Crissal: Difference between revisions

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==Derived Stats==
==Derived Stats==
Pace: 4 | Running Die: 1d6 (flying), 1d4-1 (on foot) | Flying Pace: 12 | Parry: 7 (10 w/shield) | Toughness: 6(2)
Pace: 5 | Running Die: 1d6 (flying), 1d4 (on foot) | Flying Pace: 12 | Parry: 7 (10 w/shield) | Toughness: 6(2)


==Hindrances==  
==Hindrances==  
Cautious (minor) | Code of Honor (major) | Delusional (Superiority Complex, minor) | Loyal (minor) | Enemy (minor-mutated saboteur boss) | Death Wish (Survivor's Guilt, minor) | Slow (minor)
Cautious (minor) | Code of Honor (major) | Delusional (Superiority Complex, minor) | Loyal (minor) | Enemy (minor-mutated saboteur boss) | Death Wish (Survivor's Guilt, minor)


==Edges==  
==Edges==  
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DB Sawed-Off Shotgun (shot) (Range 5/10/20, Damage, Short: 3d6, +2 to Shooting; Medium: 2d6; Long: 1d6; +4 to damage when both barrels fired at once), 6lbs
DB Sawed-Off Shotgun (shot) (Range 5/10/20, Damage, Short: 3d6, +2 to Shooting; Medium: 2d6; Long: 1d6; +4 to damage when both barrels fired at once), 6lbs
     ammo: 2/2, 14 more in the bandolier
     ammo: 0/2, 14 more in the bandolier


Service Revolver (Range 10/20/40, Damage 2d6, ROF 1)???, 2lbs | Poor Condition, Jams on a 1
Service Revolver (Range 10/20/40, Damage 2d6, ROF 1)???, 2lbs | Poor Condition, Jams on a 1
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     7 Deagle bullets (+7 in the weapon), 4.2lbs
     7 Deagle bullets (+7 in the weapon), 4.2lbs
     14 shotgun shells (buckshot, +2 in the weapon) 1lb
     14 shotgun shells (buckshot, +2 in the weapon) 1lb
     spent casings, as used
     2 spent shotgun casings


Shotgun thong, wt n/a
Shotgun thong, wt n/a
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First Advance: Agility d6->d8
First Advance: Agility d6->d8


First Mutation: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Hindrance: Enemy (??????, minor)
First Mutation: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Hindrance: Enemy (mutated saboteur boss, minor)


Second Advance: Fighting d6->d8, Shooting d6->d8
Second Advance: Fighting d6->d8, Shooting d6->d8
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Second Mutation: Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility), Hindrance: Death Wish (Survivor's Guilt, minor)
Second Mutation: Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility), Hindrance: Death Wish (Survivor's Guilt, minor)
Injury: Leg; gained Slow (Minor)


Fourth Advance (Seasoned): Killer Instinct
Fourth Advance (Seasoned): Killer Instinct

Latest revision as of 15:43, 3 March 2025

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Crissal​[edit]

Race: Elvion (formerly Avion) (she/her)[edit]

Profession: Messenger, Epic Trashtalker, Custodian & Protector of an Evolving New Social Order[edit]

Attributes[edit]

Agility d8 | Smarts d4 | Spirit d8 | Strength d6 | Vigor d6

Skills[edit]

Athletics d6 | Common Knowledge d4 | Fighting d8 | Healing d4 | Notice d6 | Persuasion d8 | Shooting d8 | Stealth d6 | Taunt d12 | Language: Native (native, d8)

Derived Stats[edit]

Pace: 5 | Running Die: 1d6 (flying), 1d4 (on foot) | Flying Pace: 12 | Parry: 7 (10 w/shield) | Toughness: 6(2)

Hindrances[edit]

Cautious (minor) | Code of Honor (major) | Delusional (Superiority Complex, minor) | Loyal (minor) | Enemy (minor-mutated saboteur boss) | Death Wish (Survivor's Guilt, minor)

Edges[edit]

Humiliate- free reroll on Taunt Tests

Provoke- 1/turn, if Taunt foe & get a raise, enemy suffers -2 to affect any other target besides me. Stacks with Distracted, lasts until Joker is drawn or encounter ends.

Rabble-Rouser- as limited action, Test with Intimidate or Taunt against all enemies in a Medium Blast template. Must see and hear hero, each resists separately.

Killer Instinct- free reroll in any opposed Test that's initiated.

Armor[edit]

Kevlar Vest (torso, +2 armor), 5lbs

   Note: Reduces damage from bullets by 4.

Ballistic Shield (+3 Parry, -4 Cover, reduces damage from firearms by 4 when shooting through it), 5lbs

   Note: Reduces damage from firearms by 4 when an attacker tries to shoot through it.

