....: Difference between revisions
(22 intermediate revisions by the same user not shown) | |||
Line 21: | Line 21: | ||
*They raid hamlets at night, stealing livestock and terrorizing villagers. | *They raid hamlets at night, stealing livestock and terrorizing villagers. | ||
*Known for their iron boots and sharp sickles. | *Known for their iron boots and sharp sickles. | ||
| <big>''' Boggarts</big>''' | | <big>''' Boggarts</big>''' | ||
Line 107: | Line 82: | ||
|- | |- | ||
| <big>'''The Nuckelavee-Morsath the Drowned'''</big> | | <big>'''The Nuckelavee-Morsath the Drowned'''</big> | ||
[[File:Morsath the Drowned.jpg|200px]] | |||
*A terrifying river spirit that spreads blight and disease. Vengeful and relentless, it hates all living things and seeks to drown the land in decay. Part horse and part humanoid. | *A terrifying river spirit that spreads blight and disease. Vengeful and relentless, it hates all living things and seeks to drown the land in decay. Part horse and part humanoid. | ||
*Appearance: A grotesque fusion of horse and humanoid, with slimy, seaweed-covered skin and glowing red eyes. Its breath is a toxic mist, and its touch spreads rot. | *Appearance: A grotesque fusion of horse and humanoid, with slimy, seaweed-covered skin and glowing red eyes. Its breath is a toxic mist, and its touch spreads rot. | ||
Line 122: | Line 98: | ||
==Rogue's Gallery== | ==Rogue's Gallery== | ||
{| class="wikitable" | {| class="wikitable" | ||
|<big>'''Redcaps'''</big> | |||
*Small, vicious fey who soak their caps in the blood of their victims. | |||
*They raid hamlets at night, stealing livestock and terrorizing villagers. | |||
*Known for their iron boots and sharp sickles. | |||
|<big>'''Hobgoblins'''</big> | |||
*Larger, more organized fey who act as the leaders of the bandit groups. | |||
*They wear scavenged armor and wield crude weapons. | |||
*Skilled in ambush tactics and guerrilla warfare. | |||
|- | |||
| '''Grimtoe''' | | '''Grimtoe''' | ||
[[File:REDCAP Grimtoe & Bloodmoss.jpg| | [[File:REDCAP Grimtoe & Bloodmoss.jpg|150px]] | ||
**Role: The leader of the Redcaps, known for his brutal efficiency. | |||
**Personality: Sadistic and cunning, he delights in causing pain and fear. | |||
**Appearance: His cap is permanently stained a deep crimson, and his iron boots are adorned with jagged spikes. | |||
| '''Bloodmoss''' | | '''Bloodmoss''' | ||
[[File:REDCAP Grimtoe & Bloodmoss.jpg| | [[File:REDCAP Grimtoe & Bloodmoss.jpg|150px]] | ||
**Role: A scout and tracker who specializes in ambushes. | |||
**Personality: Quiet and observant, he prefers to strike from the shadows. | |||
**Appearance: His cap is patchy and moss-covered, blending into the forest. | |||
| '''Duskshade''' | | '''Duskshade''' | ||
[[File:REDCAP Duskshade.jpg| | [[File:REDCAP Duskshade.jpg|150px]] | ||
**Role: A spy who infiltrates villages to gather information. | |||
**Personality: Deceptive and manipulative, he enjoys playing mind games. | |||
**Appearance: His cap is a dark, mottled red, and he wears a tattered cloak. | |||
| '''Rustfang''' | | '''Rustfang''' | ||
[[File:Redcap-Rustfang.jpg| | [[File:Redcap-Rustfang.jpg|150px]] | ||
**Role: A berserker who charges into battle with reckless abandon. | |||
**Personality: Hot-headed and impulsive, he thrives on chaos. | |||
**Appearance: His cap is frayed, and his iron boots are rusted from constant use. | |||
| '''Blightcap''' | | '''Blightcap''' | ||
[[File:Redcap-Blightcap.jpg| | [[File:Redcap-Blightcap.jpg|150px]] | ||
**Role: A poisoner who uses toxic plants to weaken his enemies. | |||
**Personality: Cold and calculating, he takes pride in his craft. | |||
**Appearance: His cap is stained with greenish-black streaks, and his boots drip with venom. | |||
|- | |- | ||
| ''' | |'''Ironjaw''' | ||
