Shen: Difference between revisions

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==Character Name==
==Shen Storm's-Eye==


{| style="border: solid 1px; width: 720px;"
{| style="border: solid 1px; width: 720px;"
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|  
|  
|
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|''“Memorable quip. Memorable quip!
|''“Are you sure you want to attack? Judging by your reaction time and footwork, that seems ill-advised.”
''
''
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|+Background
|+Background
|-
|-
|Character Name:||
|Character Name:|| Shen Storm's-Eye


|-
|-
|Role: ||  
|Role: || melee debuff/crowd control
|-
|-
|Rank: || Seasoned
|Rank: || Seasoned
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|XP Total: || 4
|XP Total: || 4
|-
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|Description: ||  
|Description: || super martial artist
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|+Attributes
|+Attributes
|-
|-
|Agility ||  
|Agility || d12+1
|-
|-
|Smarts ||  
|Smarts || d6+2
|-
|-
|Spirit ||  
|Spirit || d6
|-
|-
|Strength ||  
|Strength || d6
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|-
|Vigor ||  
|Vigor || d8
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|}
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|+Secondary Statistics
|+Secondary Statistics
|-
|-
|Pace ||  
|Pace || 6" walk, 16" leap
|-
|-
|Parry ||  
|Parry || 16 (ignore 2pts Gang Up)
|-
|-
|Toughness ||
|Ranged Defense || Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks
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|Toughness || 6(1) clothes, 7(2) leather
|-
|-
|Bennies || 3/3
|Bennies || 3/3
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|+Offense
|+Offense
|-
|-
|'''Attack''' || '''Damage''' || '''Notes'''
|'''Attack''' || '''To Hit''' || '''Damage''' ||'''Notes'''
|-
|-
|Unarmed || dice || Info
|Unarmed Strikes || d12+3 || d6+d4 || punches, kicks, joint locks, throws
|-
|-
|Weapon|| dice || Info
|Push || d12+3 || Distracted, Knockback 4d6 (5d6 on Raise) || Cone Template, Selective, Heavy Weapon; target(s) Distracted & roll Str-2 (-4 on Raise) to avoid Knockback
|-
|Stun || d12+3 || Stunned || target rolls Vigor-2 (-4 on Raise) or is Stunned
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|}
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|-valign="top"
|-valign="top"
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{|class="wikitable"; style="width: 240px";
{|class="wikitable"; style="width: 360px";
|-
|-
|+Edges
|+Edges
|-
|-
|Arcane Background: Super Powers  
|Arcane Background: Super Powers || super-powered immortal
|-
|Block || +1 Parry, ignore 1pt Gang Up bonus
|-
|Improved Block || +2 Parry, ignore 2pts Gang Up bonus
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|Combat Reflexes || +2 Spirit to recover from Shaken or Stunned
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|Dodge || -2 to be hit by ranged attacks
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|Iron Jaw || +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
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|Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks
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|Missile Deflection || perceived physical ranged attacks use Parry as the base TN
|-
|-
|Some other edges || Edgy!
|Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
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|}
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|


{| class="wikitable";style="width: 240px"|
{| class="wikitable";style="width: 120px"|
|-
|+Ancestry: Elf
|-
|Agile|| Start with d6 Agility, increase maximum Agility to d12+1
|-
|-
|+Ancestry: Compact Golem
|All Thumbs|| -2 to use mechanical devices
|-
|-
|Trait 1|| Effect of ancestral trait
|Low Light Vision|| ignore penalties for Dim and Dark Illumination.
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|}
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|+Hindrances
|+Hindrances
|-
|-
|Hindrance name|| Minor/Major || Effect of hindrance
|Code of Honor|| Major || adheres to an enlightened code of conduct
|-
|Loyal|| Minor || to his teammates, students, and fellow shrine keepers
|-
|Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary
|-
|Pacifist|| Minor || only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game"
|-
|Poverty|| Minor || doesn't earn much, and gives away most of that
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|-
|}
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|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|'''Skill''' || '''Attribute''' || '''Rank''' || '''Modifiers'''
|-
|-
|Academics || Smarts || - ||  
|Academics || Smarts || d6 ||  
|-
|-
|Athletics || Agility || ||  
|Athletics || Agility || d8 ||  
|-
|-
|Battle || Smarts || - ||  
|Common Knowledge || Smarts || d6+2 || Very Old
|-
|Fighting || Agility || d12+2 || d12+3 for Unarmed
|-
|Notice || Smarts || d6 ||
|-
|Occult || Smarts || d6 ||
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|Persuasion || Spirit || d6 ||
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|Stealth || Agility || d8 ||
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|All other skills || varies || d4-2 ||
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|}
|}
 