Weapons[edit]

Desert Eagle (.50) (Range 15/30/60, Damage 2d8, ROF 1), 8lbs | Banged up but functional, Jams on a 1

   ammo: 7/7, 7 more in the bandolier

DB Sawed-Off Shotgun (shot) (Range 5/10/20, Damage, Short: 3d6, +2 to Shooting; Medium: 2d6; Long: 1d6; +4 to damage when both barrels fired at once), 6lbs

   ammo: 0/2, 14 more in the bandolier

Service Revolver (Range 10/20/40, Damage 2d6, ROF 1)???, 2lbs | Poor Condition, Jams on a 1

   ammo: 6/6, 12 more in the bandolier

Shield Bash (Range Melee, Damage Str +d4)

Unarmed (Range Melee, Damage Str)

Gear[edit]

Current Encumbrance: ~40.5 (41)

Bandolier, 1lb

   12 revolver bullets (+6 in the weapon), 0.36lbs
   7 Deagle bullets (+7 in the weapon), 4.2lbs
   14 shotgun shells (buckshot, +2 in the weapon) 1lb
   2 spent shotgun casings

Shotgun thong, wt n/a

Gun belt, 1lb

Holster x2, 2lbs

Goggles, 1lb

Canteen (waterskin, only 4/5ths full) 4lbs

Current Wealth: d10 (botched last roll, so no new purchases for another week in-game)

Special Abilities​[edit]

Can't Swim: Avions’ wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3′′ of Pace.

Flight: Avions fly at Pace 12 per round. Use Athletics when maneuvering.

Frail: Avions have −1 Toughness due to their hollow bones.

Keen Senses: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.

Reduced Pace: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their Pace by 1 and their running die by one step.

Mutations: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility)

Languages Known: Native (native, d8)

Advancement​[edit]

First Advance: Agility d6->d8

First Mutation: Parry +1 (enhanced reflexes), Skill (Fighting +d4) (battle instincts), Hindrance: Enemy (mutated saboteur boss, minor)

Second Advance: Fighting d6->d8, Shooting d6->d8

Third Advance: Athletics d4->46, Stealth d4->d6

Second Mutation: Low-Light Vision (elven eyes), Skill Bonus: +1 Athletics (elven agility), Hindrance: Death Wish (Survivor's Guilt, minor)

Fourth Advance (Seasoned): Killer Instinct

Background[edit]

At her birth, Crissal was named after the slender, cautious little desert thrasher of the same name. Her parents thought that their daughter's sandy beige feathering matched that bird's plumage most closely.

In retrospect, they probably should've gone with "Mockingbird", but that wasn't really apparent until later.

Crissal had about as happy a childhood as one can have in a post-apocalyptic desert hellscape. Her family lived alone, in a remote, hidden "nest" of a domicile, protected from most threats. Her parents were loving, and saw to her needs. Due to the increased mobility of flight, they were mostly able to keep the dirty day-to-day business of survival separate from the home environment they created for her.

She still knew how bad the world was, out there, but only secondhand. Only from her parents' tales. They kept saying they tried to live life better than that, and kept telling her she was better than that, too. Superior to the endless, needless savagery and want. Being able to fly made it easier for all of them to believe it. Easier to just . . . keep rising above it all.

Until that life came to a tragic end.

Because even winged creatures need to come down eventually. Can't stay aloft and protected forever. No way to sleep up there, for one thing. And so a fluke nighttime attack from a rare desert beast, while they all slept, was what ended her idyllic childhood. Her parents bought her the time she needed to take to the air. Bought it with their lives. She escaped, but now traumatized and alone, and in a world where she didn't truly belong.

She wouldn't let this terrible place defeat her, though. She was better than that! She explored, made contact with the various settlements she'd spied from above, and leveraged her flying ability in useful ways for any communities willing to listen. She made her way in the world delivering important messages, or couriering valuable items from place to place, all done safer and faster than any groundling could match.

This being an apocalyptic wasteland, though, of course bad things happened. There were the inevitable attempts at betrayal, or violence, or greedy exploitation. She never responded in kind. It wouldn't be honorable, she was above that sort of thing. But she could still give them a sharp piece of her mind! She wouldn't sink to their level, all murdering and backstabbing, but she could at least thrash them with her words, if not her fists.

And so she did. She developed a matchless acerbic wit, a mercilessly sharp tongue that lashed any and all who had it coming. Mainly, the kind of people most responsible for bringing things to this sorry state, back in the past, and whose current behavior kept it there now. She wouldn't kill them-- usually, unless it was unavoidable, she had higher standards than that--but she could sure as sky put them in their place!

She could vent all of that existential fear, trauma, frustration, and disappointment, into a boiling torrent of vitriol aimed straight at their hearts. Right at those who'd failed her, and her parents, and even themselves. Hey, you!!! Yeah, you! You wanna keep making the world an awful place?!?

Let's talk.

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