Ivy Winters: Difference between revisions
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[[Savage_X-COM | Back to Main Page]] | [[Savage_X-COM | Back to Main Page]] | ||
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'''CHARACTER:''' Ivy Winters<br> | |||
'''PLAYER:''' Eplov<br> | |||
'''ROLE:''' Recon, Close Combat | |||
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'''RANK:''' Seasoned (V)<br> | |||
'''ANCESTRY:''' Human<br> | |||
'''QUOTE:''' ''"I wonder what's hidden behind here..."'' | |||
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[[File:Winters.jpg|right|175px|alt=Portrait of Ivy Winters]] | |||
'''BACKGROUND'''<br> | |||
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill. | |||
Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom. | |||
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth. | |||
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege. | |||
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'''PERSONAL MOTIVATIONS''' | |||
* Repay Captain Carpenter's kindness. | |||
* Defend Earth and all of Humanity from the alien menace. | |||
* Help track down and eliminate EXALT. | |||
* Deal with her newfound trauma over killing her fellow humans. | |||
|} | |} | ||
{| class="wikitable" style="width: 100%; text-align: center; margin-bottom: 10px;" | |||
! colspan="3" style="background-color: #333; color: white;" | ATTRIBUTES & DERIVED STATS | |||
|- | |- | ||
|style=" | ! colspan="2" style="background-color: #555; color: white; width: 67%;" | CORE | ||
! style="background-color: #555; color: white; width: 33%;" | DERIVED | |||
|- | |- | ||
| | | Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]]) | ||
|- | |- | ||
| | | Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]]) | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]]) | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" style="width: 100%;" | ||
! | ! colspan="4" style="background-color: #333; color: white;" | SKILLS | ||
|- | |- | ||
| | | Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]] | ||
|- | |- | ||
| | | C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]] | ||
|- | |- | ||
| | | Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]] | ||
|- | |- | ||
| | | Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]] | ||
|- | |- | ||
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]] | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" style="width: 100%; height: 100%;" | ||
! style="background-color: #333; color: white;" | HINDRANCES | |||
|- | |- | ||
|''' | | '''Curious (Major):''' Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door. | ||
|- | |- | ||
|''' | | '''Bad Connections (Minor):''' Ivy has some lingering connection to a criminal element from before joining X-COM. | ||
|- | |- | ||
| '''Driven (Minor):''' Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted. | |||
|} | |} | ||
|} | |} | ||
{| class="wikitable" | |||
! | {| class="wikitable" style="width: 100%; margin-bottom: 10px;" | ||
! style="background-color: #333; color: white; width: 33%;" | COMBAT EDGES | |||
! style="background-color: #333; color: white; width: 33%;" | BACKGROUND & GENE MODS | |||
! style="background-color: #333; color: white; width: 33%;" | HISTORY & RETRAINING | |||
|- | |- | ||
| | | | style="vertical-align: top;" | | ||
* '''Martial Artist:''' Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed. | |||
* '''Free Running:''' Ignore Difficult Ground, +2 Athletics in foot chases and climbing. | |||
|- | * '''Combat Shooting:''' +2 Shooting/Damage with pistols vs target’s Parry. | ||
* '''Two-Weapon Fighting:''' One extra attack with off-hand weapon at no MAP. | |||
* '''Frenzy:''' Roll second Fighting die in one melee attack. (Limited action). | |||
* '''Dodge:''' −2 to be hit by ranged attacks. (Does not stack with cover). | |||
* '''Killer Instinct:''' Free reroll in any opposed skill roll. | |||
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* '''Arcane Background (Psionics):''' Allows use of Psionics. | |||
* '''Bioelectric Skin:''' Aware of all enemies within 10", even invisible or hidden ones. | |||
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* '''Retrained:''' Thief (Profession Edge) | |||
* '''Retrained:''' Rapid Reload (Combat Edge) | |||
|} | |||
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{| class="wikitable" style="width: 100%;" | |||
! colspan="2" style="background-color: #333; color: white;" | STATUS & TRACKS | |||
|- | |- | ||
|''' | | '''Wounds''' || ☐ ☐ ☐ | ||
|- | |- | ||
| || | | '''Fatigue''' || ☐ ☐ | ||
|- | |- | ||
| '''Incapacitated''' || ☐ | |||
|- | |- | ||
| | | '''Total Power Points''' || 10 | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" style="width: 100%;" | ||
! | ! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT | ||
|- | |- | ||
! ITEM !! DETAILS & NOTES | |||
|- | |- | ||
| | | M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8" Grappling Hook. [12 lbs] | ||
|- | |- | ||
|Walker Servos | | Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15 lbs] | ||
|- | |- | ||
| || | | Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3 lbs] | ||
|- | |- | ||
| | | LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs] | ||
|- | |- | ||
| | | LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs] | ||
|- | |- | ||
| | | EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea] | ||
|- | |- | ||
| | | Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1 lb ea] | ||
|- | |- | ||
| | | Psi Amp || Required to use Psionics. [4 lbs] | ||
|- | |- | ||
| | | NVG || Eliminates penalties for dim/low light. [2 lbs] | ||
|- | |- | ||
| | | Radio Headset || Comms, +1 to Notice (listen). [1 lb] | ||
|- | |- | ||
| | | Restraints (x5) || Restrain helpless characters. [0.1 lbs ea] | ||
|- | |- | ||
| || || || | | ''Stashed Items (0 Carried)'' || HE Grenade, Smoke Grenade, Taser & Battery, Lockpicks. | ||
|} | |||
|} | |||
{| class="wikitable" style="width: 100%; margin-bottom: 10px;" | |||
! colspan="4" style="background-color: #333; color: white;" | PSIONICS (10 PP) | |||
|- | |- | ||
! Power !! Cost !! Range !! Description | |||
|- | |- | ||
| | | '''Flicker''' || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only). | ||
|- | |- | ||
| | | '''Flow State''' || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise). | ||
|- | |- | ||
| | | '''Fracture''' || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target. | ||
|} | |} | ||
[[Savage_X-COM | Back to Main Page]] | [[Savage_X-COM | Back to Main Page]] | ||
Latest revision as of 00:08, 6 May 2026
|
CHARACTER: Ivy Winters |
RANK: Seasoned (V) |
|
PERSONAL MOTIVATIONS
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| ATTRIBUTES & DERIVED STATS | ||
|---|---|---|
| CORE | DERIVED | |
| Agility: |
Strength: |
Pace: |
| Smarts: |
Vigor: |
Parry: |
| Spirit: |
Size: |
Toughness: 13 ( |
| COMBAT EDGES | BACKGROUND & GENE MODS | HISTORY & RETRAINING |
|---|---|---|
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| PSIONICS (10 PP) | |||
|---|---|---|---|
| Power | Cost | Range | Description |
| Flicker | 1+ | Touch | Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only). |
| Flow State | 1 | Touch | Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise). |
| Fracture | 1+ | Touch | Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target. |