[[ | | [[File:Hob-ironjaw.jpg|150px]] | ||
| ''' | **Role: The warlord of the Hobgoblins, commanding the bandit forces. | ||
[[ | | **Personality: Ruthless and disciplined, he values strength above all else. | ||
| ''' | **Appearance: His jaw is reinforced with iron, and he wears scavenged plate armor. | ||
[[ | | | '''Blackthorn''' | ||
[[File:Hob-Blackthorn.jpg|150px]] | |||
**Role: A berserker who leads the charge in battle. | |||
**Personality: Fierce and bloodthirsty, he revels in combat. | |||
**Appearance: His skin is dark and bark-like, and he wields a massive cleaver. | |||
| '''Ashclaw''' | |||
[[File:Hob-Ashclaw.jpg|150px]] | |||
**Role: A scout who gathers intelligence on enemy movements. | |||
**Personality: Sneaky and resourceful, he thrives in the shadows. | |||
**Appearance: His fingers end in sharp claws, and his eyes glow like embers. | |||
| '''Blightfang''' | |||
[[File:Hob-Blightfang.jpg|150px]] | |||
**Role: A shaman who uses dark magic to curse enemies. | |||
**Personality: Mysterious and malevolent, he speaks in riddles. | |||
**Appearance: His body is covered in runic tattoos, and his staff is topped with a glowing crystal. | |||
|'''Grimshank''' | |||
[[File:Hob-Grimshank.jpg|150px]] | |||
**Role: A strategist who plans raids and ambushes. | |||
**Personality: Calculating and patient, he prefers to outthink his enemies. | |||
**Appearance: Tall and lean, with a scarred face and piercing red eyes. | |||
|- | |- | ||
|} | |} | ||
==Corrupted Fey== | ==Corrupted Fey== | ||
Line 217: | Line 231: | ||
*'''The Moonlit Glade''': | *'''The Moonlit Glade''': | ||
A sacred meeting place for the benevolent fey. Silvana can seek their counsel here, but the malevolent fey may attempt to ambush her. | A sacred meeting place for the benevolent fey. Silvana can seek their counsel here, but the malevolent fey may attempt to ambush her. | ||
*'''[[Plumhallow]]''': | |||
A immigrant encampment of hobbits from off planet. | |||
==Resolution== | ==Resolution== |
Latest revision as of 15:06, 23 March 2025
Story Hooks[edit]
- The Fey Pact: The fey creatures offer their aid in exchange for Silvana’s promise to protect the forest. However, this could lead to conflicts with neighboring fiefs that want to exploit the land.
- The Lost Relic: An ancient artifact is rumored to be hidden in the forest ruins. Finding it could bring prosperity—or awaken a long-dormant threat.
- The Bandit Threat: A group of bandits has been raiding the hamlets. Silvana must rally her people and defend the fief.
- The Great Forest’s Call: Strange occurrences in the **Great Forest of Arden** begin to affect Kadefjora, drawing Silvana into a larger mystery.
The Malevolent Fey Bandits[edit]
Origins of the Threat[edit]
*An Unseelie Court:
The malevolent fey are outcasts or rebels from the **Unseelie Court**, a dark counterpart to the benevolent Seelie Court. They have been banished to the fringes of the Great Forest of Arden and now seek to expand their influence. |
Corrupted Fey:
Some of these fey were once peaceful but were corrupted by dark magic or a curse, turning them into vengeful spirits. |
A Grudge Against Humans:
The malevolent fey blame humans for the destruction of their ancient groves and sacred sites. They see Kadefjora as a prime target for retribution. |
Redcaps
|
Boggarts
Muddlewick
Grimsnicker
Shadewhisper
Rotmaw
Tanglethorn
|
Hobgoblins
Ironjaw
Grimshank
Blackthorn
Ashclaw
Blightfang
|
The Nuckelavee-Morsath the Drowned
|
Rogue's Gallery[edit]
Redcaps
|
Hobgoblins
| |||
Grimtoe
|
Bloodmoss
|
Duskshade
|
Rustfang
|
Blightcap
|
Ironjaw
|
Blackthorn
|
Ashclaw
|
Blightfang
|
Grimshank
|
Corrupted Fey[edit]
Dryads[edit]
- Thornblight: Once a protector of the forest, now a twisted figure with bark-like skin and thorns for hair. She spreads blight wherever she walks.
