Strange behaviour placeholder: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(20 intermediate revisions by the same user not shown)
Line 2: Line 2:


[[strangebehaviours_characters|< < < Back to Main page]]
[[strangebehaviours_characters|< < < Back to Main page]]
=Malakai Ruskin :: =


[[File:Mal 2.jpg|300px]]
[[File:Mal 2.jpg|300px]]
Line 9: Line 7:
==''...''==
==''...''==


==Ancestry :: TBC==
==Ancestry :: Shapeshifter (variant) ==
'''Ancestry Features:''' TBC
'''Ancestry Features:''' Charismatic || Limited Mystic Power: Shape Change || Secret


==Attributes==
==Attributes==
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d6a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d6a.png|24px]] || '''Wealth''' [[file:d6a.png|24px]]
'''Agility''' [[file:d10a.png|24px]] || '''Smarts''' [[file:d8a.png|24px]] || '''Spirit''' [[file:d8a.png|24px]] ||  '''Strength''' [[file:d4a.png|24px]] || '''Vigor''' [[file:d8a.png|24px]] || '''Wealth''' [[file:d6a.png|24px]]


==Derived Stats==
==Derived Stats==
Pace [[file:d6a.png|24px]] ||  Parry [[file:d4a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d6a.png|24px]] (1)
Pace [[file:d6a.png|24px]] ||  Parry [[file:d4a.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d8a.png|24px]] (2)


==Core Skills==
==Core Skills==
'''Athletics''' [[file:d8a.png|24px]] || '''Common Knowledge''' [[file:d6a.png|24px]] || '''Notice''' [[file:d6a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]
'''Athletics''' [[file:d10a.png|24px]] || '''Common Knowledge''' [[file:d6a.png|24px]] || '''Notice''' [[file:d8a.png|24px]] || '''Persuasion''' [[file:d8a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]


==Other Skills==
==Other Skills==
'''Fighting''' [[file:d4a.png|24px]] || '''Focus''' [[file:d8a.png|24px]] || '''Healing''' [[file:d4a.png|24px]] || '''Thievery''' [[file:d6a.png|24px]]
'''Fighting''' [[file:d4a.png|24px]] || '''Healing''' [[file:d4a.png|24px]] || '''Riding''' [[file:d4a.png|24px]] || '''Survival''' [[file:d4a.png|24px]]|| '''Thievery''' [[file:d8a.png|24px]]


==Hindrances==
==Hindrances==
:'''Outsider''' - ''Minor'' - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs non-Dusters.
:'''Can't Swim''' - ''Campaign''
 
:'''Secret''' - ''Ancestry'' (Major) - As a child Malakai accidentally killed someone while shifted.
::If this should ever be discovered by anyone but the closest allies, trade this Hindrance for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM.
:'''Cautious''' - ''Minor'' - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
:'''Cautious''' - ''Minor'' - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
:'''Loyal (Black Sheep and crew)''' - ''Minor'' - While he's not happy using violence, Malakai will absolutely put his life on the line for the Black Sheep and its crew.
:'''Loyal''' - ''Minor'' - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
:'''Pacifist''' - ''Minor'' - Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.
:'''Pacifist''' - ''Minor'' - Malakai hates violence and will only fight when given no other choice, and won't allow the killing of prisoners or other defenseless victims.
:'''Quirk''' - ''Minor'' - Malakai doesn't like to be touched.
:'''Quirk''' - ''Minor'' - Malakai doesn't like to be touched.


:(2 points spent on Attribute Increase (Agility) and 2 points on the Free Runner Edge.
:(2 points spent on Attribute Increase (Agility), 2 points spent on Attribute Increase (Vigor))


==Edges and Powers==
==Edges and Powers==
 
:'''Charismatic''' (Ancestry) - You get one free reroll on Persuasion rolls.
:'''Free Runner''' - Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.
:'''Limited Mystic Power''' (10 pp) (Ancestry)
:'''Arcane Background (Gifted)''' (15 pp)
::'''Shape Change (Variant)''' As a limited free action you may use the Change Shape power. Automatic success | PP: special | Duration: 1 day (can be ended at will)
::'''Shape Change (modified)''' Novice | Power Points: Special | Range: Self | Duration: 30 mins out of combat, 5 rounds if used in combat for anything other than defensive/evasive actions.
:'''Dodge''' (free chargen) - The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
:::Trappings: dust swirls up from the ground, encasing Malakai. When it subsides, he's something else.
:'''Free Runner''' - Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. As long as there are obstacles he can bound on, bounce off, or swing on, he moves at his full Pace on Difficult Ground when on foot. He also adds +2 to his Athletics rolls when climbing and in foot Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.
:'''New Powers'''
::'''Darksight''' - Novice | Power Points: 1 | Range: Smarts | Duration: One hour
:::Trappings:
::'''Sound/Silence''' - Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
::: Trappings:
 
