Lancer: In Golden Flame: Scalpel: Difference between revisions
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[ BOND ] | [ BOND ] | ||
THE HARLEQUIN | THE HARLEQUIN | ||
Powers: MERCURIAL | Powers: MERCURIAL, MASQUERADE | ||
[ MECH SKILLS ] | [ MECH SKILLS ] | ||
GRIT:1 // H:2 A:2 S:0 E:0 | GRIT:1 // H:2 A:2 S:0 E:0 | ||
Line 42: | Line 42: | ||
HEAVY MOUNT: Anti-Materiel Rifle | HEAVY MOUNT: Anti-Materiel Rifle | ||
[ SYSTEMS ] | [ SYSTEMS ] | ||
High-Stress Mag Clamps, Personalizations, Turret Drones x3, | High-Stress Mag Clamps, Personalizations, Turret Drones x3, Core Siphon, Armament Redundancy | ||
==Acheron Collective Clinics== | ==Acheron Collective Clinics== | ||
Line 51: | Line 51: | ||
'''Efficiency''' +2 | '''Efficiency''' +2 | ||
'''Influence''' + | '''Influence''' +2 | ||
==Clocks, Reserves, and Miscellany== | ==Clocks, Reserves, and Miscellany== |
Latest revision as of 15:48, 24 January 2025
SCALPEL[edit]
Share Code: 9U4JPN
» Janvier Mars※ // SCALPEL※ «
Exiled Doctor, LL2
[ SKILL TRIGGERS ]
Charm (+4), Make Someone Look Good (+4), Patch (+2), Stay Cool (+2)
[ GEAR ]
Light Hardsuit, Light Signature, Light A/C, Sylphlex, Corrective, Patch
[ BOND ]
THE HARLEQUIN Powers: MERCURIAL, MASQUERADE
[ MECH SKILLS ]
GRIT:1 // H:2 A:2 S:0 E:0
[ TALENTS ]
Crack Shot 3, Infiltrator 1, Field Analyst 1
[ LICENSES ]
SSC Death’s Head 2
STATE THE NATURE OF YOUR MEDICAL EMERGENCY[edit]
-- SSC Oleander @ LL2 -- [ LICENSES ]
SSC Death’s Head 2
[ CORE BONUSES ]
N/A
[ TALENTS ]
Crack Shot 3, Infiltrator 1, Field Analyst 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:0 STRUCTURE:4 HP:15 ARMOR:0 STRESS:4 HEATCAP:6 REPAIR:3 TECH ATK:+1 LIMITED:+0 SPD:6 EVA:12 EDEF:8 SENSE:15 SAVE:11
[ WEAPONS ]
MAIN MOUNT: Vulture DMR HEAVY MOUNT: Anti-Materiel Rifle
[ SYSTEMS ]
High-Stress Mag Clamps, Personalizations, Turret Drones x3, Core Siphon, Armament Redundancy
Acheron Collective Clinics[edit]
Focus: Humanitarian
Goals: Expanding medical services available for Hell's Gate; establishing knowledge-share and communications network for system clinics/physicians
Efficiency +2
Influence +2
Clocks, Reserves, and Miscellany[edit]
Salvage Clock: 0 / 6
Reserves: --