- Witherroot: A dryad whose tree was burned by humans. She now seeks revenge by strangling travelers with her roots.
- Gloomshade: A shadowy dryad who lures people into the forest, never to be seen again.
Pixies[edit]
- Duskspark: A once-bright pixie now shrouded in darkness. She uses her magic to extinguish light and hope.
- Venomwing: A pixie with translucent wings that drip poison. She delights in poisoning food and water.
- Grimflutter: A pixie who whispers nightmares into the ears of sleeping villagers.
Naiads[edit]
- Blightstream: A naiad whose waters are now toxic. She drowns those who drink from her stream.
- Dusktide: A naiad who creates whirlpools to drag travelers underwater.
- Frostveil: A naiad whose touch freezes water, trapping victims in ice.
Brownies[edit]
- Rotwhisk: A brownie who sabotages homes, breaking tools and spoiling food.
- Grimdust: A brownie who spreads filth and decay wherever he goes.
- Shadestitch: A brownie who sews cursed garments that bring misfortune to their wearers.
Will-o’-Wisps (Corrupted)[edit]
- Once benevolent guiding lights, now twisted into malevolent spirits.
- They lure travelers into treacherous swamps or trap them in enchanted glades.
- Their glow has turned an eerie green.
Tactics and Raids[edit]
- Night Raids: The fey bandits strike under cover of darkness, using their supernatural abilities to evade detection.
- Psychological Warfare: They leave eerie signs of their presence, such as twisted animal carcasses, cursed trinkets, or unnerving whispers in the wind.
- Targeted Attacks: They focus on disrupting Silvana’s efforts to restore the fief, sabotaging construction projects and stealing supplies.
Silvana’s Dilemma[edit]
- Peaceful Fey Relations: The benevolent fey (dryads, pixies, etc.) are wary of Silvana’s intentions. If she takes aggressive action against the malevolent fey, she risks alienating her potential allies.
- Human Fear: The villagers are terrified of the fey bandits and may pressure Silvana to take drastic measures, such as burning parts of the forest.
- Hidden Motives: The malevolent fey may have a deeper reason for their attacks, such as reclaiming a sacred site within Kadefjora or seeking revenge against a specific individual.
Potential Story Arcs[edit]
- The Fey Truce:
Silvana must negotiate with the benevolent fey to gain their aid in driving out the malevolent fey. This could involve completing a quest, such as restoring a sacred grove or retrieving a stolen relic.
- The Curse of Kadefjora:
The malevolent fey are acting under the influence of a powerful curse. Silvana must uncover the source of the curse (perhaps an ancient artifact or a forgotten betrayal) and break it to restore peace.
- The Unseelie Spy:
One of the malevolent fey infiltrates Silvana’s court, posing as a benevolent fey or even a human advisor. Silvana must uncover the spy before they sabotage her efforts.
- The Great Forest’s Wrath:
The attacks escalate as the Great Forest of Arden itself seems to turn against Kadefjora. Silvana must journey into the forest to confront its ancient guardian and plead for mercy.
- The Fey Rebellion:
Some of the malevolent fey are willing to defect and join Silvana’s cause, but they demand a high price for their loyalty. Silvana must decide whether to trust them.
Key Locations for the Conflict[edit]
- 'The Blighted Grove':
A corrupted section of the forest where the malevolent fey gather. It is filled with twisted trees, poisonous plants, and eerie silence.
- The Kadefjora Stream:
The Nuckelavee and other water fey use the stream as a conduit for their attacks. Silvana must purify the water to weaken their influence.
- The Ruined Watchtower:
An ancient stone tower overlooking the fief. The malevolent fey have claimed it as a base, and Silvana must reclaim it to secure her borders.
- The Moonlit Glade:
A sacred meeting place for the benevolent fey. Silvana can seek their counsel here, but the malevolent fey may attempt to ambush her.
A immigrant encampment of hobbits from off planet.
Resolution[edit]
- Diplomacy: Silvana brokers a fragile peace between the humans and fey, establishing Kadefjora as a haven for both.
- Force: Silvana leads her people in a decisive battle against the malevolent fey, driving them back into the Great Forest of Arden.
- Sacrifice: Silvana discovers that the malevolent fey’s actions are tied to an ancient wrong committed by her ancestors. She must make a personal sacrifice to atone for their sins.