==Special Abilities==
 
:'''Environmental Resistance (Dust)''' - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
:'''Languages Known''' - Trade Tongue, Ting, Pidgin


==Advances==
==Advances==
:'''Edge: New Powers''' (''Darksight'' and ''Sound/Silence'')
''Novice''
:'''First Advance:''' Free Runner
:'''Second Advance:''' Smarts d6->d8<br>
:'''Third Advance:''' Notice d6->d8; Thievery d6->d8<br>
''Seasoned''
:'''Fourth Advance: '''Vigor d6->d8


==Equipment==
==Equipment==
===Armor===


Neat but worn and patched clothes<br>
Neat but worn and patched clothes<br>
Good boots<br>
Good boots<br>
Leather duster +1<br>
Heavy leather jacket and leggings +2<br>
 
===Weaponry===
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2<br>
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2<br>
 
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1<br>
===Gear===
 
====Carried====
Canteen of water<br>
Canteen of water<br>
Goggles<br>
Goggles<br>
====Stowed====
Backpack<br>
Backpack<br>
Spare blanket<br>
Blanket<br>
Spare clothes and boots<br>
Spare clothes and boots<br>
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1<br>
Grappling hook and rope or oher climbing gear?<br>
(Malakai carries this in the wilds, not in settlements)<br>


==Bio==
==Bio==
When Malakai was a child a violent dust storm wiped out the settlement he lived in, which had been left vulnerable by drought. By the time help came he'd been alone for several weeks, surviving on what he could scavenge from the ruins - or catch in newly-discovered animal forms.
Malakai's gift manifested in puberty. His mother was "a mean drunk, but only in private" and during an altercation with her he shifted into canine form. She was drunk and Mal - unable to figure out how to change back - panicked. It was a deadly combination.
 
There was some disagreement on what to do with him. He had no known family and was now obviously a Duster, but had started out as Human as everyone else. How could they give a defenceless child to the ravages of the Wilds? So he was passed into the dubious care of Copper Flats chapter of The Society for the Rehabilitation of the Dust-Afflicted, a group of do-gooders who were convinced that Dusters could be normal productive members of society if only they'd forsake the weird powers the dust had given them.


While the Society provided Malakai with lodging and an education, any use of powers or "unbecoming behaviour" was punished. He learned how to tell the adults around him what he thought they wanted to hear, and to steal food when this wasn't successful. As a teenager he stowed away on visiting airship the Black Sheep in cat form. Since he had nowhere else to go except back to the Society, the Captain agreed to keep him on as an "apprentice". Although he's been with the crew ever since, as a Duster raised by humans he has a foot in both worlds, and doesn't feel like he belongs in either.
When Mal's father got home, he covered up Mal's mother's death and pretended it was caused by a wild animal. To protect his son he forbade Mal from shifting or telling anyone about his gift. Afraid of getting "stuck" again Mal practiced in private, and learned free running to explain how he was able to get places most folks couldn't - and to get back down when he was in human form.


==Power Detail ==
==Power Detail ==
 
:'''Shape Change​''' available as a Limited Free Action
:'''Darksight'''
::Rank: Novice| Power Points: Special | Range: Self | Duration: one day (Fantasy Companion variant)
::Rank: Novice | Power Points: 1 | Range: Smarts | Duration: One hour
::Darksight allows a hero to see in the dark. With success, he ignores up to 4 points of illumination penalties. With a raise, he ignores up to six points and can see in pitch darkness.
 
::'''Modifiers'''
::Additional Recipients (+1 per extra target) - The power may affect more than one target.
 
 
:'''Shape Change​'''  
::Rank: Novice| Power Points: Special | Range: Self | Duration: 30 mins/5 rounds
::Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
::Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
::A character’s held and worn items are assumed into the new form and reappear when the power ends.
::A character’s held and worn items are assumed into the new form and reappear when the power ends.
::While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
::While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
::'''Modifiers​'''
::'''Modifiers​'''
:: None
:: None
:'''Sound/Silence'''
::Rank: Novice | Power Points: 1 | Range: Smarts ×5 (sound); Smarts (silence) | Duration: Instant (sound); 5 (silence)
::Description: Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume up to the sound of a loud shout. If used as a Test, the defender opposes the casting roll with Smarts.
::Silence does the opposite, muting all sound up to a loud shout within a Large Blast Template. This subtracts 4 from Notice rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A raise completely mutes all sound inside the template—such Notice rolls automatically fail.
:: '''Modifiers'''
::Mobile (+1) - The caster can move the area of effect up to his arcane skill die type each round.
::Targeted (+0) - Instead of casting silence in an area of effect, the caster may instead target individuals in Range for 1 Power Point each. Unwilling targets resist with Spirit (at −2 if the caster gets a raise).

