SHoD PC07: Difference between revisions
Jump to navigation
Jump to search
Created page with "frame|Title ''Gender Race Description'' '''Attributes''' *Agility: *Smarts: *Spirit: *Strength: *Vigor: '''Derived Attributes''' *Rank: *Bennies: *Parry: *Toughness: *Pace: '''Attacks''' *Melee *Ranged '''Hindrances''' *Hindrance1 *Hindrance2 *Hindrance3 '''Edges''' *Edge1 *Edge2 '''Skills''' *Academics: *Athletics: d4 *Battle: *Boating: *C. Knowledge d4 *Driving: *Electronics: *Faith: *Fighting: d4 *Focus..." |
No edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Sample.jpg|frame|Title]] | [[File:Sample.jpg|frame|Title]] | ||
'' | ==Daxian Greyling== | ||
A male tiefling with red skin, and black hair, eyes, and horns. | |||
'''Ancestry: Infernal''' | |||
:Darkvision - ignore penalties for Illumination up to 20 yards<br> | |||
:Devillish Nature - +1 to Intimidation rolls if letting his true nature show through | |||
:Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage. | |||
:Horns - Str+d4 damage, +14 damage if running at least 10 yards | |||
:Environmental Weakness (Cold); Outsider (Minor) - see Hindrances | |||
'''Attributes''' | '''Attributes''' | ||
*Agility: | *Agility:d8 | ||
*Smarts: | *Smarts: d6 | ||
*Spirit: | *Spirit: d8 | ||
*Strength: | *Strength: d8 | ||
*Vigor: | *Vigor: d6 | ||
'''Derived Attributes''' | '''Derived Attributes''' | ||
*Rank: | *Rank: 4 (Seasoned) | ||
*Bennies: | *Bennies: ??? | ||
*Parry: | *Parry: 6 | ||
*Toughness: | *Toughness: 8 (3) | ||
*Pace: | *Pace: 6 | ||
'''Attacks''' | '''Attacks''' | ||
*Melee | *Melee: | ||
:Horns Str+d4, +4 damage if running at least 10 yards | |||
:Sword Str+d8, AP1, +1 damage if using two-handed | |||
*Ranged | *Ranged | ||
:N/A | |||
'''Hindrances''' | '''Hindrances''' | ||
* | *Vow (Major) | ||
* | *Code of Honour (Major) | ||
* | *Outsider (Minor) ''ancestry'' - -2 to persuasion rolls for non-Infernals | ||
*Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks | |||
'''Edges''' | '''Edges''' | ||
* | *Mystic Powers (Paladin) - | ||
* | *Champion - +2 damage when attacking supernaturally evil creatures (GM's call) | ||
*Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty. | |||
'''Skills''' | '''Skills''' | ||
*Athletics: d8 | |||
*Athletics: | *Battle: d6 | ||
*Battle: | *C. Knowledge: d6 | ||
*Fighting: d8 | |||
*C. Knowledge | *Intimidation: d6+1 | ||
*Notice: d6 | |||
*Persuasion: d6 | |||
*Riding: d6 | |||
*Fighting: | *Stealth: d6<br> | ||
<br> | |||
Languages: 1/2 of Common Knowledge<br> | |||
Common (native), Infernal, Goblin, Elven | |||
*Intimidation: | |||
*Notice: | |||
*Persuasion: | |||
*Riding: | |||
*Stealth: | |||
'''Powers''' | '''Powers''' | ||
''PP: | ''PP: 10'' | ||
* | *Boost Trait (Fighting and Spirit only) | ||
* | *Protection | ||
* | *Santuary | ||
*Smite<br> | |||
'''All have the Personal Limitation | |||
*Healing | |||
'''Gear''' | '''Gear''' | ||
* | *Adventurers pack | ||
* | *Cloak | ||
* | *Heavy boots | ||
* | *Healing potion | ||
* | *Bronze corslet, greaves, vambraces, helmet (+3) | ||
*Magic item: great sword Str+d8 (min str d10, currently not doing AP2) - ''grants the Sweep Edge, or Improved Sweep if you already have Sweep'' | |||
<br> | |||
<br> | |||
Header:<br> | |||
Daxian | Parry 6 | Toughness 8 (3) | Bennies ?? | PP 10/10 |
Latest revision as of 20:41, 1 April 2025
Daxian Greyling[edit]
A male tiefling with red skin, and black hair, eyes, and horns.
Ancestry: Infernal
- Darkvision - ignore penalties for Illumination up to 20 yards
- Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
- Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
- Horns - Str+d4 damage, +14 damage if running at least 10 yards
- Environmental Weakness (Cold); Outsider (Minor) - see Hindrances
Attributes
- Agility:d8
- Smarts: d6
- Spirit: d8
- Strength: d8
- Vigor: d6
Derived Attributes
- Rank: 4 (Seasoned)
- Bennies: ???
- Parry: 6
- Toughness: 8 (3)
- Pace: 6
Attacks
- Melee:
- Horns Str+d4, +4 damage if running at least 10 yards
- Sword Str+d8, AP1, +1 damage if using two-handed
- Ranged
- N/A
Hindrances
- Vow (Major)
- Code of Honour (Major)
- Outsider (Minor) ancestry - -2 to persuasion rolls for non-Infernals
- Environmental Weakness (Cold) ancestry - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks
Edges
- Mystic Powers (Paladin) -
- Champion - +2 damage when attacking supernaturally evil creatures (GM's call)
- Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty.
Skills
- Athletics: d8
- Battle: d6
- C. Knowledge: d6
- Fighting: d8
- Intimidation: d6+1
- Notice: d6
- Persuasion: d6
- Riding: d6
- Stealth: d6
Languages: 1/2 of Common Knowledge
Common (native), Infernal, Goblin, Elven
Powers
PP: 10
- Boost Trait (Fighting and Spirit only)
- Protection
- Santuary
- Smite
All have the Personal Limitation
- Healing
Gear
- Adventurers pack
- Cloak
- Heavy boots
- Healing potion
- Bronze corslet, greaves, vambraces, helmet (+3)
- Magic item: great sword Str+d8 (min str d10, currently not doing AP2) - grants the Sweep Edge, or Improved Sweep if you already have Sweep
Header:
Daxian | Parry 6 | Toughness 8 (3) | Bennies ?? | PP 10/10