SHoD PC07: Difference between revisions

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Created page with "frame|Title ''Gender Race Description'' '''Attributes''' *Agility: *Smarts: *Spirit: *Strength: *Vigor: '''Derived Attributes''' *Rank: *Bennies: *Parry: *Toughness: *Pace: '''Attacks''' *Melee *Ranged '''Hindrances''' *Hindrance1 *Hindrance2 *Hindrance3 '''Edges''' *Edge1 *Edge2 '''Skills''' *Academics: *Athletics: d4 *Battle: *Boating: *C. Knowledge d4 *Driving: *Electronics: *Faith: *Fighting: d4 *Focus..."
 
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''Gender Race Description''
==Daxian Greyling==
A male tiefling with red skin, and black hair, eyes, and horns.
 
'''Ancestry: Infernal'''
:Darkvision - ignore penalties for Illumination up to 20 yards<br>
:Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
:Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
:Horns - Str+d4 damage, +14 damage if running at least 10 yards
:Environmental Weakness (Cold); Outsider (Minor) - see Hindrances


'''Attributes'''
'''Attributes'''
*Agility:  
*Agility:d8
*Smarts:  
*Smarts: d6
*Spirit:  
*Spirit: d8
*Strength:  
*Strength: d8
*Vigor:  
*Vigor: d6


'''Derived Attributes'''
'''Derived Attributes'''
*Rank:  
*Rank: 4 (Seasoned)
*Bennies:  
*Bennies: ???
*Parry:  
*Parry: 6
*Toughness:  
*Toughness: 8 (3)
*Pace:  
*Pace: 6


'''Attacks'''
'''Attacks'''
*Melee
*Melee:
:Horns Str+d4, +4 damage if running at least 10 yards
:Sword Str+d8, AP1, +1 damage if using two-handed
*Ranged
*Ranged
:N/A


'''Hindrances'''
'''Hindrances'''
*Hindrance1
*Vow (Major)
*Hindrance2
*Code of Honour (Major)
*Hindrance3
*Outsider (Minor) ''ancestry'' - -2 to persuasion rolls for non-Infernals
*Environmental Weakness (Cold) ''ancestry'' - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks


'''Edges'''
'''Edges'''
*Edge1
*Mystic Powers (Paladin) -
*Edge2
*Champion - +2 damage when attacking supernaturally evil creatures (GM's call)
*Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty.


'''Skills'''
'''Skills'''
*Academics:
*Athletics: d8
*Athletics:   d4
*Battle: d6 
*Battle:  
*C. Knowledge: d6
*Boating:   
*Fighting: d8
*C. Knowledge   d4
*Intimidation: d6+1 
*Driving:  
*Notice: d6
*Electronics:   
*Persuasion: d6
*Faith:   
*Riding: d6
*Fighting:   d4
*Stealth: d6<br>
*Focus:   
<br> 
*Gambling:   
Languages: 1/2 of Common Knowledge<br>
*Hacking:   
Common (native), Infernal, Goblin, Elven
*Healing:   
*Intimidation:  
*Language:   
*Notice:   d4
*Occult:   
*Performance:   
*Persuasion:   d4
*Piloting:   
*Psionics:   
*Repair:   
*Research:   
*Riding:  
*Science:   
*Shooting:   
*Spellcasting:   
*Stealth:   d4
*Survival:   
*Taunt:   
*Thievery:   
*Weird Science:  
 


'''Powers'''
'''Powers'''


''PP: XX''
''PP: 10''
*Power1
*Boost Trait (Fighting and Spirit only)
*Power2
*Protection
*Power3
*Santuary
*Smite<br>
'''All have the Personal Limitation
*Healing


'''Gear'''
'''Gear'''
*Gear1
*Adventurers pack
*Gear2
*Cloak
*Gear3
*Heavy boots
*Gear4
*Healing potion
*Gear5
*Bronze corslet, greaves, vambraces, helmet (+3)
*Magic item: great sword Str+d8 (min str d10, currently not doing AP2) - ''grants the Sweep Edge, or Improved Sweep if you already have Sweep''
<br>
<br>
Header:<br>
Daxian | Parry 6 | Toughness 8 (3) | Bennies ?? | PP 10/10

Latest revision as of 20:41, 1 April 2025

File:Sample.jpg
Title

Daxian Greyling[edit]

A male tiefling with red skin, and black hair, eyes, and horns.

Ancestry: Infernal

Darkvision - ignore penalties for Illumination up to 20 yards
Devillish Nature - +1 to Intimidation rolls if letting his true nature show through
Environmental Resistance (Heat) - +4 bonus to resist heat or fire-based effects and -4 damage.
Horns - Str+d4 damage, +14 damage if running at least 10 yards
Environmental Weakness (Cold); Outsider (Minor) - see Hindrances

Attributes

  • Agility:d8
  • Smarts: d6
  • Spirit: d8
  • Strength: d8
  • Vigor: d6

Derived Attributes

  • Rank: 4 (Seasoned)
  • Bennies: ???
  • Parry: 6
  • Toughness: 8 (3)
  • Pace: 6

Attacks

  • Melee:
Horns Str+d4, +4 damage if running at least 10 yards
Sword Str+d8, AP1, +1 damage if using two-handed
  • Ranged
N/A

Hindrances

  • Vow (Major)
  • Code of Honour (Major)
  • Outsider (Minor) ancestry - -2 to persuasion rolls for non-Infernals
  • Environmental Weakness (Cold) ancestry - -4 from rolls to resist cold or cold-based effects, +4 damage from such attacks

Edges

  • Mystic Powers (Paladin) -
  • Champion - +2 damage when attacking supernaturally evil creatures (GM's call)
  • Sweep - As a Limited Action, make a Single Fighting attack with a two-handed weapon and apply it against all targets in Reach (friend and foe alike). Resolve damage separately for each enemy that's hit. A Sweep made without a two-handed weapon suffers a -2 penalty.

Skills

  • Athletics: d8
  • Battle: d6
  • C. Knowledge: d6
  • Fighting: d8
  • Intimidation: d6+1
  • Notice: d6
  • Persuasion: d6
  • Riding: d6
  • Stealth: d6


Languages: 1/2 of Common Knowledge
Common (native), Infernal, Goblin, Elven

Powers

PP: 10

  • Boost Trait (Fighting and Spirit only)
  • Protection
  • Santuary
  • Smite

All have the Personal Limitation

  • Healing

Gear

  • Adventurers pack
  • Cloak
  • Heavy boots
  • Healing potion
  • Bronze corslet, greaves, vambraces, helmet (+3)
  • Magic item: great sword Str+d8 (min str d10, currently not doing AP2) - grants the Sweep Edge, or Improved Sweep if you already have Sweep



Header:
Daxian | Parry 6 | Toughness 8 (3) | Bennies ?? | PP 10/10