immigrants from Naples, always encouraged his dreams of becoming a professional athlete, while his younger brother, Salvatore, looked up to him with admiration.

Tony's life seemed to be on a clear path, especially with his sweetheart, Sally Anne McFrey, a local girl who'd been by his side since high school. The two were inseparable, and many in their neighborhood expected them to marry once Tony's sports career took off. However, everything changed when America entered World War II in December 1941.

Fueled by a sense of duty, Tony and Salvatore enlisted in the military as soon as they could. At 22 years old, Tony's athleticism and discipline caught the eye of his superiors during basic training, and he was recruited into an elite commando unit. Trained in demolitions, Tony quickly mastered the art of sabotage, learning how to take down enemy structures and vehicles with precision. His athletic abilities translated well into his new role, making him an agile and adaptable soldier.

Despite the intensity of the war, Tony never lost touch with his humanity. He writes to Sally Anne whenever he has the chance, their letters serving as a lifeline to a world untouched by violence. Though the future is uncertain, he dreams of returning to her after the war, building a life together far away from the destruction he's witnessed. His brother Salvatore, fighting alongside him, provides both a sense of comfort and a shared weight of responsibility as they face the trials of war together.

As a soldier, Tony’s courage, physical prowess, and demolitions expertise make him a vital part of his unit, but it’s the thought of Sally Anne and the life waiting for him back home that keeps him grounded.