Into The Storm:Brix: Difference between revisions
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Created page with "Into The Storm == Rank == *Fighter 4 *XP: 9580/16000 *Alignment Lawful *Retainer == Attributes == *STR 14 (+1) *INT 12 *WIS 13 *DEX 10 *CON 10 *CHA 10 == Skills == *Languages: **Common ** *General Skills: **Athletics - Climbing (STR Skilled) **Athletics - Endurance (CON Skilled) *Class Abilities **Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24) **Combat Maneuvers (proficient) APO p.21 ***Force Back (STR) ***S..." |
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[ | [https://wiki.rpg.net/index.php/Into_the_Storm Back to main page] | ||
== Rank == | == Rank == | ||
*Fighter | *Fighter 7 | ||
*XP: | *XP: 72912/120000 | ||
*Alignment Lawful | *Alignment Lawful | ||
*Retainer | *Retainer | ||
== Attributes == | == Attributes == | ||
*STR | *STR 16 (+2) | ||
*INT 12 | *INT 12 | ||
*WIS 13 | *WIS 13 (+1) | ||
*DEX | *DEX 13 (+1)(+1 from Gloves, +2 from Knack) | ||
*CON 10 | *CON 10 | ||
*CHA 10 | *CHA 10 | ||
| Line 22: | Line 22: | ||
**Athletics - Climbing (STR Skilled) | **Athletics - Climbing (STR Skilled) | ||
**Athletics - Endurance (CON Skilled) | **Athletics - Endurance (CON Skilled) | ||
**Animal Handling (WIS Skilled) | |||
*Class Abilities | *Class Abilities | ||
**Fighting Style: Sword and Shield - Once per round, can add | **Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24) | ||
**Combat Maneuvers | **Fighting Style: Ranged | ||
***Force Back (STR) | ***+1 to ranged attacks | ||
***Stun (STR) | ***No penalty when firing from melee | ||
***Trip (STR) | **Combat Maneuvers APO p.21 | ||
***Force Back (STR) Proficient (15+) | |||
***Stun (STR) Skilled (10+) | |||
***Trip (STR) Proficient (15+) | |||
*Knacks | *Knacks | ||
** | **Level 4 - Self-improvement, primary - raised STR by 2 | ||
** | **Level 7 - Self-improvement, primary - raised DEX by 2 | ||
== Combat == | == Combat == | ||
*AC 5 | *AC 5, +1 from shield | ||
*HP | *HP 30 | ||
*Movement Rate 30’(10’) | *Movement Rate 30’(10’) | ||
*Initiative Modifier | *Initiative Modifier +1 | ||
*Attacks | *Attacks | ||
**Primary Melee Attack: Sword 1D8 (+ | **Primary Melee Attack: Frost Brand Sword 1D8+4 (+2 from STR, +2 from sword) | ||
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’) | **Primary Ranged Attack: Short bow 1D6+2 (5-50’/51-100’/101-150’) (+1 from DEX, +1 from fighting style) | ||
*Saves: | *Saves: | ||
**Petrification & Paralysis | **Petrification & Paralysis 10 | ||
**Poison & Death | **Poison & Death 8 | ||
** | **Wands 9 | ||
**Staves | **Spells, Rods, Staves 12 | ||
** | **Breath 10 | ||
**Frost Brand sword gives +4 to fire saves and -2 to damage from fireball or dragon breath | |||
== Equipment == | == Equipment == | ||
*Gear, Armor, Weapons: | *Gear, Armor, Weapons: | ||
**Chain Mail (covered in humanoid rib bones) | **Chain Mail (covered in humanoid rib bones) | ||
**Frost Brand sword | |||
***+2 against most enemies | |||
***+3 against those attacking with fire | |||
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath) | |||
***50% chance of extinguishing fire or magical fire in a 10' radius | |||
***Sheds light when the ambient temperature is below freezing | |||
**Gloves of Dexterity (+1 to DEX) | |||
**Boots of Elvenkind | |||
***Silent movement, 95% in worst conditions and 100% in most | |||
**Sword | **Sword | ||
**Short bow | **Short bow | ||
| Line 57: | Line 70: | ||
**Iron Rations (7) | **Iron Rations (7) | ||
**Torches (6) | **Torches (6) | ||
**3 Potions of Healing 2D4+2 | |||
**Waterskin | **Waterskin | ||
**Tinder box | **Tinder box | ||
Latest revision as of 23:56, 11 November 2025
Rank[edit]
- Fighter 7
- XP: 72912/120000
- Alignment Lawful
- Retainer
Attributes[edit]
- STR 16 (+2)
- INT 12
- WIS 13 (+1)
- DEX 13 (+1)(+1 from Gloves, +2 from Knack)
- CON 10
- CHA 10
Skills[edit]
- Languages:
- Common
- General Skills:
- Athletics - Climbing (STR Skilled)
- Athletics - Endurance (CON Skilled)
- Animal Handling (WIS Skilled)
- Class Abilities
- Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)
- Fighting Style: Ranged
- +1 to ranged attacks
- No penalty when firing from melee
- Combat Maneuvers APO p.21
- Force Back (STR) Proficient (15+)
- Stun (STR) Skilled (10+)
- Trip (STR) Proficient (15+)
- Knacks
- Level 4 - Self-improvement, primary - raised STR by 2
- Level 7 - Self-improvement, primary - raised DEX by 2
Combat[edit]
- AC 5, +1 from shield
- HP 30
- Movement Rate 30’(10’)
- Initiative Modifier +1
- Attacks
- Primary Melee Attack: Frost Brand Sword 1D8+4 (+2 from STR, +2 from sword)
- Primary Ranged Attack: Short bow 1D6+2 (5-50’/51-100’/101-150’) (+1 from DEX, +1 from fighting style)
- Saves:
- Petrification & Paralysis 10
- Poison & Death 8
- Wands 9
- Spells, Rods, Staves 12
- Breath 10
- Frost Brand sword gives +4 to fire saves and -2 to damage from fireball or dragon breath
Equipment[edit]
- Gear, Armor, Weapons:
- Chain Mail (covered in humanoid rib bones)
- Frost Brand sword
- +2 against most enemies
- +3 against those attacking with fire
- Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)
- 50% chance of extinguishing fire or magical fire in a 10' radius
- Sheds light when the ambient temperature is below freezing
- Gloves of Dexterity (+1 to DEX)
- Boots of Elvenkind
- Silent movement, 95% in worst conditions and 100% in most
- Sword
- Short bow
- Shield
- Crowbar
- Iron Rations (7)
- Torches (6)
- 3 Potions of Healing 2D4+2
- Waterskin
- Tinder box
- Rope 50’
Mounts[edit]
- Riding horse
- Speed 240’(80’)
- Carry 3000 (300 in bags)
- Saddle, bridle, saddlebags