{| border="1"; style="width: 720px";
|-
|-
|Boating || Agility || - ||  
|
{| class="wikitable"; style="width: 710px";
|+Powers of Enlightenment
|-
|-
|Common Knowledge || Smarts || - ||  
||| '''Trapping:''' || '''Modifiers:''' || '''Notes:'''
|-
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|Driving || Agility || - ||  
|'''Ageless (3pts)''' || enlightened || Very Old || doesn't age, +2 to Smarts and Common Knowledge rolls
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|Electronics || Smarts || - ||  
|colspan="5"|  
|-
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|Fighting || Agility || ||  
|'''Fearless (2pts)''' || enlightened || - || immune to Fear checks
|-
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|Focus || Spirit || - || 
|colspan="5"|  
|-
|-
|Gambling || Smarts || - ||  
|'''Heightened Senses-Infravision (1pt)'''|| chi-enhanced || - || in conjunction with Low Light Vision, ignores all illumination penalties
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|Hacking || Smarts || - ||  
|colspan="5"|  
|-
|-
|Healing || Smarts || - ||  
|'''Immune to Poison/Disease (1pt)'''|| chi-enhanced || - || so healthy!
|-
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|Intimidation || Spirit || - ||  
|colspan="5"|  
|-
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|Notice || Smarts || ||  
|'''Mind Shield (3pts)'''|| enlightened || Strong || -4 penalty to mind reading and mind control, enemy Fatigued if fails, & is Stunned on a Raise to resist
|-
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|Occult || Smarts ||  ||  
|colspan="5"|  
|-
|-
|Performance || Spirit || - ||  
{| class="wikitable"; style="width: 710px";
|+Powers of Martial Artistry
|-
|-
|Persuasion || Spirit || - ||  
||| '''Trapping:''' || '''Modifiers:''' || '''Notes:'''
|-
|-
|Piloting || Agility || - ||  
|colspan="5"|  
|-
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|Repair || Smarts ||||  
|'''Hardy (2pts)'''|| chi-enhanced || - || a second Shaken doesn't Wound
|-
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|Research || Smarts || - ||  
|colspan="5"|  
|-
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|Riding || Agility || - ||  
|'''Leaping (4pts)'''|| chi-enhanced || Bounce || vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights
|-
|-
|Science || Smarts || - ||  
|colspan="5"|  
|-
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|Shooting || Agility || - ||  
|'''Parry (7pts)'''|| super-skilled || Protector || Increases own Parry +5, gives +5 Parry to adjacent allies as a free action.
|-
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|Stealth || Agility || - ||  
|colspan="5"|  
|-
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|Survival || Smarts || - ||  
|'''Push (5pts)'''|| chi-enhanced || Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong || Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise)
|-
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|Taunt || Smarts || - ||  
|colspan="5"|  
|-
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|Thievery || Agility || - ||  
|'''Stun (4pts)'''|| super-skilled || Alternate Trait (Fighting), Requires Touch, Strong || target rolls Vigor-2 (-4 on raise) or is Stunned
|}
|}
 
{| border="1"; style="width: 720px";
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|colspan="5"|  
{| class="wikitable"; style="width: 710px";
|+Powers
|-
|-
|'''Power'''|| Point Cost: N/A || Modifiers: N/A || Notes
|'''Super Edge (12pts)'''|| super-skilled || - || 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes
|-
|-
|colspan="5"|  
|colspan="5"|  
|-
|-
|'''Power'''|| Point Cost: N/A || Modifiers: N/A || Notes
|'''Super Skill: Fighting (1pt)'''|| super-skilled || - || +1 to Fighting, raises racial maximum the same amount
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|colspan="5"|  
|colspan="5"|  
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Latest revision as of 09:52, 28 June 2025

Shen Storm's-Eye[edit]

“Are you sure you want to attack? Judging by your reaction time and footwork, that seems ill-advised.”

