Alexandra Mira Spells: Difference between revisions

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Created page with "=='''Powers {60(85)}'''== *(50) Pattern imprint. : Alexandra Mira Spells *25+ (10) Partial Shapechange (Brand) *(5) Abyssal Mark : Alexandra Mira Spells *35 + (10) Trump Artistry. 5 pips toward Advanced. *5 + (5) Power Words : Alexandra Mira Spells *(5) Arden Stone : Alexandra Mira Spells *0 Cantrips : Alexandra Mira Spells ==='''Patterns walked'''=== Primal Pattern (first) </br> Enraged Pattern beasthold</br> Imprinted by the Arden Stone</br>"
 
 
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=='''Powers {60(85)}'''==
=='''Powers {60(85)}'''==
*(50) Pattern imprint. :  [[Alexandra Mira Spells]]
=== Pattern imprint===
*25+ (10) Partial Shapechange (Brand)
 
*(5) Abyssal Mark [[Alexandra Mira Spells]]
=== Abyssal Mark ===
*35 + (10) Trump Artistry. 5 pips toward Advanced.
*5 + (5) Power Words [[Alexandra Mira Spells]]
=== Power Words ===
*(5) Arden Stone [[Alexandra Mira Spells]]
{| class="wikitable"
*0 Cantrips [[Alexandra Mira Spells]]
 
| 1. Power Word {NOGTZ!}Magic Negation.
| 2. Power Word {POLRZ!}:  Chaos Negation.
| 3. Power Word {SHAGSK!): Psychic Defense. 
|-
| 4. Power Word {ASKIIR!}: Psychic Disrupt.
| 5. Power Word {KROLAK!}Neural Disrupt.
| 6. Power Word {LIEVZ!}:  Life force.
|-
| 7. Power Word {SCHANG!}: Resume True Form.
| 8. Power Word {FORTZ!}: Defensive Luck.
| 9. Power Word {LEGANT!}: Pattern Negation.
|-
| 10. Power Word {VOILE!}: Pain Attack.
| 11. Power Word {JASK!}: Trump Disrupt.
| 12. Power Word {MAGIQUE!}: Process Surge.
|-
| 13. Power Word {QU1MK!}: Process Snuff.
| 14. Power Word {OMBRE!}: Shade.
| 15. Power Word {LUUM!}: Light Strobe.
|-
| 16. Power Word {AFLAK!}: Spark.  
| 17. Power Word {HURG!}: Burst of Magic.
| 18. Power Word {MARSK!}: Weaken Structure.
|-  
| 19. Power Word {HAGGK!}: Thunder.  
| 20. Power Word {ZZAAQ!}: Burst of Psyche.
| 21. Power Word {WALLA!}: Summon Prepared Table Set Up
|-
| 22. Power Word {WALLA!}: Summon Prepared Table Set Up
| 23. Power Word {WALLA!}: Summon Prepared Table Set Up
| 24. Power Word {SHOO!}: Clean Table
|-
| 25. Power Word {FREEZE!}: Prepare Table set up and put it in stasis till summoned.
| 26.
| 27.
|}
 
=== Arden Stone ===
=== Cantrips ===
Psyche 12 = 28 Cantrips
{| class="wikitable"
|Anatomics
|Blend
|Blind
|Catfall
|Catfeet
|Chain
|-
|Chill
|Clean
|Color
|Dampen
|Dust
|Enrich
|-
|Exterminate or Zap
|Extinguish
|Firefinger
|Float
|Gather
|Gun
|-
|Heat
|Haunting
|Knot
|Know Direction
|Legerdemain
|Mend
|-
|Page Light
|Purify Water
|Sharpen
|Shield
|Slip
|Speed
|-
|Stitch
|Sober
|Stumble
|Temperature
|Tie
|Turn Page
|-
|Unseen Hand
|Weathertell
|Werelight (or Bluelight)
|}
==='''Patterns walked'''===
==='''Patterns walked'''===
Primal Pattern (first) </br>
Primal Pattern (first) </br>
Enraged Pattern beasthold</br>
Enraged Pattern beasthold</br>
Imprinted by the Arden Stone</br>
Imprinted by the Arden Stone</br>

Latest revision as of 02:59, 20 January 2025

Powers {60(85)}[edit]

Pattern imprint[edit]

Abyssal Mark[edit]

Power Words[edit]

1. Power Word {NOGTZ!}: Magic Negation. 2. Power Word {POLRZ!}: Chaos Negation. 3. Power Word {SHAGSK!): Psychic Defense.
4. Power Word {ASKIIR!}: Psychic Disrupt. 5. Power Word {KROLAK!}: Neural Disrupt. 6. Power Word {LIEVZ!}: Life force.
7. Power Word {SCHANG!}: Resume True Form. 8. Power Word {FORTZ!}: Defensive Luck. 9. Power Word {LEGANT!}: Pattern Negation.
10. Power Word {VOILE!}: Pain Attack. 11. Power Word {JASK!}: Trump Disrupt. 12. Power Word {MAGIQUE!}: Process Surge.
13. Power Word {QU1MK!}: Process Snuff. 14. Power Word {OMBRE!}: Shade. 15. Power Word {LUUM!}: Light Strobe.
16. Power Word {AFLAK!}: Spark. 17. Power Word {HURG!}: Burst of Magic. 18. Power Word {MARSK!}: Weaken Structure.
19. Power Word {HAGGK!}: Thunder. 20. Power Word {ZZAAQ!}: Burst of Psyche. 21. Power Word {WALLA!}: Summon Prepared Table Set Up
22. Power Word {WALLA!}: Summon Prepared Table Set Up 23. Power Word {WALLA!}: Summon Prepared Table Set Up 24. Power Word {SHOO!}: Clean Table
25. Power Word {FREEZE!}: Prepare Table set up and put it in stasis till summoned. 26. 27.

Arden Stone[edit]

Cantrips[edit]

Psyche 12 = 28 Cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Patterns walked[edit]

Primal Pattern (first)
Enraged Pattern beasthold
Imprinted by the Arden Stone