Hazel Hunt Spells: Difference between revisions

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|}


===Power Words===
===Low Order Mage===
{| class="wikitable"
{| class="wikitable"
 
| 1 Light
| 1. Power Word {NOGTZ!}:  Magic Negation.
| 1 Activate Wand
| 2. Power Word {POLRZ!}:  Chaos Negation.
| 1 Charm Animal Fowls
| 3. Power Word {SHAGSK!): Psychic Defense. 
| 1 Charm Animal Horse
|-
| 4. Power Word {ASKIIR!}:  Psychic Disrupt.
| 5. Power Word {KROLAK!}:  Neural Disrupt.
| 6. Power Word {LIEVZ!}:  Life force.
|-
|-
| 7. Power Word {SCHANG!}: Resume True Form.
| 1 Charm Animal Goat
| 8. Power Word {FORTZ!}: Defensive Luck.
| 1 Sleep
| 9. Power Word {LEGANT!}: Pattern Negation.
| 1  Blaze
| 1  Charm Animal Class
|-
|-
| 10. Power Word {VOILE!}: Pain Attack.
| 1 Hold Portal
| 11. Power Word {JASK!}: Trump Disrupt.
| 1 Individual Silence
| 12. Power Word {MAGIQUE!}: Process Surge.
| 1 Read Magic
|-
| 1 Super Match
| 13. Power Word {QU1MK!}: Process Snuff.
| 14. Power Word {OMBRE!}: Shade.
| 15. Power Word {LUUM!}: Light Strobe.
|-
| 16. Power Word {AFLAK!}: Spark. 
| 17. Power Word {HURG!}: Burst of Magic.
| 18. Power Word {MARSK!}: Weaken Structure.
|- 
| 19. Power Word {HAGGK!}: Thunder. 
| 20. Power Word {ZZAAQ!}: Burst of Psyche.
| 21. Power Word {WALLA!}: Summon Prepared Table Set Up
|-
|-
| 22. Power Word {WALLA!}: Summon Prepared Table Set Up
| 23. Power Word {WALLA!}: Summon Prepared Table Set Up
| 24. Power Word {SHOO!}: Clean Table
|-
| 25. Power Word {FREEZE!}: Prepare Table set up and put it in stasis till summoned.
| 26.
| 27.
|}
===Low Order Mage===
{| class="wikitable"
| 1
| 1
| 1
|1
| 1  
| 1  
|-
| 1
| 11
| 1 
| 1 
|-
| 1
| 1 
| 1 
| 1
|-
| 1
|1
| 1  
| 1  
| 1
| 1
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===Hexery===
===Hexery===
====Minor Knacks====
These are generally unable to be woven into hexes.
{| class="wikitable"
|-
|'''Simple Knacks'''
'''Chill''', '''Dust''', Dampen, '''Dry''', Know Direction
Heat, '''Knot''', Mending, Flick, Tip, Turn Page, Werelight
Firefinger , Produce Flame, Gust, Infestation, Thunderclap 
|-
|'''Moderate Knacks'''
'''Clean''', Extinguish, '''Stitch''', Gather,
Control Flames, Sharpen, Shillelagh
|-
|'''Hard Knacks'''
Color, Catfall, Exterminate or Zap, '''Purify Water''', Frostbite,
Weathertell, '''Create Bonfire''', Mold Earth, Thorn Whip
|}

Latest revision as of 10:53, 14 March 2025

Powers { }[edit]

Cantrips[edit]

Psyche 5=24 cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Low Order Mage[edit]

1 Light 1 Activate Wand 1 Charm Animal Fowls 1 Charm Animal Horse
1 Charm Animal Goat 1 Sleep 1 Blaze 1 Charm Animal Class
1 Hold Portal 1 Individual Silence 1 Read Magic 1 Super Match
1 1 1 1
2 2 2 2
2 2 2 2
2 2 3 3
3 3 3 3
3 3 4 4
4 4 4 4
4 5 5 5
5 5 6 6
6 6 6 7
7 7 8 8
9

Hexery[edit]

Minor Knacks[edit]

These are generally unable to be woven into hexes.

Simple Knacks

Chill, Dust, Dampen, Dry, Know Direction

Heat, Knot, Mending, Flick, Tip, Turn Page, Werelight

Firefinger , Produce Flame, Gust, Infestation, Thunderclap

Moderate Knacks

Clean, Extinguish, Stitch, Gather,

Control Flames, Sharpen, Shillelagh

Hard Knacks

Color, Catfall, Exterminate or Zap, Purify Water, Frostbite,

Weathertell, Create Bonfire, Mold Earth, Thorn Whip