Into The Storm:Brix: Difference between revisions

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== Rank ==
== Rank ==
*Fighter 4
*Fighter 7
*XP: 9380/16000
*XP: 72912/120000
*Alignment Lawful
*Alignment Lawful
*Retainer
*Retainer


== Attributes ==
== Attributes ==
*STR 14 (+1)
*STR 16 (+2)
*INT 12
*INT 12
*WIS 13
*WIS 13 (+1)
*DEX 10
*DEX 13 (+1)(+1 from Gloves, +2 from Knack)
*CON 10
*CON 10
*CHA 10
*CHA 10
Line 22: Line 22:
**Athletics - Climbing (STR Skilled)
**Athletics - Climbing (STR Skilled)
**Athletics - Endurance (CON Skilled)
**Athletics - Endurance (CON Skilled)
**Animal Handling (WIS Skilled)
*Class Abilities
*Class Abilities
**Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24)
**Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)
**Combat Maneuvers (proficient) APO p.21
**Fighting Style: Ranged
***Force Back (STR)
***+1 to ranged attacks
***Stun (STR)
***No penalty when firing from melee
***Trip (STR)
**Combat Maneuvers APO p.21
***Force Back (STR) Proficient (15+)
***Stun (STR) Skilled (10+)
***Trip (STR) Proficient (15+)
*Knacks
*Knacks
**
**Level 4 - Self-improvement, primary - raised STR by 2
**
**Level 7 - Self-improvement, primary - raised DEX by 2


== Combat ==
== Combat ==
*AC 5 (+1 shield?)
*AC 5, +1 from shield
*HP 21
*HP 30
*Movement Rate 30’(10’)
*Movement Rate 30’(10’)
*Initiative Modifier 0
*Initiative Modifier +1
*Attacks  
*Attacks  
**Primary Melee Attack: Sword 1D8 (+1 to attack from STR?)  
**Primary Melee Attack: Frost Brand Sword 1D8+4 (+2 from STR, +2 from sword)  
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)
**Primary Ranged Attack: Short bow 1D6+2 (5-50’/51-100’/101-150’) (+1 from DEX, +1 from fighting style)
*Saves:
*Saves:
**Petrification & Paralysis 12
**Petrification & Paralysis 10
**Poison & Death 10
**Poison & Death 8
**Blast & Breath 13
**Wands 9
**Staves & Wands 14
**Spells, Rods, Staves 12
**Spells 0
**Breath 10
 
**Frost Brand sword gives +4 to fire saves and -2 to damage from fireball or dragon breath


== Equipment ==
== Equipment ==
*Gear, Armor, Weapons:  
*Gear, Armor, Weapons:  
**Chain Mail (covered in humanoid rib bones)
**Chain Mail (covered in humanoid rib bones)
**Frost Brand sword
***+2 against most enemies
***+3 against those attacking with fire
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)
***50% chance of extinguishing fire or magical fire in a 10' radius
***Sheds light when the ambient temperature is below freezing
**Gloves of Dexterity (+1 to DEX)
**Boots of Elvenkind
***Silent movement, 95% in worst conditions and 100% in most
**Sword
**Sword
**Short bow
**Short bow
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**Iron Rations (7)
**Iron Rations (7)
**Torches (6)
**Torches (6)
**3 Potions of Healing 2D4+2
**Waterskin
**Waterskin
**Tinder box
**Tinder box

Latest revision as of 23:56, 11 November 2025

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Rank[edit]

  • Fighter 7
  • XP: 72912/120000
  • Alignment Lawful
  • Retainer

Attributes[edit]

  • STR 16 (+2)
  • INT 12
  • WIS 13 (+1)
  • DEX 13 (+1)(+1 from Gloves, +2 from Knack)
  • CON 10
  • CHA 10

Skills[edit]

  • Languages:
    • Common
  • General Skills:
    • Athletics - Climbing (STR Skilled)
    • Athletics - Endurance (CON Skilled)
    • Animal Handling (WIS Skilled)
  • Class Abilities
    • Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)
    • Fighting Style: Ranged
      • +1 to ranged attacks
      • No penalty when firing from melee
    • Combat Maneuvers APO p.21
      • Force Back (STR) Proficient (15+)
      • Stun (STR) Skilled (10+)
      • Trip (STR) Proficient (15+)
  • Knacks
    • Level 4 - Self-improvement, primary - raised STR by 2
    • Level 7 - Self-improvement, primary - raised DEX by 2

Combat[edit]

  • AC 5, +1 from shield
  • HP 30
  • Movement Rate 30’(10’)
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Frost Brand Sword 1D8+4 (+2 from STR, +2 from sword)
    • Primary Ranged Attack: Short bow 1D6+2 (5-50’/51-100’/101-150’) (+1 from DEX, +1 from fighting style)
  • Saves:
    • Petrification & Paralysis 10
    • Poison & Death 8
    • Wands 9
    • Spells, Rods, Staves 12
    • Breath 10
    • Frost Brand sword gives +4 to fire saves and -2 to damage from fireball or dragon breath

Equipment[edit]

  • Gear, Armor, Weapons:
    • Chain Mail (covered in humanoid rib bones)
    • Frost Brand sword
      • +2 against most enemies
      • +3 against those attacking with fire
      • Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)
      • 50% chance of extinguishing fire or magical fire in a 10' radius
      • Sheds light when the ambient temperature is below freezing
    • Gloves of Dexterity (+1 to DEX)
    • Boots of Elvenkind
      • Silent movement, 95% in worst conditions and 100% in most
    • Sword
    • Short bow
    • Shield
    • Crowbar
    • Iron Rations (7)
    • Torches (6)
    • 3 Potions of Healing 2D4+2
    • Waterskin
    • Tinder box
    • Rope 50’

Mounts[edit]

  • Riding horse
    • Speed 240’(80’)
    • Carry 3000 (300 in bags)
    • Saddle, bridle, saddlebags