Shen: Difference between revisions
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|Parry || 16 (ignore 2pts Gang Up) | |Parry || 16 (ignore 2pts Gang Up) | ||
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|Ranged Defense || Standard for range w/-2 DN penalty; or 18 vs perceived physical attacks | |||
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|Toughness || 6(1) clothes, 7(2) leather | |Toughness || 6(1) clothes, 7(2) leather | ||
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|Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks | |Martial Artist || unarmed Fighting +1, +1d4 damage to unarmed attacks | ||
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|Missile Deflection || physical ranged attacks | |Missile Deflection || perceived physical ranged attacks use Parry as the base TN | ||
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|Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it | |Uncanny Reflexes || ignore -2 penalty to Evasion, can Evade area effects that don't normally allow it | ||
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|Code of Honor|| Major || adheres to an enlightened code of conduct | |Code of Honor|| Major || adheres to an enlightened code of conduct | ||
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|Loyal|| Minor || | |Loyal|| Minor || to his teammates, students, and fellow shrine keepers | ||
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|Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary | |Mild-Mannered|| Minor || -2 Intimidation, too benign to seem very scary | ||
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|Stealth || Agility || d8 || | |Stealth || Agility || d8 || | ||
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|All other skills || varies || d4-2 || | |||
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|} | |} | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Heightened Senses-Infravision (1pt)'''|| chi | |'''Heightened Senses-Infravision (1pt)'''|| chi-enhanced || - || in conjunction with Low Light Vision, ignores all illumination penalties | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Immune to Poison/Disease (1pt)'''|| | |'''Immune to Poison/Disease (1pt)'''|| chi-enhanced || - || so healthy! | ||
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|'''Hardy (2pts)'''|| chi-enhanced | |'''Hardy (2pts)'''|| chi-enhanced || - || a second Shaken doesn't Wound | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Leaping (4pts)'''|| | |'''Leaping (4pts)'''|| chi-enhanced || Bounce || vertical 8" (16yds), horizontal 16" (32yds), ignores falls <8", can bounce up surfaces to scale heights | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Parry (7pts)'''|| | |'''Parry (7pts)'''|| super-skilled || Protector || Increases own Parry +5, gives +5 Parry to adjacent allies as a free action. | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Push ( | |'''Push (5pts)'''|| chi-enhanced || Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong || Cone Template, zero range, avoids allies, target(s) Distracted & roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise) | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Stun (4pts)'''|| | |'''Stun (4pts)'''|| super-skilled || Alternate Trait (Fighting), Requires Touch, Strong || target rolls Vigor-2 (-4 on raise) or is Stunned | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Super Edge (12pts)'''|| super | |'''Super Edge (12pts)'''|| super-skilled || - || 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes | ||
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|colspan="5"| | |colspan="5"| | ||
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|'''Super Skill: Fighting (1pt)'''|| super | |'''Super Skill: Fighting (1pt)'''|| super-skilled || - || +1 to Fighting, raises racial maximum the same amount | ||
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|colspan="5"| | |colspan="5"| | ||
Latest revision as of 09:52, 28 June 2025
Shen Storm's-Eye[edit]
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