Latest revision as of 19:45, 27 February 2025


< < < Back to Main page

...[edit]

Ancestry :: Shapeshifter (variant)[edit]

Ancestry Features: Charismatic || Limited Mystic Power: Shape Change || Secret

Attributes[edit]

Agility || Smarts || Spirit || Strength || Vigor || Wealth

Derived Stats[edit]

Pace || Parry || Size || Toughness (2)

Core Skills[edit]

Athletics || Common Knowledge || Notice || Persuasion || Stealth

Other Skills[edit]

Fighting || Healing || Riding || Survival || Thievery

Hindrances[edit]

Can't Swim - Campaign
Secret - Ancestry (Major) - As a child Malakai accidentally killed someone while shifted.
If this should ever be discovered by anyone but the closest allies, trade this Hindrance for Enemy, Shamed, Wanted, or another appropriate Hindrance approved by the GM.
Cautious - Minor - His tendency to run up the side of buildings notwithstanding, Malakai prefers to plan than make rash decisions.
Loyal - Minor - While he's not happy using violence, Malakai will absolutely put his life on the line for those he considers family and friends.
Pacifist - Minor - Malakai hates violence and will only fight when given no other choice, and won't allow the killing of prisoners or other defenseless victims.
Quirk - Minor - Malakai doesn't like to be touched.
(2 points spent on Attribute Increase (Agility), 2 points spent on Attribute Increase (Vigor))

Edges and Powers[edit]

Charismatic (Ancestry) - You get one free reroll on Persuasion rolls.
Limited Mystic Power (10 pp) (Ancestry)
Shape Change (Variant) As a limited free action you may use the Change Shape power. Automatic success | PP: special | Duration: 1 day (can be ended at will)
Dodge (free chargen) - The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.
Free Runner - Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. As long as there are obstacles he can bound on, bounce off, or swing on, he moves at his full Pace on Difficult Ground when on foot. He also adds +2 to his Athletics rolls when climbing and in foot Full Pace on Difficult Ground when on foot, +2 to Athletics rolls when climbing and in foot chases.

Advances[edit]

Novice

First Advance: Free Runner
Second Advance: Smarts d6->d8
Third Advance: Notice d6->d8; Thievery d6->d8

Seasoned

Fourth Advance: Vigor d6->d8

Equipment[edit]

Neat but worn and patched clothes
Good boots
Heavy leather jacket and leggings +2
Wooden baton (Using light club stats) | Damage Str + d4 | Min Str D4 | Weight 2
Utility knife | Damage Str + d4 | Min Str D4 | Weight 1
Canteen of water
Goggles
Backpack
Blanket
Spare clothes and boots
Grappling hook and rope or oher climbing gear?

Bio[edit]

Malakai's gift manifested in puberty. His mother was "a mean drunk, but only in private" and during an altercation with her he shifted into canine form. She was drunk and Mal - unable to figure out how to change back - panicked. It was a deadly combination.

When Mal's father got home, he covered up Mal's mother's death and pretended it was caused by a wild animal. To protect his son he forbade Mal from shifting or telling anyone about his gift. Afraid of getting "stuck" again Mal practiced in private, and learned free running to explain how he was able to get places most folks couldn't - and to get back down when he was in human form.

Power Detail[edit]

Shape Change​ available as a Limited Free Action
Rank: Novice| Power Points: Special | Range: Self | Duration: one day (Fantasy Companion variant)
Description: This power allows the caster to take the form of other living creatures. He can only turn into the base form of such beings, not elite or alternative versions. With a raise, the caster can increase the creature’s Strength and Vigor by one die type each. The Size of the new form is limited by the caster’s Rank.
A character’s held and worn items are assumed into the new form and reappear when the power ends.
While transformed, the character retains his Edges and Hindrances, and his Smarts, Spirit, and their linked skills. He gains the creature’s Agility, Strength, Vigor, and linked skills, as well as any powers common to that creature but not their Power Points, or any additional wounds or wound reduction abilities. His ability to use devices and communicate is limited to those of his form. The caster may maintain any powers cast before the shape change regardless of form.
Modifiers​
None