Background
Character Name: Shen Storm's-Eye
Role: melee debuff/crowd control
Rank: Seasoned
XP Total: 4
Description: super martial artist
Attributes
Agility d12+1
Smarts d6+2
Spirit d6
Strength d6
Vigor d8
Secondary Statistics
Pace 6" walk, 16" leap
Parry 16 (ignore 2pts Gang Up)
Ranged Defense Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks
Toughness 6(1) clothes, 7(2) leather
Bennies 3/3
Offense
Attack To Hit Damage Notes
Unarmed Strikes d12+3 d6+d4 punches, kicks, joint locks, throws
Push d12+3 Distracted, Knockback 4d6 (5d6 on Raise) Cone Template, Selective, Heavy Weapon; target(s) Distracted & roll Str-2 (-4 on Raise) to avoid Knockback
Stun d12+3 Stunned target rolls Vigor-2 (-4 on Raise) or is Stunned
Edges
Arcane Background: Super Powers super-powered immortal
Block +1 Parry, ignore 1pt Gang Up bonus
Improved Block +2 Parry, ignore 2pts Gang Up bonus
Combat Reflexes +2 Spirit to recover from Shaken or Stunned
Dodge -2 to be hit by ranged attacks
Iron Jaw +2 to Soak, and to make Vigor rolls to avoid Knockout Blows
Martial Artist unarmed Fighting +1, +1d4 damage to unarmed attacks
Missile Deflection perceived physical ranged attacks use Parry as the base TN
Uncanny Reflexes ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it
Ancestry: Elf
Agile Start with d6 Agility, increase maximum Agility to d12+1
All Thumbs -2 to use mechanical devices
Low Light Vision ignore penalties for Dim and Dark Illumination.
Hindrances
Code of Honor Major adheres to an enlightened code of conduct
Loyal Minor to his teammates, students, and fellow shrine keepers
Mild-Mannered Minor -2 Intimidation, too benign to seem very scary
Pacifist Minor only fights when given no choice, doesn't kill prisoners; undeniable evil still "fair game"
Poverty Minor doesn't earn much, and gives away most of that


Skills
Skill Attribute Rank Modifiers
Academics Smarts d6
Athletics Agility d8
Common Knowledge Smarts d6+2 Very Old
Fighting Agility d12+2 d12+3 for Unarmed
Notice Smarts d6
Occult Smarts d6
Persuasion Spirit d6
Stealth Agility d8
All other skills varies d4-2
Powers of Enlightenment
Trapping: Modifiers: Notes:
Ageless (3pts) enlightened Very Old doesn't age, +2 to Smarts and Common Knowledge rolls
Fearless (2pts) enlightened - immune to Fear checks
Heightened Senses-Infravision (1pt) chi-enhanced - in conjunction with Low Light Vision, ignores all illumination penalties
Immune to Poison/Disease (1pt) chi-enhanced - so healthy!
Mind Shield (3pts) enlightened Strong -4 penalty to mind reading and mind control, enemy Fatigued if fails, & is Stunned on a Raise to resist
Powers of Martial Artistry
Trapping: Modifiers: Notes:
Hardy (2pts) chi-enhanced - a second Shaken doesn't Wound
Leaping (4pts) chi-enhanced Bounce vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights
Parry (7pts) super-skilled Protector Increases own Parry +5, gives +5 Parry to adjacent allies as a free action.
Push (5pts) chi-enhanced Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise)
Stun (4pts) super-skilled Alternate Trait (Fighting), Requires Touch, Strong target rolls Vigor-2 (-4 on raise) or is Stunned
Super Edge (12pts) super-skilled - 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes
Super Skill: Fighting (1pt) super-skilled - +1 to Fighting, raises racial maximum the same amount